Does anyone remember Call to Power all those years ago?
It took the basic premis of Civ2 and added things like borders, non-military units (slavers, lawyers, eco-terrorists, lots of others) and contemporary politically-correct themes (the world wonders were replaced by social projects like legalization of all drugs lol). It also introduced the concept of cities becoming disloyal if they became too unhappy.
Civ6 is so heavily influenced by CTP, right down the cartoonish graphics. It has disloyaly and rebellion, rock bands, and slavish obedience to contemporary politically correct themes (global warming, women scientists, no mention of slavery or any slavery-based mechanics despite this being an essential part of thosuands of years of civilization).
I'm not necessarily complaining, either. I think Civ7 should include lawyer units, which prevent a city from completing its production. This is hilarious and adds flavour to the game. Civ2 was a boring history simulator, but what we need is a totally woke gamified system with lots of super annoying mechanics that allow a braindead AI to be competitive.
Amirite
Moderator Action: Please do not post troll bait, by referring to the inclusion of such things as "women scientists" and "global warming" as "slavish obedience to contemporary politically correct themes". Phrasing your post in such a way is liable to provoke negative reactions and unnecessary disputes. Please ensure you phrase your posts in a manner more conducive to civil and productive discussion - Camikaze
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
It took the basic premis of Civ2 and added things like borders, non-military units (slavers, lawyers, eco-terrorists, lots of others) and contemporary politically-correct themes (the world wonders were replaced by social projects like legalization of all drugs lol). It also introduced the concept of cities becoming disloyal if they became too unhappy.
Civ6 is so heavily influenced by CTP, right down the cartoonish graphics. It has disloyaly and rebellion, rock bands, and slavish obedience to contemporary politically correct themes (global warming, women scientists, no mention of slavery or any slavery-based mechanics despite this being an essential part of thosuands of years of civilization).
I'm not necessarily complaining, either. I think Civ7 should include lawyer units, which prevent a city from completing its production. This is hilarious and adds flavour to the game. Civ2 was a boring history simulator, but what we need is a totally woke gamified system with lots of super annoying mechanics that allow a braindead AI to be competitive.
Amirite
Moderator Action: Please do not post troll bait, by referring to the inclusion of such things as "women scientists" and "global warming" as "slavish obedience to contemporary politically correct themes". Phrasing your post in such a way is liable to provoke negative reactions and unnecessary disputes. Please ensure you phrase your posts in a manner more conducive to civil and productive discussion - Camikaze
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
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