I went mostly by the game mechanics, because that's what interests me.
The government line is a good one.
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God King is great early game
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City-States is great to control costs
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Aristocracy is good to control costs, and the change to farm yields differentiates it from CS perfectly
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Theocracy is good when you're doing the altar, but I find that it lacks some punch to compare with the cost-control civics. I'd like to see it getting stronger bonuses from the state religion, maybe getting events destroying temples from other religions and cities losing religions and maybe a pop point because of pogroms to compensate. That would be *dark*.
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Republic I don't use much, but I guess that it's because I don't finish my games. It seems good as it is
The values line is mostly the "what makes people happy" line
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Religion could be renamed "Faith" if you like, but its mechanic is fine as it is
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Pacifism as it has been reworked is great when you need it
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Nationhood is good. I could see it getting +1
from the Palace, Summer Palace and Winter Palace, though. That would make it more on par with Religion as well as being thematic.
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Sacrifice the Weak has been badly nerfed when it was moved to the values line, because it is now *instead* of the happiness-giving civics. It allows you to grow fast but at the same time it limits your options to get the happiness that will make this population work. I'd like to see it moved to the Economy line, which isn't very interesting right now.
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Social Order. Meh, I guess this potentially infinite happiness can be useful, but I like Religion better. That's probably due to my playstyle.
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Consumption: I never use it; those 3
seem harder to reach than those from Religion, and the 20% gold increase apply to a share of my revenue that I try to keep at a minimum. I'd find it interesting to have duplicate luxury resources give extra happiness under consumption, and maybe add 1 base
yield to markets, taverns and theatres, rather than a % change.
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Scholarship is powerful with a specialist economy. I didn't use it much but I can see it being used to great effect. I don't know if I'm right about that, you tell me.
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Liberty is great for cultural victories, but I don't see it being used for much else, because of the competition in this civic line. An interesting mechanic could be that specialists do not count against the unhappiness from population, rather than a free specialist. This might need some counter to prevent it from being too powerful, but remember that it is a very late game civic. It *should* be powerful. Maybe change it to +100% war weariness.
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Crusade seems fine. It has its unique mechanic and some happiness to make sure that switching to it doesn't cost you too much.
The labor line, with the various ways to rush production:
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Apprenticeship: a staple. Useful but not overpowered
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Slavery: many applications. Simple and interesting.
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Arete: great to get when you can have it, which justifies the effort. Rename it if you will.
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Military State: focused and efficient, I'd say. Except that I'm a builder so I don't have much experience of it.
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Caste System: good, considering the lower average power of this line's civics
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Guilds: slightly underpowered, considering that when it arrives in the game you probably have most of the specialist slots you need. Maybe add 1
per specialist to make it clearly different (and usually better) than Caste System.
The Economy line:
Edit: Senethro made me think again: this line is dominated by agrarianism. I don't see how to make agrarianism less powerful yet still as simple and interesting, so the other civics need a big boost.
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Agrarianism:
simple and interesting. Not obligatory, but often the best solution.
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Conquest: I'm still a builder type, but I guess that this can be pretty useful.
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Mercantilism: Considering the opportunity cost of not having trade routes, the 20% on gold only (which share you usually keep as low as possible) is insufficient. Especially for such a late game civic, on a tech that doesn't give much else. The increase should be something like 40% instead, which would encourage people to play around with money, with low tech % and lots of rushbuying stuff.
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Foreign Trade:
the staple if you don't go for the specific mechanics of the other civics. well balanced, in my opinion.
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Guardian of Nature: one of the many reasons to go FoL. What else to say?