NAME PARTICIPATION% TRIBE PREFERRED_WEAPON SMOTES TARGETS
CivCube 100% DARKSHADE Balanced(Sling/Spear/Shield) 7 Plexus(x3), Alex the Great(x2), Xen(x2)
Inter32 100% SIBLING Balanced(Spear/Shield) 6 Octavian X(x2), CivCube, Sysyphus, Tonberry, Wildfire
Xen 100% SIBLING Spear 6 Octavian X(x2), Benderino, Sysyphus, Tonberry, Wildfire
Superevie 100% SIBLING Spear 5 SeleucusNicator(x2), Sysyphus(x2), CivCube
Sysyphus 100% DARKSHADE Shield 3 Alex the Great, Inter32, Plexus
Perfection 100% SIBLING Sling 0 N/A
Plexus 83.3% SIBLING Shield 5 Benderino(x2), China444, CivCube, Tonberry
SeleucusNicator 83.3% DARKSHADE Spear 5 Inter32(x2), Naervod, Perfection, Superevie
Alex the Great 83.3% SIBLING Sling 4 Archer_007, CivCube, SeleucusNicator, Sysyphus
Archer_007 83.3% DARKSHADE Balanced(Spear/Shield) 3 Inter32, Plexus, Xen
Benderino 83.3% DARKSHADE Balanced(Sling/Shield) 1 Xen
Octavian X 66.6% DARKSHADE Shield 2 MummyMan, Xen
Wildfire 66.6% DARKSHADE Shield 1 Superevie
China444 50% DARKSHADE Balanced(Sling/Spear) 3 Alex the Great, Inter32, Superevie
Tonberry 50% DARKSHADE Sling 2 Superevie, Xen
Naervod 33.3% SIBLING Shield 1 Sysyphus
MummyMan 20% SIBLING Sling 1 Benderino
Bacon King 0% SIBLING N/A 0 N/A
NAME = Player name
PARTICIPATION% = Percentage of Immunity Challenges the player submitted a weapon in -- it's their possible total divided by their actual total
e.g. Perfection was voted out after the first challenge, which he participated in. Not having the chance to participate in subsequent challenges, his total is one possible, divided by one actual, for a 100% participation
TRIBE = Player's tribe
PREFFERED_WEAPON = The weapon they chose most often throughout the game. In the event they selected two or more weapons equally, I categorized them as "Balanced" and listed the weapons in parentheses
e.g. CivCube chose Sling twice, Spear twice and Shield twice -- he's has no weapon preference, and is therefore a Balanced weapon selector
SMOTES = Number of times they wounded an opponent in the (completely inconsequential) "Who Smote Whom?" report. I determined this by earliest weapon of choice submission, so players who got their choice to me early did better than players who submitted their choice later. It didn't affect the outcome of the rounds, but I used this to factor to try to make the battle sequences more vivid for you. In cases where battles were won by overcoming an equally equipped opponent, I assigned the hit using the same order of submission criteria
TARGETS = Complete listing of the rivals who were wounded by the player, per the "Who Smote Whom?" report
The chart is sorted by PARTICIPATION% and then by SMOTES.
Using this information and your Avatars, I could produce spiffy-looking Civfanatics Survivor trading cards, including virtual bubble gum.
