I had that problem with Norton too. The direct link works fine now. Thanks, Ainwood!!!Methos said:I had the same problem, and sometimes still do. My problem was due to my NIS/PF (Norton Internet Security with Personal Firewall). Do you have NIS/PF running?
zyxy said:CA (version 2108) seems to give spoiler info in PBEM (and presumably other MP) games. If one of the other human players learns a tech you do not have, then CivAssist will tell you which player(s) has it. Although you can learn from the save how many opponents have the tech, I cannot think of a way to figure out which ones. (If that is possible, I would like to learn how.)
Also a bug (again for PBEM): tech costs are not computed correctly. CivAssist gives the full cost for techs you do not know, and the "known by 1 civ" cost for techs you do know, disregarding how many other (human?) civs know the tech.
I can PM a save if needed. Do you need the password(s) as well?
ainwood said:Can you please e-mail the save to me at civassist@gotm.civfanatics.net (password not required).
However - I would like to know what you mean regarding your first point - presumably this means that it lists the civs in the tech screen that have the tech?
From the MP community, I'd like to know your preferred fix to this. I've changed it so that it doesn't list (human) rivals with techs in the tech screen at all. Is this the best?
I have this same experience, as well. Not all trades are listed in the current trades tab. I can see no pattern why some trades get listed and others do not.Furiey said:In the current Demogame (C3C 1.22 no scenario or mods) there is a deal for Gems with Persia with 10 turns still to run. This is not reported in the current trades in CivAssist.
Any news on this front? I'd really really like that bug fixed... but of course I wouldn't want to pressure you...ainwood three days ago said:The issue with the trades was a change that we did to try and fix a problem with a couple of anomolous saves - unfortunately it broke something else - looks like all one-sided trades got affected. Anyway, we spent a few hours on it yesterday, and think we've fixed it. We'll release a new version later today.![]()
I'm sure you don'tNiklas said:Any news on this front? I'd really really like that bug fixed... but of course I wouldn't want to pressure you...![]()
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