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Civics and Reforms

Discussion in 'Mods Repository' started by Enginseer, Jun 3, 2016.

  1. Aldebaran1997

    Aldebaran1997 Chieftain

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    Ah, thx! It means that there is no direct incompatibilities with that mod? If so, can I use both mods by modifying modinfo and enduring instabilities? Whether or not, I'll always use your mods which suit best for VP.:)
     
  2. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    That's correct unless I don't know how much dummy policies RtP has now.. I had planned for converting them toward dummy events and buildings(to reduce the amount of dummy policies used), but I'm not sure how dummy events can work with stacking dummy buildings considering the troubles I've had with State Atheism civic and such. As a precaution, that's why I blocked RtP, so people wouldn't complain to me that their game were broken.
     
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  3. Aldebaran1997

    Aldebaran1997 Chieftain

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    Oh, you have already been doing this! Then, I'll wait for you.
     
  4. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    thunderbird_14 and Aldebaran1997 like this.
  5. Aldebaran1997

    Aldebaran1997 Chieftain

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    I think length of city resistance from changing civics must be extended because it cause just 1 turn resistance in quick or general speed and 1 turn resistance do literally nothing.
    Resistance are finished before the next turn, and they can't affect on that.
     
  6. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    It's supposedly supposed to copy off what 1 Turn of Golden Age is in terms of game speed. (Quick is clearly a minimum of 1 turn, but Epic and Marathon should have more)
     
  7. Aldebaran1997

    Aldebaran1997 Chieftain

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    Yeah, that's why I'm playing the epic speed game. But sometimes, I want to play the quick speed game without being imbalanced.
     
  8. Boombar

    Boombar Chieftain

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    I like the idea behind this mod so i decided to give it a try. I played few games and i feel like it has too much impact on the game overall. During early game, there is to many free hammers. It makes epic feel like quick speed. Too much free faith culture etc.. hapiness is out of control. I would cut all those bonuses by at least 50% to make the game feel closer o normal VP game. What turns me away from this mod are broken things like 100% hammers in capital, 100% great people, or crapload of free exp for every unit. Building wonders in 2-3 turns is beyond broken. I never made it past renaissance era so i can only imagine things get worse as i go further.
    This mod obviously doesn't aim for balance but some bonuses simply break the game.
    Every policy should have some sort of downside to make things more balanced. LIke, if I am getting 100% production in capital other cities should lose like 30% or so. If i get 100% bonus to writers artists, i lose 100% to scientists and engineers. If you just give bonuses for fee it makes the game feel like it is on steroids.
     
    Last edited: Nov 12, 2016
  9. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Bureaucracy was underrated in terms of balance, it had no way of competing with Vassalage(free xp) and later Nationhood(better espionage) if it originally gave a simple +50% Prod and Gold in the capital. Pacifism(+100% GPP) isn't that bad, the era requirement is in the right place for you to be pumping out Great People while not overstimulating your nation with troops as a penalty. Vassalage (free xp) isn't as significant as people think. A barrack, armory, and vassalage added only allows you 3 additional promotions compared to 2 additional promotions without vassalage.

    Overall, it's free because you can mix and match the penalties with the bonuses historically. Independent city-states would form up a Confederation (Government civic that added gold bonus for unhappiness hits) and in those city-states have probably perfected a craft for it to be independent as possible from other city-states (also known as Ingenious Craft which adds an extra happiness to luxuries, and grants GAP to specific improvements).

    Vassalage's high maintenance can be compensated by the fact by its labor counterpart of serfdom granting significant growth in the nation allowing you to industrialize toward a caste system of specialists or an industrial powerhouse of factories and seaports.

    Sure the game may be on steroids, but you're on steroids as well. It's up to you to coordinate your civics well against your opponents just how the AI does it accordingly to their nation. In actuality, each of these civics help you provide historically realism in specializing your cities to what it could be. (aside from the fact that you are researching atomic techs in the 1000 AD, but that's a problem that no one can fix unless they do a fix of adding a -50% science in all cities for researching later techs in the wrong appropriate timeline...) An example would be in which Slavery is a great production boost for poor starting civilizations, but so every civilization adopt slavery, I don't see why you shouldn't.

    Note: All my balance testing was tested in Deity and Immortal, so the AIs are much significant in having their "steroids" buffed as well and I adjust accordingly, I don't know how Prince difficulties AI will play through the civics so I could be completely wrong. I'll take your feedback into suggestion when making the next balance patch.


     
    Last edited: Nov 12, 2016
  10. Boombar

    Boombar Chieftain

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    that was a quick update :D im gonna give this anoter go
     
  11. Aldebaran1997

    Aldebaran1997 Chieftain

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    I updated CP Events mod and WCR, then I cannot open Civic Reform & Rule's event popup.
     
  12. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    that doesn't make sense at all. lua.log?
     
  13. Aldebaran1997

    Aldebaran1997 Chieftain

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    Here it is.
    I tried to find errors in lua.log but tons of CBOEE and little JFDLC runtime error bothers me.
    However, I swear, all of them works right 'till updating CP Events and WCR and using Unique CS.
     

    Attached Files:

    • Logs.zip
      File size:
      666.5 KB
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  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Why do you have mine and Sukritact's activated at the same time?

    There's a reason why I blocked it in mine because it would conflict with Sukritact's since it is basically his mod but with a few tweaks and balance VP checks into it.

    Take out my E&D and see what happens since my E&D isn't compatible with Sukritact's E&D and CID and all those JFD mod thingy.
     
  15. Aldebaran1997

    Aldebaran1997 Chieftain

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    That's almost dummy mod. I annotated almost of Suk's E&D modinfo file, because yours is better with CBO, so it's do 'nothing'. Though I use it because it makes E&D Button out with RtP's DiploList what yours doesn't. I tried to make all VP's modmod and JFDLC compatible. If it feels rude, I apologize it.
    Btw, I realize that the bug I told is actually not a bug, just dumbest lagging of my computer. It works well. Sorry to bothering you...
     
  16. Aldebaran1997

    Aldebaran1997 Chieftain

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    State Property of Economy Civics has medium upkeep, even though text says it has low upkeep.
    Btw, when Military Civics comes?
     
    Last edited: Mar 1, 2017
  17. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Most likely never due to the war weariness system and unit supply rework now. Anyway, I'll look into it.
     
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  18. Aldebaran1997

    Aldebaran1997 Chieftain

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    Mechanization has high upkeep (text says medium).
     
  19. maptap

    maptap Chieftain

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    Thanks so much for this amazing mod!

    I have one question: Is there any way to find out what a civic does without making the event choice happen? Once you make the event choice happen, even choosing the civic that you already have can cause resistance.
     
  20. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    I had thought of doing such a thing, but I'm not at the moment available to test such a thing.
     

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