gay_Aleks
from the river to the sea, Palestine will be free!
Isn't Intelligence Bureau an already existing building or one very similarly named?
Don't we already have something like Intelligence Agency or Security Bureau?How about Intelligence Bureau? I will admit that Spy School is snappier, but it just seems wrong to me.
45°38'N-13°47'E;14442442 said:Don't we already have something like Intelligence Agency or Security Bureau?
Spy Academy or Agent Academy sound better than Spy School, IMO.Agent Training Academy?
Covert Training Facility?
Agent Training Academy?
Covert Training Facility?
45°38'N-13°47'E;14443053 said:Spy Academy or Agent Academy sound better than Spy School, IMO.
I also have a few suggestions to make regarding the Church civic. Some of the things that I want require DLL support.
The first is that I think the current health mechanic of +1 health, +1 for each Monastery, is clunky. We have to write out every single building that is affected. I think a more appropriate mechanic would be +3 health in cities with State Religion. This would require defining a tag for <iStateReligionHealth> that would be a mirror of the current <iStateReligionHappiness>. I can't DLL mod, so I can't do this myself, but I don't think it would be that difficult to code.
The second relates to another XML tag. The tag is <iImprovementUpgradeRateModifier>. This is the tag that allows a civic to influence the rate of growth of any improvement that upgrades to another. In BTS, this is used by the Emancipation civic to double the growth rate of improvements in the Cottage line. In AND, the ONLY civic using this tag is Church, and only to the tune of 10%. I think some other civics should use this. I think Planned and/or Communalism would be good bets for this tag.
The third suggestion related to the text for this tag. This tag currently lists every improvement that is upgradeable. The tag cannot actually specify any particular improvement to speed up or slow down. It applies one number to all improvements that can naturally upgrade. This was acceptable in BTS because the only improvements that could upgrade were the Cottage line. We have many more improvements that are upgradeable, and so the text line is much longer. The routine that lists the improvements is lines 8682-8690 of CvGameTextMgr.cpp. I think this routine should be taken out and the string TXT_KEY_CIVIC_IMPROVEMENT_UPGRADE be replaced by a fixed string that says %D1_Mod%% Growth for Improvements and nothing else. That will make the civic easier to understand at a glance.
45°38'N-13°47'E;14443421 said:I'm testing the health changes and will upload them soon. I've replicated iStateReligionHappiness with iStateReligionHealth, which means the tag is not only available for civics but for buildings too, although I haven't added the tag to any building. Anyway I just add the tag and then I leave it to you to balance the proper values. To tell the truth +3 health is a bit too strong, I would go for 2, but it's really up to you.
I'll have a quick look at TXT_KEY_CIVIC_IMPROVEMENT_UPGRADE too.
Edit: I'm also removing text about inflation from civics text, since we don't have inflation anymore. Also, I have some doubts about TXT_KEY_SHARED_CIVIC_TRADE_MOD because although we don't have trade routes anymore, I'm not sure if connectedness is helped in any way when civs share the same civics, I still have to check.
So I have a spreadsheet of all the civics and I'm looking for opportunities to broaden the use of the mechanics we have. Some mechanics don't deserve to be repeated. Chiefdom is the only civic with a city limit (max 3 cities, possibly scaled) and the reason there is to prod you out of it quickly. Others do deserve repeating.
The only civics that currently use Fixed Borders are Despotism, Monarchy, and Intolerant. Do you think any other civics should have this ability? I'm looking at Nationalist in particular.
I wanted +3 health for Church because I was thinking you easily get that much or more once you get to the Renaissance and get multiple Monasteries. +2 would be right where it starts but it would get solidly eclipsed once Private shows up in the mid-Medieval. I'll look at it some more.
45°38'N-13°47'E;14443723 said:Definitely Nationalism, others that come to mind are Single Party, MAD, Interventionism and Isolationism. I would choose among these, maybe not all but some of them.