Is there any place for me to check the civics outside of the game?I had thought of doing such a thing, but I'm not at the moment available to test such a thing.
Is there any place for me to check the civics outside of the game?I had thought of doing such a thing, but I'm not at the moment available to test such a thing.
If you can ignore the coding in Civics.sql, the English tooltip text are all there at the top. I have no personal assistant, and I'm busy a lot more with personal things than I could normally dedicate my time toward this mod months ago.Is there any place for me to check the civics outside of the game?
Why would you reselect them then?Patronage can't be reselected when they are already chosen. It's possible to change to other Gov. civics then back to Patronage, but if so I got double penalty from changing civics.
For checking other Gov. civics' effect and cost. I can't remember every single one of them.Why would you reselect them then?
Ah you can later search up the civics when you search Government Civic, Economic Civic, etc for the effects and costs in the Civilopedia pending the next update which will replace the regular Civic Entry when you search up just Civics.For checking other Gov. civics' effect and cost. I can't remember every single one of them.
Intentional to prevent AIs from re-choosing the same civic over and over and prevents a memory leak. Can't make an exception for players.Question.
So everytime I unlock a new reform I want to view what it does (as I'm new to this mod) it forces me to select one.
Everytime I select one my cities go into resistance, even if I select the same reform.
Is this a bug ?
hm that might seem a better alternative. I'll have to test it out to make sure the AIs never pick it and the humans can't abuse it if they decide to check the civics multiple times.Can you add a close button to the pop up ?
I think that's intentional by the owner. Maybe he wants us to start with some bonus gold before the civic maintenance starts eating our infrastructure in the early game.I can't play with this mod since with it enabled my palace get +10 gold from start instead of the usual 5.
I didn't experience any notable maintenance, on the other hand I had a lot of cash to spend in early game on tiles, worker & building investments. 10 gp from start still seem a bit OP to me. I think it's an interesting mod, but another problem is the interface, which isn't very pretty and user friendly, thus lacking the feeling of "immersion". I don't think I'll be able to keep using it due to these prominent issues.I think that's intentional by the owner. Maybe he wants us to start with some bonus gold before the civic maintenance starts eating our infrastructure in the early game.
wait until mid game where maintenance starts scaling. The early game got much better since markets got a buff, council and monument maintenance reduced, and many early game buff. But ill think of a different bonus.I didn't experience any notable maintenance, on the other hand I had a lot of cash to spend in early game on tiles, worker & building investments. 10 gp from start still seem a bit OP to me. I think it's an interesting mod, but another problem is the interface, which isn't very pretty and user friendly, thus lacking the feeling of "immersion". I don't think I'll be able to keep using it due to these prominent issues.
wait until mid game where maintenance starts scaling. The early game got much better since markets got a buff, council and monument maintenance reduced, and many early game buff. But ill think of a different bonus.