Brian Shanahan
Permanoob
While I'm not sure about the AI, this is just wrong. It's not a matter of opinion; there is no feasible way any one could prefer the massive stacks of doom in Civ IV to the 1UPT system in Civ V. City States bring an interesting diversion to the game also, an element absent from Civ IV that can sometimes come in very useful.
Yes there is, stacks of doom work, 1UPT breaks the game. Even now I'm seeing games being played by competent players (not good, not great, just ordinary) where the AI is being played like chumps because the game doesn't have the processing capabilities to run the complex calculations needed. And this is not going near the whole issue of how you get a system which can only work on the tactical level to fit into a game which is strategic level only.
Oh, and CS's are only micoromanagment point milkers which Civ 4 larglely eliminated (well you could milk by micro in Civ 4, but it only got you a better score, not a better game) as it was that kind of design which really hurt Civ 3 as a game. So in effect the only praise you can give the newest game is "It has regressed in design to 2001. Well done for throwing out the last 11 years of game improvements."