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Civilization 5 Rants Thread

Discussion in 'Civ5 - General Discussions' started by ori, Dec 3, 2010.

  1. daft

    daft The fargone

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    Poland gets a bit of unfair advantage with the policies benefit.
     
  2. krickets

    krickets Chieftain

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    It is that the AI is the hugest hypocrite ever and gets their panties in a bunch for going wide. I don't think that all the nerfing to wide civs, science, culture, unhappiness, make wide empires worst than the 4 city tradition this game wanted to shove down our throats. Instead the true deathknell to wide empires is how the ai overestimates their power so they gang up on you when I go wide. "They think you are settling cities too aggressively" seems to be one of the biggest and potent negative modifiers. I see Ais flip from "friendly" to denounce, to war, within 10 turns EVERY TIME I see that modifier go up. I don't see the AI gang up on me very often when I'm 5 or 6 city tradition but good god do they hate it when I'm wide. The AI is built to not see the danger in a much stronger tall empire.
     
  3. daft

    daft The fargone

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    If your empire is larger and has a more powerful army then I, the normal way of approach would be to be cautious but not to attack, minding the clear military disadvantage I'm in. This should be AI's approach in such circumstance, the only way AI should attack you when your empire is larger and has more military units than theirs is by allying with other AI tribe(s) to attack you together.
    This obviously only intelligent strategy in such a case is pretty much the way the game is setup, right?
     
  4. krickets

    krickets Chieftain

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    Yea, but my point is that they don't let you get to the point of being a strong wide civ. They freak the hell out when you are going wide without realizing how gimped you are by going wide in the first place. It takes time to get strong as a wide player but they feel so threatened by the player when in fact in most circumstances in the games I play, I only have as many cities or less as the ai and an average of 4 less pop. per city and 5+ techs less than the leader, half the army, etc, etc. In my games they act like I'm the run away when I instead have a fragile wide civ- but you are aggressively settling cities. You must die. That's what annoys me. If I was actually strong enough to tag team it would make an interesting game but they just crush me into the dirt when I'm up to my 7th or so city, which I have to make huge sacrifices to get to that point in the first place.

    If I were playing tall cultural or science the AI is like like yaaay I love this peace, we'll continue to allow you to breed like rabbits in your tokyoesque megacities and let's trade and give each other research agreements because this way I got to get all the land although you are running away with the game through a science victory. lol.
     
  5. FlorbFnarb

    FlorbFnarb Warlord

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    To be honest, it's fairly realistic. Grabbing all the land would make others a bit worried, but nobody's gonna declare war on you because you invented fertilizer or something.
     
  6. nokmirt

    nokmirt Emperor

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    Put Hitler on the map. Believe me it helps!
     
  7. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Moderator Action: "It isn't even that going wide is worst than going tall" merged with the main rant thread
     
  8. reddishrecue

    reddishrecue Deity

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    Did you know that Hitler appears in the civilopedia under Germany?
     
  9. nokmirt

    nokmirt Emperor

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    No I haven't read it. In any case use JFD's Hitler and Mussolini. They love to fight. Even with each other which is pretty comical sometimes.
     
  10. reddishrecue

    reddishrecue Deity

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    Who is JFD? Or you mean JFK. I think you mean JFK.
     
  11. Naokaukodem

    Naokaukodem Millenary King

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    What would that mean ? No JFD is a modder.
     
  12. reddishrecue

    reddishrecue Deity

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    I understand now, Jfd and his Mussolini and Hitler mod with jfd as the modder.
     
  13. killmeplease

    killmeplease Mk Z on Steam

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    in the long run a wide empire outperforms a tall one, but its weak in the beginning so its a good time to crush it. if you plant cities slowly one by one not in a burst there will be no modifier (as you arent that weaken by expansion)
     
  14. nokmirt

    nokmirt Emperor

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    He is a civ modder. His civs come out real good.
     
  15. reddishrecue

    reddishrecue Deity

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    What other mods has he done then? Or is that the only MOD he has done.?
     
  16. shaglio

    shaglio The Prince of Dorkness

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  17. reddishrecue

    reddishrecue Deity

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  18. Thormodr

    Thormodr Servant of Civ Supporter

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    Starships continues the descent.

    First Civilization 5, then Civilization 5: Beyond Earth and now Starships.

    How low can you go? :sad:
     
  19. Doktor Vic Tim

    Doktor Vic Tim King

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    I know I'll be sounding like a complaining little brat, but this has to be said.

    All this time and resources that could've been spent on updating Civ V...
     
  20. killmeplease

    killmeplease Mk Z on Steam

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    well xcom and bnw were a great success
    they should miss from time to time too ;)
     

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