Civic-Specific Random Events

Badtz Maru

King
Joined
Oct 30, 2001
Messages
674
I was wondering if anyone had a list of events that are only triggered when you are running a certain civic. I know about the revolts under Slavery, and the one you get under Police State that gives all gunpowder units the March promotion, and I've got some that I suspect are tied to Hereditary Rule and Universal Suffrage based on the flavor text, but is there something more concrete?
 
Just went through it, here are the ones with a specific civic as prereq:
Spoiler :
Event12:
Slave Revolt
Prereq: Slavery Civic AND city with population 4 or more AND WRITING or MONOTHEISM or PRIESTHOOD or IRON_WORKING
Obsolete: None
Active/Weight: 80/500
Result:
1.+1 angry face (like whipped) AND -2 population AND 1 turn revolt AND will trigger 3 next turn
2.you pay 10 gold AND -1 population AND 1 turn revolt AND will trigger 3 next turn
3.1 turn revolt AND 40% chance to trigger 3 next turn

Event64
Federal Reserve
Prereq: Free Market Civic AND at least 1000 gold AND CORPORATION
Obsolete: None
Active/Weight: 90/200
Result:
1.-10% Inflation
2.pay 200 gold AND -25% Inflation

Event65
Electric Company
Prereq: Emancipation Civic AND no angry citizen any city AND ELECTRICITY
Obsolete: None
Active/Weight: 90/200
Result:
1.+1 happy face in every city

Event79
Interstate
Prereq: Universal Suffrage civic AND INDUSTRIALISM or RADIO AND Emancipation civic
Obsolete: None
Active/Weight: 100/100
Result:
1.all units travel faster on roads (I am not sure what “RouteChange = -5” does though)

Event80
Earth Day
Prereq: Environmentalism civic AND INDUSTRIALISM or RADIO
Obsolete: None
Active/Weight: 95/100
Result:
1.All your cities gain +1 happy face for 10 turns
2.you pay 60 gold AND all cities gain +1 happy face AND some other AIs switch to Environmentalism civic

Event81
Freedom Concert
Prereq: Free religion civic AND INDUSTRIALISM or RADIO AND city with 3 or more religions
Obsolete: None
Active/Weight: 95/100
Result:
1.City gains +1 population AND +1 happy face
2.every religion in that city is spread to another (nearby) city

Event95
Forty Thieves
Prereq: Organized Religion civic AND HORSEBACK_RIDING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 90/200
Result:
1.chosen tile gains +2 commerce

Event131
High Warlord
Prereq: City with castle AND NOT Emancipation civic
Obsolete: RADIO or REFRIGERATION or PLASTICS or SATELLITES or ADVANCED_FLIGHT or ECOLOGY
Active/Weight: 80/200
Result:
1.you gain 100 gold
2.you gain 2 free Pikeman units
3.city gains 1 free settled great general

Event136
Laboratory
Prereq: City with Laboratory AND Free Speech civic
Obsolete: None
Active/Weight: 80/200
Result:
1.You get 15% of remaining tech cost for a tech

Event138
Heresy
Prereq: Theocracy civic
Obsolete: None
Active/Weight: 85/200
Result:
1.City gains +1 angry face (like whipped) AND you spread your state religion to 2 own cities
2.you pay 40 gold AND gain 15% of remaining tech cost for a religious tech
3.Nothing

Event139
Partisans
Prereq: Emancipation civic AND one of your cities was razed
Obsolete: None
Active/Weight: 35/0
Result:
1.a number of drafted units (equal to city's culture level -1) spawn at the city site
2.half that number of drafted units spawn in the capital

Event140
New Dynasty
Prereq: Hereditary Rule civic AND capital AND MACHINERY or FEUDALISM or MUSIC or PHILOSOPHY or CIVIL_SERVICE or THEOLOGY
Obsolete: None
Active/Weight: 45/100
Result:
1.Capital gains +1 settled great general
2.Capital gains +1 settled great merchant
3.Capital gains +1 settled great priest

Event141
Crisis in the Senate
Prereq: Representation civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 55/100
Result:
1.gain +2 Espionage points for all barracks
2.gain 400 to 600 gold
3.+1 happy face in all cities

Event142
Too Close To Call
Prereq: Universal Suffrage civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 60/100
Result:
1.gain +1 gold for all courthouses
2.gain +3 culture for all courthouses

Event143
Charismatic
Prereq: Police State civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 65/100
Result:
1.All Gun units gain the March promotion
2.+2 happy faces in all cities

Event155
Slave Revolt Warning
Prereq: Slavery Civic AND city with at least 4 population
Obsolete: None
Active/Weight: 0/0
Result:
1.text is displayed warning you of the possibility of a slave revolt while in Slavery civic

Event159
Controversial Philosopher
Prereq: Capital with more than 35 research per turn AND Theocracy Civic AND PHILOSOPHY
Obsolete: SCIENTIFIC_METHOD
Active/Weight: 75/1000
Result:
1.+1 happy face for 15 turns in all cities
2.Capital loses 1 happy faces AND 1 free scientist
3.pay gold (100 base) AND Capital loses 2 happy faces AND Capital gains Academy

Event163
Nuclear Protests
Prereq: Free Speech civic AND at least 10 ICBMs and/or Tactical Nukes
Obsolete: None
Active/Weight: 75/120
Result:
1.disband all ICBMs and Tactical Nukes AND gain +3 happy faces in all cities
2.lose 2 happy faces in one city
3.pay gold (400 base)

Event172
Rogue Station
Prereq: City with Broadcast Tower AND ASSEMBLY_LINE AND Player is Russian AND State Property civic AND contact with another player
Obsolete: None
Active/Weight: 90/100
Result:
1.lose 150 Espionage points with other player AND lose Broadcast Tower
2.+1 angry face (like whipped) in city
3.+2 angry faces (like whipped) AND factories gain +2 production in all cities

Event173
Anti-Monarchists
Prereq: Player is French AND Hereditary Rule civic
Obsolete: None
Active/Weight: 90/100
Result:
1.+3 happy faces from Palace
2.+2 gold from all cathedrals



Two quests also offer a specific reward if you're running a certain civic:

Spoiler :
Quest14:
Guns Butter
Prereq: GUNPOWDER
Obsolete: RIFLING or RAILROAD
Active/Weight: 30/200
Aim:
Build default number of players for this world size +1 Musketmen (8 for standard)
Result:
1.All Musketman units gain the Pinch promotion
2.IF Vassalage civic gain 400 gold
3.IF you control the Taj Mahal wonder trigger a golden age

Quest15:
Noble Knights
Prereq: GUILDS and HORSEBACK_RIDING
Obsolete: MILITARY_TRADITION or RIFLING or RAILROAD
Active/Weight: 15/200
Aim:
Build default number of players for this world size +1 Knights (8 for standard)
Result:
1.All Knight Units gain the Flanking 1 promotion
2.IF Organized Religion civic AND State Religion: spread your state religion to 5 own cities
3.IF you control the Oracle get a free settled great priest in the Oracle city
 
Doesn't appear to be an event triggered by Serfdom. That's too bad, I like how the events were used to give some perks to lesser-used civics like Police State and Vassalage, I was hoping they had done something for Serfdom.
 
I am quite surprised at a few of those base game events that require Organized Religion or Theocracy. It appears my list was short.

There are plenty of modders (myself included) who are adding events based on other civics, though. A trip around the Creation and Customization forum should leave you satisfied. :)
 
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