CivAssist II

CivAssist II 30-Oct-2016

Methos said:
I had the same problem, and sometimes still do. My problem was due to my NIS/PF (Norton Internet Security with Personal Firewall). Do you have NIS/PF running?
I had that problem with Norton too. The direct link works fine now. Thanks, Ainwood!!! :)
 
CA (version 2108) seems to give spoiler info in PBEM (and presumably other MP) games. If one of the other human players learns a tech you do not have, then CivAssist will tell you which player(s) has it. Although you can learn from the save how many opponents have the tech, I cannot think of a way to figure out which ones. (If that is possible, I would like to learn how :p.)

Also a bug (again for PBEM): tech costs are not computed correctly. CivAssist gives the full cost for techs you do not know, and the "known by 1 civ" cost for techs you do know, disregarding how many other (human?) civs know the tech.

I can PM a save if needed. Do you need the password(s) as well?
 
Another problem I have intended to report before, but never get around to, it's with 2108, but I also saw it in the current SGOTM on the previous version, sometimes not all the luxury trades are reported.

In the current Demogame (C3C 1.22 no scenario or mods) there is a deal for Gems with Persia with 10 turns still to run. This is not reported in the current trades in CivAssist.

Now I look again to report this, there is also a deal with France where they pay us 44gpt that is not reported in current trades. It is however included in the Economy tab under from other Civs.

Save

Excellent to be able to see which tiles I can forest for shields - thanks! :goodjob:
 
zyxy said:
CA (version 2108) seems to give spoiler info in PBEM (and presumably other MP) games. If one of the other human players learns a tech you do not have, then CivAssist will tell you which player(s) has it. Although you can learn from the save how many opponents have the tech, I cannot think of a way to figure out which ones. (If that is possible, I would like to learn how :p.)

Also a bug (again for PBEM): tech costs are not computed correctly. CivAssist gives the full cost for techs you do not know, and the "known by 1 civ" cost for techs you do know, disregarding how many other (human?) civs know the tech.

I can PM a save if needed. Do you need the password(s) as well?

Can you please e-mail the save to me at civassist@gotm.civfanatics.net (password not required).

However - I would like to know what you mean regarding your first point - presumably this means that it lists the civs in the tech screen that have the tech?

From the MP community, I'd like to know your preferred fix to this. I've changed it so that it doesn't list (human) rivals with techs in the tech screen at all. Is this the best?
 
ainwood said:
Can you please e-mail the save to me at civassist@gotm.civfanatics.net (password not required).

Done.

However - I would like to know what you mean regarding your first point - presumably this means that it lists the civs in the tech screen that have the tech?

Yes, the Technology screen is the "culprit".

From the MP community, I'd like to know your preferred fix to this. I've changed it so that it doesn't list (human) rivals with techs in the tech screen at all. Is this the best?

I certainly don't represent the MP community, but I think it's ok to list the AI's with the tech as far as they have been met (I am almost sure that this can be seen in-game in MP games). The humans are perhaps better left out completely. Even if you list just the number of humans with the tech, then this would still give extra info in case you cannot research quicker than 50 turns :).
 
Furiey said:
In the current Demogame (C3C 1.22 no scenario or mods) there is a deal for Gems with Persia with 10 turns still to run. This is not reported in the current trades in CivAssist.
I have this same experience, as well. Not all trades are listed in the current trades tab. I can see no pattern why some trades get listed and others do not.

The real problem, though, is since they are not listed, you do not get an alert that they are about to expire. I find that I have to continually check the in-game trade advisor to see if a trade is about to expire.
 
The issue with the trades was a change that we did to try and fix a problem with a couple of anomolous saves - unfortunately it broke something else - looks like all one-sided trades got affected. Anyway, we spent a few hours on it yesterday, and think we've fixed it. We'll release a new version later today. :)
 
Sounds fantastic, Ainwood! I look forward to trying it out.
 
ainwood three days ago said:
The issue with the trades was a change that we did to try and fix a problem with a couple of anomolous saves - unfortunately it broke something else - looks like all one-sided trades got affected. Anyway, we spent a few hours on it yesterday, and think we've fixed it. We'll release a new version later today. :)
Any news on this front? I'd really really like that bug fixed... but of course I wouldn't want to pressure you... :mischief: :p :whipped:
 
Niklas said:
Any news on this front? I'd really really like that bug fixed... but of course I wouldn't want to pressure you... :mischief: :p :whipped:
I'm sure you don't ;)

New version posted. Link is here.

Change log:
*Modified localization code to work better with non-unicode systems.
*Fixed load bug with 'reverse capture the flag' scenarios.
*Added flip risk to cities screen (Min risk - max risk (Garrison))
*Fixed problem with incorrect cast on loading multiplayer saves.
*Fixed way in which deals are read in.
 
:woohoo: Thanks a lot! :goodjob:
 
Thanks, Ainwood!:goodjob:

The new update is looking good, thus far. The current trades tab is showing all trades and the trade expiration alert is now functioning. Also, I love the flip risk column that you added to the cities view. Much easier to see it at a glance.
 
Hello.

Great program, but I have a problem:
the "floating" alert window never updates itself.

It correctly reports current alerts when I load a savedgame, but on the next turn the alerts are not updated. The window reads the same forever. And if I click the button "hide alert form until new alerts occur" (or something like that), well, the alert window never pops again...

Any help?

I must confess I haven't read the 568 previous posts, so I'm sorry if someone has already "bugged" you with that one.
 
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