headcase
Limit 1 Facepalm Per Turn
(Regarding Carpet of Doom aka CoD)
I must admit I don't get it yet. I haven't read all the posts yet, only quick searches over the last few pages.
If some units are more elite but took more hammers per muscle then regular units that require the same tech, and especially if unit merging was possible, I see no reason why 1UPT has to lead to CoD. High production miltiary focused civs would use the elite units because they'd be able to concentrate more muscle per precious tile when they invade, and that would be worth the extra hammers if implemented correctly.
If units cost more hammers to build depending on how many units are already fielded, that would make sense (marginal utility applied to military), and also help against CoD, but that shouldn't even be necessary if there were elite units.
Again sorry if I missed a rebuttal to this.
2) So to avoid this - they (themselve) - had to penalize other aspects of game to artifitialy lower the number of units which could be produced.
Do you get this?
The problem is in 1), 2 is just a way to fix it - and actually the worst way. The problem itself is the carpet of doom, because if Firaxis wouldnt limit other aspects of game, you would still not build those units. You see, you yourself wouldnt build them - even if they cost 0 gold - to avoid the boring end game, which would inevitably follow. You dont even need to play the game to understand this, it logically follows from the 1UPT concept itself. So I am still really looking forward to anyone making a proper counter argument here.
I must admit I don't get it yet. I haven't read all the posts yet, only quick searches over the last few pages.
If some units are more elite but took more hammers per muscle then regular units that require the same tech, and especially if unit merging was possible, I see no reason why 1UPT has to lead to CoD. High production miltiary focused civs would use the elite units because they'd be able to concentrate more muscle per precious tile when they invade, and that would be worth the extra hammers if implemented correctly.
If units cost more hammers to build depending on how many units are already fielded, that would make sense (marginal utility applied to military), and also help against CoD, but that shouldn't even be necessary if there were elite units.
Again sorry if I missed a rebuttal to this.