Civilization 5 - Wonders and national wonders partial overview

rastak

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Big Ben

800 hamemrs
Great Person Merchant
Great Person points 2
Culture 1
Reduces cost of gold purchasing units by 25%
Prereq: economics


Sydney Opera House

1000 hammers
Great person Artist
Gt person pts 2
culture 1
Get free policy
Prereq: Globalization

Himeji Castle

650 hammers
Gt per engineer
gt per pts 2
culture 1
adds 25% combat strength to units fighting in friendly territory
prereq chivalry

Louvre Museum

800 hammers
gt per artist
gt per pts 2
culture 1
2 free great artists (wow)
prereq archiology


Pentagon

1200 hammers
gt per merchant
gt per pts 2
culture 1
halves unit upgrade costs
prereq: radar

Taj Mahal

700 hammers
gt per artist
gt per pts 2
culture 1
extends golden age by 50%
prereq porinting press
 
More wonders

Stonehenge
120 hammers
gt per engineer
gt per pts 1
culture 8
adds culture to your empire (above I guess)
prereq calander





Oracle

150 hammers
gt per scientist
gt per pts 1
culture 1
adds free policy
prereq philosophy


Great Library

150 hammers
gt per scientist
gt per pts 1
culture 1
one free tech
prereq writing


Great Lighthouse

200 hammers
gt per merchant
gt per pts 1
culture 1
adds 1 movement and sight to naval vessels
 
National wonders:

Here's a couple:

heroic epic

100 hammers
culture 1
adds 15% morale bonus to all units constructred in this cirt. requires barracks or krepost in all cities
prereq: iron working



Ironworks
150 hammers
culture 1
adds 20% to this city production, must have workshops in all cities
prereq: chemistry

National college
100 hammers
culture 1
adds 50% to this cities science output, must have library or paper maker in all cities
pre req writing
 
Oxford University

150 hammers
culture 1
grants free tech, must have university in each city
prereq education
 
I am afraid I am missing the point you are trying to get across.

Do you think it will work like Universal Sufferage mechanics in cIV or more as I described, applying only in relation to alliances; or something different?

The wording as quoted is both somewhat flexible and also may not accurately reflect the final game so while it gives us a framework reading into it too much is not going to be that convincing to me.
Direct quote:
"Other players' City-State Influence Points decrease 33% faster"

There is no mention of alliances. Based on the description text, this is how I described it. "...Order is more about securing your interest. Defend yourself while heading into a Diplomatic or Scientific Victory." (Emphasis mine). City state influence dropping to zero (15 for those civs with Aesthetics) is the goal for everyone but you (or you included if another player goes deep into the Order chain).

Finally, the wording couldn't be more clear to me. I was just expounding on what the basis in history might be for such a thing.
May I humbly again request any information about the Brandenburg Gate Wonder.

Brandenburg Gate
Great Person: Scientist
GPP: +2
Culture: +1
A free Great General appears near the capital.
Pre-Req: Military Science
 
Thanks!

How about the Eiffel Tower, Notre Dame Cathedral, Angkor Wat, The Hagia Sophia and the Sistine Chapel?

* sigh *

Ok, why not.

Eiffel Tower

adds +8 happiness (nice)


Notre Dame

adds +5 happiness (almost as nice)

Angkor Wat

reduces the cost of aquiring cultural tiles by 50% in all cities.


The Hagia Sophia

25% increase in great person production in all cities.

Sistine Chapel


adds 33% to culture in all cities
 
God damnit!!!

All the wonders seem useful and must haves!

How do you choose which ones to prioritise :(

Forget Elizabeth, must play ramesses!
 
Filled in all the missing ones

Chichen Itza
500
Engineer 1
1 Culture
Worker Construction +50%
Req: Civil Service

Cristo Redentor
1000
Artist 2
1 Culture
Reduces the Culture cost of adopting new Policies by 33%
Req: Telegraph

The Colossus
150
Merchant 1
1 Culture
Adds 1 Gold per Water Tile (Until Navigation)
Req: Bronze Working

The Forbidden Palace
500
Artist 1
1 Culture
Reduces Unhappyness from # Cities by 50%
Req: Banking

The Great Wall
350
Engineer 1
Enemy Units must spend 1 extra movement inside your borders.
Req: Construction

The Hanging Gardens
200
Artist 1
1 Culture
Adds 3 Happiness and raises the population of all cities by 1
Req: Mathematics

The Kremlin
800
Scientist 1
4 Culture
Defensive Buildings in all cities 50% more effective
Req: Acoustics

The Porcelain Tower
550
Scientist 2
1 Culture
Free Great Scientist
Req: Education

Pyramids
175
Engineer 1
1 Culture
Triggers a golden age
Req: Masonry

United Nations
1000
Merchant 2
1 Culture
Triggers voting for Diplomatic Victory
Req: Globalization
 
two Questions regarding wonders:

1. Do any other wonder effects become obsolete except for colossus where it is already mentioned?

2. How much production bonus for wonders does marble give? That it does was mentioned in Gregs gameplay stream.
 
Filled in all the missing ones

Chichen Itza
500
Engineer 1
1 Culture
Worker Construction +50%
Req: Civil Service

Does that guide clarify that bonus at all? Does it make cities build workers faster, or does it make workers build improvements faster?

Pyramids
175
Engineer 1
1 Culture
Triggers a golden age
Req: Masonry

How many times have they changed the Pyramids ability? :crazyeye:
 
I've got to try a game as Americans with the Great Wall, Kremlin, and Himeji Castle. Then watch your enemy's armies grunt and thrust impotently at impregnable Fortress America.
 
Does that guide clarify that bonus at all? Does it make cities build workers faster, or does it make workers build improvements faster?



How many times have they changed the Pyramids ability? :crazyeye:

Construction speed. Sorry for not being more specific.
 
I have to agree with someones post above, there are SO many that sound like must haves.
 
I wonder how similar abilities stack up. There's some overlap between unique abilities, wonders and social policies.

Big Ben and Mercantilism both reduce purchase cost in cities by 25% and militarism gives -33%

Pentagon and Professional Army both reduce upgrade cost of units by 50%.

Monarchy makes tile purchasing 50% cheaper. America's UA gives -25% tile purchasing cost.

How do these complement each other? Is it really possible to buy units with an 83% discount on military units? Can you upgrade your units for free? Can you buy tiles for 25% of the normal cost?
 
I wonder how similar abilities stack up. There's some overlap between unique abilities, wonders and social policies.

Big Ben and Mercantilism both reduce purchase cost in cities by 25% and militarism gives -33%

Pentagon and Professional Army both reduce upgrade cost of units by 50%.

Monarchy makes tile purchasing 50% cheaper. America's UA gives -25% tile purchasing cost.

How do these complement each other? Is it really possible to buy units with an 83% discount on military units? Can you upgrade your units for free? Can you buy tiles for 25% of the normal cost?

I thought the Pentagon might halve the amount of exp. needed, instead of uprading to a different unit, it might mean upgrading with promotions? :confused:
 
I don't like the idea of national wonders requiring x building in all cities. It essentially forces somebody to stop building new cities and possibly even conquering cities while they build x building in all their cities. It seems too limiting. 80-90% of cities sound better.
 
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