reddishrecue
Deity
- Joined
- Nov 16, 2009
- Messages
- 6,488
Civ IV could be better than civ v in some ways such as unit stacking. Sometimes unit stacking gets missed or in other times 1upt gets missed and vice versa.
Many sequels fail to build on and enhance their prequels, unfortunately, after not much deliberation I concur, CIV IV (except for speech and combat) is still superior to CIV V.
I've never played MOO3, but I've always heard that it takes the title for most disappointing sequel.Woah, this thread is STILL going on. Civ V is clearly a bad game. Someone should send this to the devs. I don't think I've ever seen any sequel get THIS much hate before
I think the whole deal with Tradition is just a reflection of a larger problem with social policies in general: the choice comes way too early compared to previous Civ games, so even a small difference in culture-per-turn has a snowballing effect on the rest of the game. The other policies aren't that bad -- for the mid-game. But in order to get anywhere with any of the social policies, you need CPT and you need it three turns ago, so Tradition (or maybe Liberty) becomes essential even if the bonus it gives isn't actually that great. Then the game rewards you for finishing the trees you're already in rather than spreading out, and the result? Nobody touches the other trees.
...
... If you pick Tradition when it would have been better to go Liberty or vice versa, then it sucks to be you: better hope you had an earlier save.
It would have only taken an hour at the most to switch Tradition's free garrisons to Honor
change Honor opening to give culture on all kills not just barbarians
MrUnderhill hit the spot: the biggest problem of civ5 is snowball effect. In civ4 you could snowball by making special cities for certain purpose but in civ5 your whole civ is one snowball.
But that is the point is it not? You are supposed to be building a civilization--not just a few good cities to spam everyone else with.
You hardly made any sense against snowballing effect.
In Civ5, I play on Immortal, even though I aim Deity. In order to do so, I'm fixing myself an objective of 300 science beakers per turn in turn 200. So I play, and often end up seeing I won't reach this threshold... then I quit. Not only I won't reach it, but also, I usually have happiness problems at those times... so I hardly see how I could improve my game. (and i'm playing with egypt, with very happiness buildings built O.M.G.)
So, I'm playing half-games most of the time, quitting after turn 200 or so. As I don't achieve to do what I want, again, again and again, this is becoming sort of BORING, ANNOYING and ANGRYING.
However, I have watched tons of let's plays, especially Marbozir's, and still wonder how they can treat happiness. Often when I watch them, I'm like : "what ? From where comes this happiness ? This is impossible ! As if it were the same with me !? I can't believe it ! Hah, I don't get it" It's like there were an anti-me leprechaun program in this game, that loves to make me becoming mad.
One of the other things that really ticks me off is the <snip> world congress. It's been a while since I played IV, but couldn't you defy the WC/UN in that game?
That's not true. There's no diplomatic penalty.You could, but you'd get -5 Happiness in every city, a diplo hit with other civs if the resolution would've passed, and if you defied the Apostolic Palace, you'd lose the free hammers it gave to your religion's buildings.