Civilization 5 Rants Thread

Oh God they're still going with Tourism what the hell are they doing I don't even.

XCOM Squad, Vatican City civ, and Carnivale? They're not even taking this seriously anymore, are they?
 
Oh God they're still going with Tourism what the hell are they doing I don't even.

XCOM Squad, Vatican City civ, and Carnivale? They're not even taking this seriously anymore, are they?

Civ was not ever meant to be taken as a serious historical simulator, it never was meant to be and never will be.
 
I said it was a history sim? Where?
 
Oh God they're still going with Tourism what the hell are they doing I don't even.

XCOM Squad, Vatican City civ, and Carnivale? They're not even taking this seriously anymore, are they?
They didn't take the thing seriously from the moment they laid their hands on it.

whyidle said:
However, I do believe that they can offset some of the problems created by 1upt in Civ6.
If they should really go for 1UPT in Civ6, the franchise will be ruined for good. Fortunately I doubt that even the dilletantes at Firaxis are so stupid to include the worst decision in Civ's history a second time.
 
They didn't take the thing seriously from the moment they laid their hands on it.


If they should really go for 1UPT in Civ6, the franchise will be ruined for good. Fortunately I doubt that even the dilletantes at Firaxis are so stupid to include the worst decision in Civ's history a second time.

I don't know based on what you claim that civ franchise will be ruined by continuation of 1upt, and you better stop bringing your wishes and ideas here as FACT. I personally think civ6 will keep 1 upt and you better move on to a game that makes you happy.
 
They didn't take the thing seriously from the moment they laid their hands on it.


If they should really go for 1UPT in Civ6, the franchise will be ruined for good. Fortunately I doubt that even the dilletantes at Firaxis are so stupid to include the worst decision in Civ's history a second time.

+1!

To bring back the serious Civ player who has stuck with Civ IV BtS as the obvious choice over the Civ V, in Civ VI, Firaxis will need to abandon 1UPT, global happiness, a pathetic espionage system, revise its civics replacement tied to global cultural levels, drastically reduce the effect of natural wonder discovery, drastically reduce the effect or eliminate ruins, drastically reduce the effect of luck in the religion system, drastically change the diplomatic system so the player can understand how to improve relations when desired, abandon its per turn maintenance of buildings, drastically reduce or eliminate both city states and barbarians. Essentially, Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws.

Sun Tzu Wu
 
+1!

To bring back the serious Civ player who has stuck with Civ IV BtS as the obvious choice over the Civ V, in Civ VI, Firaxis will need to abandon 1UPT, global happiness, a pathetic espionage system, revise its civics replacement tied to global cultural levels, drastically reduce the effect of natural wonder discovery, drastically reduce the effect or eliminate ruins, drastically reduce the effect of luck in the religion system, drastically change the diplomatic system so the player can understand how to improve relations when desired, abandon its per turn maintenance of buildings, drastically reduce or eliminate both city states and barbarians. Essentially, Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws.

Sums up my feelings perfectly, thanks.
 
+1!

To bring back the serious Civ player who has stuck with Civ IV BtS as the obvious choice over the Civ V, in Civ VI, Firaxis will need to abandon 1UPT, global happiness, a pathetic espionage system, revise its civics replacement tied to global cultural levels, drastically reduce the effect of natural wonder discovery, drastically reduce the effect or eliminate ruins, drastically reduce the effect of luck in the religion system, drastically change the diplomatic system so the player can understand how to improve relations when desired, abandon its per turn maintenance of buildings, drastically reduce or eliminate both city states and barbarians. Essentially, Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws.

Sun Tzu Wu

A recipe for a disaster, how to kill fun, and disappointing many fans. You just want civ4.5, and luckily it's time has passed for good.
 
Instead of all threads eventually leading to Nazi comparisons like in other forums, the equivalent in the Civ 5 forum seems to be that critics of the game are bound to be repeatedly confronted with the accusation of just wanting Civ 4.5. :p
 
+1!

To bring back the serious Civ player who has stuck with Civ IV BtS as the obvious choice over the Civ V, in Civ VI, Firaxis will need to abandon 1UPT, global happiness, a pathetic espionage system, revise its civics replacement tied to global cultural levels, drastically reduce the effect of natural wonder discovery, drastically reduce the effect or eliminate ruins, drastically reduce the effect of luck in the religion system, drastically change the diplomatic system so the player can understand how to improve relations when desired, abandon its per turn maintenance of buildings, drastically reduce or eliminate both city states and barbarians. Essentially, Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws.

Sun Tzu Wu

Wow, you guys really hate CiV. You don't want CiVI. You want CIV with updated graphics. 1UPT keeps SODs from happening, which aren't fun. I play both CIV and CiV, and that's probably my biggest complaint with CIV, along with the tiny UI that makes it impossible to get where I want.

Global happiness is not broken, and realistic. It encourages planning, trading, and warfare. With per-city happiness, you can completely botch happiness in most of your cities, and keep growing your others. In CiV, it punishes you for expanding before your infrastructure can handle it, meaning that you have to plan out how you're going to manage your happiness before you settle a city, as opposed to 8 pop later.

I dislike BTS's espionage system, although I will admit that it is probably superior to CiV's.

I'm ambivalent about civics. On th one hand, you have the ability to turn your empire around on a dime, from a peaceful scientific people to a warmongering theocracy in a matter of turns, which makes you able to adapt to anything the extraordinarily predictable AI throws at you. On the other hand, it makes you lax in planning out what you should pick, because you could just change it later.

Natural wonders, I'm fine with, because historically, whoever had access to them did have an advantage. Fiddle around with the XML to disable them if you hate them that much.

Ruins are fine as they are. You don't like them, there is literally an option in Vanilla that disables them.

I, too, dislike the current randomness in the religion system, but 1. There are mods for that, which I always play with, and 2. It's better than the horrendous pile of garbage that is CIV religion.

Don't play CiV if you don't like the AI. CIV AI is "fun", which means that it plays to make the game fun for you. It's understandable, and is hilariously broken in being able to manipulate it into liking you. CiV AI is "challenging", which means that it plays to win; to challenge you. You don't understand the AI because it obfuscates its intentions, like a human player. Each AI has its only personality, and plays like a specific person. Some are more competitive, some are dicks (I'm looking at you, Alexander), and some aren't. You can't manipulate it like you can the CIV AI because it's trying to win just as hard as you are.

Per-turn maintenance of buildings makes it more important to have cash flow. It's still there in CIV, it's just hidden through city maintenance.

For this last bit, I have no idea how you got this. No city-states, I can get why you don't like those (after all, if it wasn't in CIV, it sucks), but barbarians? Have you gone mad? Those are a vital element in restraining both you and the AI from going mad with workers and settlers, while generating an additional source of income. They were even in CIV! City-states are vital to the new systems, allowing you to develop faster. I find them to be a very useful place to direct the hundreds of gold I'm generating in the end-game.

In short, stop saying that everything CiV is bad. You want CIV, not CiV. Firaxis is not going to go back to 1UPT (there are multiple mods that change this, by the way), and global happiness is probably here to stay.
 
Instead of all threads eventually leading to Nazi comparisons like in other forums, the equivalent in the Civ 5 forum seems to be that critics of the game are bound to be repeatedly confronted with the accusation of just wanting Civ 4.5. :p

That's because they do :lol:
 
In short, stop saying that everything CiV is bad. You want CIV, not CiV.
"Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws."

How is that saying it is all bad? All we want is for the next version to build on the great ideas that have gone before and be better, something which Civ V manifestily failed at.
 
"Firaxis needs to design a new Civ VI with the best ideas from Civ IV BtS, Civ V, plus many new ideas that are in balance and have immense replay value like Civ VI BtS despite its remaining flaws."

How is that saying it is all bad? All we want is for the next version to build on the great ideas that have gone before and be better, something which Civ V manifestily failed at.

You guys have complained about pretty much everything changed in CiV other than hexes. So, you want CIV with hexes and updated graphics, because that is what I have seen.
 
You know what I'd like?

For Firaxis to shorten the amount of time the computer needs to confirm player decisions. For example, I will move a unit, but if the game is over 150 turns, it can take several minutes for the computer to acknowledge the end of that unit's movement, and to move on to another unit to move...or the end of my turn.

It's ridiculous, especially considering how cumbersome it is to move large amounts of units to begin with.
 
You know what I'd like?

For Firaxis to shorten the amount of time the computer needs to confirm player decisions. For example, I will move a unit, but if the game is over 150 turns, it can take several minutes for the computer to acknowledge the end of that unit's movement, and to move on to another unit to move...or the end of my turn.

It's ridiculous, especially considering how cumbersome it is to move large amounts of units to begin with.

When that happens, just click on one of the two arrows in the box in the lower left-hand corner of the screen to advance to the next unit. Problem solved.
 
A recipe for a disaster, how to kill fun, and disappointing many fans. You just want civ4.5, and luckily it's time has passed for good.

And just to draw a comparison, how is that not your opinion but a fact? (just you accused the other poster of taking his opinions as fact)?

You guys have complained about pretty much everything changed in CiV other than hexes. So, you want CIV with hexes and updated graphics, because that is what I have seen.

When something is not right, you complain. That doesnt mean you hate the game. We all want the game to become better, CiV 5 has brought the game at least a decade back and the biggest proof of this is BnW. It brings mechanics of CiV 4 and its expansions to the fore. This was not a random idea brainstorming. This was a copying of certain elements of the older game that were guaranteed to work (more or less we'll see I suppose) with the current game and make it what it was supposed to be. Heck even the designer more or less said that there were a crapton of mistakes.

Sums up my feelings perfectly, thanks.

Mine too,but honestly I liked 1 UPT it makes the game a bit more strategic.
 
When that happens, just click on one of the two arrows in the box in the lower left-hand corner of the screen to advance to the next unit. Problem solved.

But what about when it is the last unit to move, and the computer is taking a long time to give you the "Next Turn" button? Will this suggestion still be effective in that case?

And why is this even an issue? This was never a problem in previous iterations of Civilization.
 
But what about when it is the last unit to move, and the computer is taking a long time to give you the "Next Turn" button? Will this suggestion still be effective in that case?

And why is this even an issue? This was never a problem in previous iterations of Civilization.

From my experience, yes, this does the trick when you're on your last unit. As for why it's an issue, that's a good question. :goodjob:
 
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