Ok Im waaaay too lazy to re read this thread to see if it has been mentioned, so I apologize if it has already been mentioned/beaten to death. I have an idea Id love to work into the next Civ regarding religions. Id mod it into the game myself if I had any idea how to do any such thing. Here goes:
On one of the pages of the vanilla instruction manual pages it says something about them being game makers, not theologians as the reason they make all religions the same--everything is a temple or monastery, all bonuses are the same, etc. Frankly, they should at least make an option in custom game settings for what I call "weighted religions" This is how Id do it:
Leave the same 7 religions in the game--Hindu Buddhist Jewish Catholic Tao Confucion and Islam. But instead of "all else being equal", give each religion some added bonus IF YOU FOUND, ADOPT AND KEEP the religion. To whit: When I think of Hinduism for better or worse, I think of "Sacred Cow" So what if you roll a start, and see one or more cow resources very nearby? Maybe you can get some other bonus on top of what the tile normally gives IF YOU FOUND AND ADOPT Hinduism. Perhaps two more happy , or an additional commerce as a bonus.
For Buddhism? I think "buddhist monastaries" So maybe your monasteries earn %15-20 research bonus instead of 10. Or maybe the bonus doesnt disappear with SciMeth.
Judaism? I think Bar Mitzvahs. So why not add some bonus research to a library, or an additional scientist specialist?
Catholic? Easy. I think of the charismatic televangelists. Why not give a Charismatic leader some sort of commerce bonus for cottages? maybe +1 or 2 commerce on a Town.
Islam? Islamic Fundamentalists anyone? How about an Aggresive leader gets C1 AND C2 promos, and/or, say, free upgrades, or break on unit maintenance for 25 units?
Now Ill stop there, as the idea is rather apparent, PLUS I really dont know enough about/have any initial thoughts of Confucionism or Taoism to give a possible bonus. But heres the rub, before people scream about the religions being overpowered. Remember the OTHER thing it does. To get the bonus, you need to found, adopt, and maintain (!!) the religion. How fun is it going to be when you have to decide between a nice bonus for being Hindu, and the Buddhist bloc forming to your east, with such illuminaries as Monty, and Shaka present.. It makes being the lone religion in a world of religions a tad more difficult. Imagine the bloodshed on a large pangaea. And it now makes an early religion a more viable early game strategy, something most higher level players recommend you eschew in favor of economic/military techs. And now you might have a real reason to research, or even beeline to Divine Right. Its normally a dead end tech, but how valuable does it become in the hands of a mid-late game war monger who managed to stay away from all state religions to that point? I think overall it adds another strategy layer to a game already teeming with strategies.
Thoughts?