Civ6 June Update Video

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- Theatre Square - Culture vs Tourism, where it generates more Great Works, or boosts the Tourism output.
I've already thought about the choice between an Opera House, for more Great Work slots, or the Broadcast center which could focus more on Rock band tourism output.

- Commercial Hub - Gold vs Trade, where Gold helps generating more Gold, while Trade increases the Trading opportunities.
Caravansary(+2 Trade route capacity) or Market (same bonuses as before).

Not sure about the Campus because my ideas were already stolen by Firaxis. :lol:
Rainforest providing science with zoos and the Maya getting an observatory UD.
 
I've already thought about the choice between an Opera House, for more Great Work slots, or the Broadcast center which could focus more on Rock band tourism output.


Caravansary(+2 Trade route capacity) or Market (same bonuses as before).

Not sure about the Campus because my ideas were already stolen by Firaxis. :lol:
Rainforest providing science with zoos and the Maya getting an observatory UD.

To be fair Universities were granting Science in Civ 5 and Observatory was also a building in Civ 4/5.

Also, agree, Caravnsary for boosting your ability to send Trade Routes, but Market boost the eceonomy, so you could gain benefits for others sending it to you.
 
I've already thought about the choice between an Opera House, for more Great Work slots, or the Broadcast center which could focus more on Rock band tourism output.


Caravansary(+2 Trade route capacity) or Market (same bonuses as before).

Not sure about the Campus because my ideas were already stolen by Firaxis. :lol:
Rainforest providing science with zoos and the Maya getting an observatory UD.

Campus still has some options. You could do something like:
Public school (+1 science per 2 pop in city) vs University (+science equal to adjacency), for example
T3 you could do Research Lab vs Hospital (perhaps as a regional effect building, although the main bonus I'd expect from it would be housing which we already have plenty of sources for already)

Another option could be a system like the coal plant vs oil plant decision. So it would be something like: Public School (+1 science per 2 pop in this city) vs University (+3 science to all cities within 6 tiles). Or you could do that as a T3 with Research Lab vs something else, where one option gives you a larger bonus for one city, but the other is a smaller bonus but can stretch wider.
 
I've already thought about the choice between an Opera House, for more Great Work slots, or the Broadcast center which could focus more on Rock band tourism output.


Caravansary(+2 Trade route capacity) or Market (same bonuses as before).

Not sure about the Campus because my ideas were already stolen by Firaxis. :lol:
Rainforest providing science with zoos and the Maya getting an observatory UD.

Let's try for some districts and brainstorm:
  • Campus tier 1: Library (science from great works) and Alchemist (science from luxury resources)
  • Campus tier 2: University (science from population) and Natural History museum (science from appeal)
  • Campus tier 3: Research lab (additional production and/or gold) and Sismic laboratory (science from disasters)
  • Commercial hub tier 1: Market (produce additional food) and Caravansery (additional trade routes)
  • Commercial hub tier 2: Bank (gold from population) and Mint office (gold from luxury resources)
  • Commercial hub tier 3: Stock office (gold from diplomacy (alliances, open borders, embassies...)) and Commerce Chamber (protection against spies)
  • Theater square tier 1: Amphitheater (additional amenities) and Philosopher's Guild (random inspiration)
  • Theater square tier 3: Opera house (additional great work of writing) and Broadcast tower (additional tourism from diplomacy)
Having choices for each buildings would make each game much more interesting.
 
To be fair Universities were granting Science in Civ 5 and Observatory was also a building in Civ 4/5.
Right I was originally thinking either an observatory building (if campus was adjacent to at least one mountain) or botanical garden?/biosphere? (adjacent to two rainforests).
Maybe instead you could split the research station into biological research lab (science per rainforest/reef/marsh in city) or geological research lab (science per mountain/geothermal fissure) plus more when powered.

Public school (+1 science per 2 pop in city) vs University (+science equal to adjacency), for example
I've likened the idea for a Public School to go in the neighborhood with maybe that bonus. The neighborhood also need more buildings.
 
Right I was originally thinking either an observatory building (if campus was adjacent to at least one mountain) or botanical garden?/biosphere? (adjacent to two rainforests).
Maybe instead you could split the research station into biological research lab (science per rainforest/reef/marsh in city) or geological research lab (science per mountain/geothermal fissure) plus more when powered.


I've likened the idea for a Public School to go in the neighborhood with maybe that bonus. The neighborhood also need more buildings.

The Neighborhood needs like A LOT of work.
 
The neighborhood is really just something that could really change the game if they were willing to try it. Maybe make it so specialists in districts adjacent to a neighborhood provide double yields, or percentage yields. Tying it into a buff for specialists would honestly make a lot of sense imo.
They also need to reduce the viability of recruit dissidents, as right now its costly to make, with little benefit and much downside.
 
The neighborhood is really just something that could really change the game if they were willing to try it. Maybe make it so specialists in districts adjacent to a neighborhood provide double yields, or percentage yields. Tying it into a buff for specialists would honestly make a lot of sense imo.
They also need to reduce the viability of recruit dissidents, as right now its costly to make, with little benefit and much downside.

Yeah, I really feel that late game, neighbourhoods should be substantial changes to everything. Like, a neighbourhood should provide a major adjacency bonus to all districts, and plus I'd love it if building neighbourhoods in cities just changed the math. If you gave them the current housing bonus based on appeal, plus you also had them, say, double the yield of specialists for all adjacent districts, then you'd get a truly interesting dilemma - do you place it where you get better yields, but perhaps isolated, or do you try to make sure that they surround your current districts, to make them better.

Something like that would truly make me want to rush to urbanization. You could even balance it by essentially removing the current policy cards increasing building yields, which would force you to actually build the neighbourhoods to double your power late in the game, rather just be able to slot in a single policy card for an insane bonus.
 
Zombies vs. Aliens? In Civ? Seriously guys? The Giant Death Robot was a crap idea but it's just one unit and it comes at the end of the game so it didn't do much to change the historical atmosphere of the game. Now we have magic-users zombies and aliens. Just because hot fudge syrup and single malt scotch are both delicious doesn't mean you should try to mix the two. They're going to jump the shark if they keep it up.
 
Zombies vs. Aliens? In Civ? Seriously guys? The Giant Death Robot was a crap idea but it's just one unit and it comes at the end of the game so it didn't do much to change the historical atmosphere of the game. Now we have magic-users zombies and aliens. Just because hot fudge syrup and single malt scotch are both delicious doesn't mean you should try to mix the two. They're going to jump the shark if they keep it up.
They're only in a scenario though, not part of the main game.
 
The Neighborhood needs like A LOT of work.

There needs to be an incentive to build them that just isn't there right now. I maintain that a T2 building for neighborhoods that provides yields based on the city's population is the best change that can be made. A Public School could provide the city with .5 science per population, a Movie Theater .5 culture per population, etc. Such a change would make the Neighborhoods, as well as the larger populations they enable, worthwhile investments.
 
They're only in a scenario though, not part of the main game.

Yeah, but they already have my money and I'm finding out that they've spent their resources on this nonsense. I thought I was buying a Civ game, not X-Com or a Zombie Apocalypse game. I really disliked the decision to make the game a cartoon and I dislike the fact that they're incorporating sci fi/fantasy/horror elements even more. If they aren't going to take their historical theme a little more seriously at some point I'll get sour on the franchise and lose interest. If you like it that's fine, I suppose it's just a game after all. Just the same, Civ will lose my attention if they insist on changing the character of the game.
 
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Yeah, but they already have my money and I'm finding out that they've spent their resources on this nonsense. I thought I was buying a Civ game, not X-Com or a Zombie Apocalypse game. I really disliked the decision to make the game a cartoon and I dislike the fact that they're incorporating sci fi/fantasy/horror elements even more. If they aren't going to take their historical theme a little more seriously at some point I'll get sour on the franchise and lose interest. If you like it that's fine, I suppose it's just a game after all. Just the same, Civ will lose my attention if they insist on changing the character of the game.

That is what happens with preorders, you pay in advance for content.

However this is a free update, not a part of the paid DLC. I'm the first one being harsh with Firaxis when I think there are reasons for criticism, but there is no reason to complain about a free game update for everyone. U don't like the red death? Don't use it, it is content they delivered for free and that some players like. Just don't complain on having spent money that you haven't spent for this.

Also, I think aliens and zombies totally fit the red death and even the apocalypse mode. And I also think they should be an optional new type of disaster.

You don't like it, cool. That is your opinion. Every one else has one and most people express theirs in a more mature way.
 
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That is what happens with preorders you pay in advance for content.

However this is a free update, not a part of the paid DLC. I'm the first one being harsh with Firaxis when I think there are reasons for criticism, but there is no reason to complain about a free game update for everyone. U don't like the red death? Don't use it, it is content they delivered for free and that some players like. Just don't complain on having spent money that you haven't spent for this.

Also, I think they totally fit the red death and even the apocalypse mode. And I also think they should be an optional new type of disaster.

You don't like it, cool. That is your opinion. Every one else has one and most people express theirs in a more mature way.

If it's not part of the Frontier pass than I'm not as sour. I'm not sure why you're attacking my maturity though, I haven't attacked anyone personally or used profanity. I'm just expressing the fact that I'm disappointed in the new game modes.
 
If it's not part of the Frontier pass than I'm not as sour. I'm not sure why you're attacking my maturity though, I haven't attacked anyone personally or used profanity. I'm just expressing the fact that I'm disappointed in the new game modes.
You would have liked it if they charged $10 for Red Death? I am no fan of Red death but I am not angry at developers for creating that mode. There are many problems with civ 6 but Red Death is NOT one of it. It is just cute little side project.
 
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