This is a Civ V rants thread. We are allowed to rant about Civ V. But are we not allowed to discuss the actual rants here? If not, we must then open a new thread to discuss the rant itself there? Will that not totally undermine the purpose of this whole thread, to keep the Civ V rants in one thread?
Your right Jayman100, the mods should clarify on more on if this is just a complaint thread or an actual thread used to keep lists of whats wrong and arguments but ya,
It sounds like in order to keep the rants going someone would have to open a new thread about the rant thus creating what cant be created according to the forum rule of this thread.
very confusing, ill try adding in new posts but it might be better to just keep editing the first rant a user posted, but here goes.
My main market comment towards RTS referring to civilization was aimed at saying this is why they created Civ-V to operate the way it does, in order to compete with multiplayer games and actually gain a player base Civ-V need to revamp the whole system , which leads to my next rant which is what i had meant previously just didn't want to write a book!
Multi-player The fact it is almost completely broken, and with no hot-seat in game
(they've claimed since launch it will be patched in eventually, I've heard that one before)

Your only left to face off against the AI who has no idea how to tactically use the new 1upt system.
The
1upt system A major staple in this series which people disliked but never spent time in a actual multiplayer environment would see that ever since multiplayer was (officially) introduced to the series, it has incorporated simultaneous playing. While the game is TBS at heart, for multiplayer there are only a very few die-hard fans who prefer to play that way. That was my real point is only die hard fans played hotseat/ multiplayer and few know the impacts and SoD isn't as bad as its made out and SoD is gone and so is any hope of Civ_V ever becoming a great multiplayer game.
Because against a real opponent the whole SoD tactics used to state its bad wont work or come close to winning and a player just wont plain throw most the army in one area half way around the world. We had promotions that increased collateral damage and a simple artillery stack promoted correctly handled any stack.
Since Civ2 the "stack of doom" has been haunting the series. While the original Civilization had the most effective way to deal with this problem (When the first unit of the stack got attacked, and lost, all units of the stack were gone, unless they were in a fortress). Despite the collateral damage introduced with Civ4, stacks of doom remained of major importance.
Suddenly it matters how you line up your army! You need a mix of everything in the right formation Meaning someone mentioned
the feel of the game is gone and this is found in about every post , so
the change can make moving large numbers of units feel more like playing an elaborate slide puzzle than executing a tactical offensive. Theres that answer units are blocked in and not saying anymore about having a blocked/sacrificed army because they cant move out the way or even walk through each other. Something Civ-2 fixed preventing whole army loss, now you can just loss your whole army to being blocked in CONGRATS ON THAT ONE, Anyways. Next.
Spy- Elimination of spy's also gone also prevented poor SoD choices and brought the real need for a warlord / great general in play. Especially knowing that your against a real opponent that knows how to use espionage and is checking cities, not like the AI which made poor choices a lot.
I can imagine the troubles this new combat system will introduce for multiplaying. While for the usual single player game the strategical options will be increased, multiplaying may turnout more then ever to be about speed clicking. Who attacks what unit first, but Alas multiplayer is totally broken, the system req's are through the roof and finding a player of equal computing power to play with is <NULL>