Civiliation: Empire [Idea]

Yakk

Cheftan
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Mar 6, 2006
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Most empires in the "real world" consisted of provinces.

The idea is to make this happen in Civ4.

As your civilization grows, instead of becoming a large monolith, you'd break your civilization into provinces. Instead of taking over another civilization, they would surrender and become a province of your empire.

Next, hijack the "espionage" control to be your "Imperial Oversight" control. At 0%, you let your provinces do whatever they want. At 100%, you have crushed them and reduced them to puppet states.

The Culture percentage is now your Influence percentage, and covers both Culture and Espionage.

Each of your Provinces would work for you in the following ways:
1> A percentage of the culture they "lay down" would be your culture.
2> When they make units, a percentage of them would spawn a copy that you control
3> A percentage of their commerce is given to your Empire.

A heavier Imperial hand causes your provinces economies to get damaged (unhappiness, less efficiency, and a dislike on the part of the province towards the Empire).

The game would generate punitive penalties (rapidly increasing maintenance costs) for provinces that are too large. The size of "too large" would grow with additional technologies. Existing provinces could be convinced to merge and become super-provinces, if the two sides like each other enough.

Provinces could break free in rebellion, and spread this rebellion to other provinces. A Province could even break free and choose to join a different Empire -- or Provinces from two different Empires could all declare to be part of a new Empire.

Two Empires could merge, and become one Empire, if they find they are being out classed, rather than just fading into the night or being taken out.

...

This allows for things like the British convincing the Indians to become a Province of their Empire, and then the Indians breaking free later on.

If done right, it could also remove lots of the micro-management of Civ4. You won't have direct control over what your Provinces are doing -- instead, your provinces are feeding you commerce and units, and you make do with what you have. The Imperial Province (your capital province, the one you start with) stays a reasonable size.

I think that most everything I listed above is possible in an SDK mod. I suspect it would be ridiculously difficult to finish and polish. :)
 
This is sort of represented in the Revolution mod by Jdog5000 and in vassal states.
 
Yes, it robably would be hard, and it's also covered by vassal states. I think that that sounds like it would also be a little annoying not having (full) control over most of your empire. It might be able to work, though.
 
It might work with a variation of the colony mechanic and Permanant alliance mechanic. If it is possible in SDK, it wouldnt be that hard to 'create a new civ' by 'liberating' a city, so it becomes a 'province' with vassal status. DP's and PAs could be used to show different levels of submission. The hardest part would be teaching the AI. If you are serious about this, I would reccomend looking at the Revolution dll. I cant help you there because I can barely manage python.
 
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