tl;dr there is no automation of builders, autoexplorstion remains
http://civilization.com/#news/en-civilization-vi-the-state-of-automation
http://civilization.com/#news/en-civilization-vi-the-state-of-automation
tl;dr there is no automation of builders, autoexplorstion remains
http://civilization.com/#news/en-civilization-vi-the-state-of-automation
If someone was going to automate builders in Civ6 (with the new 3 and done mechanic) they shouldn't bother getting the game.
Interesting, but technically they have to automate Workers anyway because the AI has to be able to use them. I suppose its a small savings on not having to create options for the player to be able to change how automation works, but all it really does in previous civs is apply the AI's rules to the player's units.
Thanks for that. I can't see how anyone would want to automate builders, anyway.
Auto-exploration is fine, although I never use the option myself.
I used to, until I found my scouts moving back and forth in three tiles because of a barbarian encampment once too often, plus scouts just love trespassing in city-states I didn't mean to offend.(For the sake of people who use it, I hope auto-exploration has the sense not to trespass in Civ6.)
There may not be a concept of trespassing since the mechanic it affected doesn't exist in Civ VI.
True. City-state borders may just be closed, the same way civ borders are. I'd be surprised if we were free to just trample all over them, though.
I'm not on board with removing the option to automate workers. It should be there, in the same, limited capacity that it existed in Civ 5, if for nothing else then to fill in the gaps during the later stages of the game. I can already see how annoying it will be to go around my own empire to see where territory has expanded in the last few turns and where there's Population that isn't working an improvement currently. At that point, at least until they have thought of a way to solve this issue, placing Improvements just isn't "interesting and full of choices" anymore.
Not sure how I feel about Exploring Units waking up for Goody Huts. It will probably feel more rewarding, but at the same time... do I really want to have to move my unit onto that Goody Hut and then re-enable automation after that? That could become really annoying after a while as well. But then again I don't use automation early on anyway and later on the chances of finding a Goody Hut are limited so... probably won't really have any effect on me at all.
Actually, didn't they sort of hint in one of the very first videos that the concept of closed borders, also with major civs, didn't appear until later in the game? I.e. you can pass through other civ's lands, but they may not like you for it. I might be imagining things here, but it certainly would make sense, because the concept of well defined and recognized borders wasn't a thing until well up in historic times, if I'm not mistaken.True. City-state borders may just be closed, the same way civ borders are. I'd be surprised if we were free to just trample all over them, though.