Yeah, it's just that I never play as a warmonger. Just don't have it in me. I don't want to color the entire map, just build my civilization in peace. What usually happens is that someone attacks me twice or three times over. Finally I get bored with it and decide to wipe them off the face of the Earth when they get aggressive a fourth time. Still, it always ends up with me being universally denounced as in "they think you are a warmongering menace to the world". Which is a completely ridiculous allegation in itself. When the hell in history have civilizations decided to uphold some lofty moralist goal in preference to much needed Realpolitik gain, such as luxury goods are represented in the game? No luxuries, no happiness. Certainly not before the post Berlin Wall era of politically correct universalism in any case. The whole conception of 'diplomacy' in this game is disturbing in its anachronism. Did trade cease for long in the Levant due to the number of wars fought between Rome and Persia? Of course not. Trade is in fact often carried out between declared enemies. So there I sit, with hard to beat unhappiness and tonnes of sought after goods that these dimwit AI's obviously need, but they are not allowing me to move it. Ridiculous. I, as a player, don't care if a great power AI has ascended to its position by consecutive wars of aggression and any number of vanquished enemies. If it has what I need, I gladly trade. It's a matter of mutual benefit. So why couldn't the AI be designed to act human in this very simple matter? Infuriating.