Ancient ruins have been around since the original Civ game. I'd rather have them in the game and I'd rather have them balanced.
The Tradition tree is ridiculous, yes.
Yep. When population = beakers, food caravans are ridiculously overpowered.
Civilization 5 has vertigo. It suffers from severe balance issues.![]()
Huts in Civ 1 could be detrimental. This is not the case in Civ 5. Balancing huts would be fairly easy, i.e. make the first one give you a free tech, the next one culture, then archer upgrade, then the gold, and from there on out only small amounts of gold.
What gruntles me a bit is that a goody hut is like three times as much gold as razing a barbarian camp. It should be the other way around. This is the perfect example of "making stuff happen" and "letting stuff happen to you". Removing barbarian camps requires actually defeating the barbarians in it. Ruins require walking over them. If Barbarian camps gave +200 gold, Honor might suddenly be interesting
Lots of stuff is wrong with V. Sullla picks on all the wrong things, though.
So you're saying Food caravans aren't overpowered, walking into culture and free tech ruins isn't way too good, being able to send the AI to war against another AI for a few gpt isn't too easy, an aggressive AI not declaring war on you with a 8:1 number advantage isn't too peaceful and getting free stuff from city states by chance without working for it isn't too easy?
What do you think is wrong with BNW, if that's not it?