Civics and Promotions.

Luckmann

Esusian Epicure
Joined
Sep 21, 2007
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The Towers of Amur.
Is it possible to add free promotions to one or all kinds of units through civics? The reason I'm asking is that I feel that Theocracy is somewhat underwhelming, yet I'd really like to use it while playing some civilizations, so I'd like to add the Inquisitor promotion for free - either for only Disciple units or for all units.

As a side question that is somewhat unrelated to the thread itself but relevant in the context as to why I'm asking, I was wondering wheter or not Inquisitors have to be Disciple units in order to use the Inquisition ability. Since it's not something common (only Disciple units can pick it, after all) but easy enough to test.
 
I'm pretty sure it is not (at least barring the use of python code that would have to be called rathr often) possible in normal FfH, but is trivially simply in FF.


The only prereq for Inquisition is the promotion, unless you are not casting it in a city you own in which case you also need to be of the same state religion as the city's owner.
 
I'm pretty sure it is not (at least barring the use of python code that would have to be called rathr often) possible in normal FfH, but is trivially simply in FF.

[...]
Bah, too bad. Thanks for the quick answer, anyway. :)

Edit:
Came to think of this instead. I know that you can add free specialist with relative ease (<iFreeSpecialist> afaik), but is it possible to add a specific free specialist with a civic? For example, I'd like to make Theocracy give +1 Free Priest in all cities. Would that be possible?
 
Yeah, very easy in FF. I actually used it specifically for Theocracy....

FFPlus Changelog said:
Theocracy has been significantly reworked, after an idea by Shatner.
  • +3 :) with the state religion, +1 :mad: per non-state. +10% :gold:, -25% :science:, as well as applying the Zealotry promotion to all Disciple units.
  • Zealotry: 1 :gold: extra support cost, heal while moving, 50% upgrade discount, 20% city attack, and allows a 1-turn Inquisition and the Incite Fervor ability.
  • Incite Fervor - 3 turn casting time, requires the state religion in the city. Reduces pop by 3, causes unhappiness like whipping, and spawns three low-level religious units, depending on your religion. Thinking of allowing the Scions to spawn their Legate UU, and the Mechanos to spawn their Adeptus UU.
  • Quote:
    Originally Posted by Shatner
    This would allow theocracy civs to rapidly mobilize an army of disciple units at the cost of their population/happiness AND allow those disciple units to become an effective mob. At the very least, it would be different, interesting and solidly change the role of Theocracy.
 
Now, I know I'm completely going off-topic here, but in addition to my edited-in question in my previous post I have to ask as to wheter or not it's possible to create a Civilization trait that adds buildings for free? I found it doubtful, but I thought I'd ask.
Yeah, very easy in FF. I actually used it specifically for Theocracy....
While an interesting anecdote, it doesn't really help.

Have anyone tried to recreate FfH2 in the FF enviroment, or apply this added moddability to FfH2?
 
How did you do that Valkrionn? Using PrereqCivic and bAutoAcquired in PromotionInfos? Or a field in CivicInfos?

@Luckmann: Aside using python, I don't think it's possible for now. Shoud be easy to create such a tag, though.

Also, changing FFH dll with FF/Orbis/FF+/whatever changes would be long and tedious but not that hard.
 
Now, I know I'm completely going off-topic here, but in addition to my edited-in question in my previous post I have to ask as to wheter or not it's possible to create a Civilization trait that adds buildings for free? I found it doubtful, but I thought I'd ask.
While an interesting anecdote, it doesn't really help.

Have anyone tried to recreate FfH2 in the FF enviroment, or apply this added moddability to FfH2?

Have to use python, in oncitysettled (or whatever it's called) and in oncityconqueredandkept. Add a statement checking for the trait, and then add the building... Should set it to 0 conquer chance as well.

How did you do that Valkrionn? Using PrereqCivic and bAutoAcquired in PromotionInfos? Or a field in CivicInfos?

@Luckmann: Aside using python, I don't think it's possible for now. Shoud be easy to create such a tag, though.

Also, changing FFH dll with FF/Orbis/FF+/whatever changes would be long and tedious but not that hard.

Promotioninfos.
 
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