apotheoser
Prince
- Joined
- Apr 15, 2006
- Messages
- 336
I agree with you, for the most part. One thing I would like to counter, though is "Religion" is just a bad name for a "Cultural Value." I understand where you are coming from, and I agree with your complaints about how it is implemented, but Religion can be a cultural value.
Second, your comments on city-state: The cities are in charge. It's in the name. If a god-king was manipulating the city mayors, it wouldn't be city states. In ancient Greece, each city-state had its own government system. The only thing each city-state had in common was a language and a nationality. If they weren't fighting foreigners, they were fighting each other.
Yeah, I thought about that. The problem is the gameplay mechanic: why don't the city states ever fight each other, then? City states in real life basically had different civics, like whole different civilizations - Athenian, Spartan, Theban, et cetera.
And even then, city states still had different governments. That doesn't make sense in a Civ-type game.
As for "Religion" as a cultural value, it's mainly an issue of precision. Certainly "the Church" is important in a lot of people's lives, but how does that manifest itself? Basically it seems to be by doing things the Religion tells you to do. For example, attending religious services. Also, behaving in ways the religion says are good. So from my perspective, the "value" of it seems to be in being a "dutiful" adherent of the religion, not in just being happy you have a religion. Either way, it's really odd that all the non-state religious temples would provide benefits if the people supposedly value their own religion.
Look at it this way: I have a city that's just Order. Order is my state religion (+1




In general, here's the feeling I get from the civics: It feels like someone came up with the civics and THEN created categories that "best" fit them. This creates incongruencies between the different options. Here's how it should work: create the categories, and then, like you said, create civics that answer the "questions" they ask.
Yeah, I didn't know about the whole history of civics in FfH2. There used to be 2 other categories, apparently. Those 2 categories were removed and some of the civics were dumped in to other categories, even if it didn't make sense.