First off, civ 4 is great.
but there is so much potential.
...
I really don't think newspapers will have headlines complaining about a video game that has exterminations and genocides in it, especially if its called civilization. had it been called something ridiculous like "White Power" or "Europe: 1942" then it would be controversial. But if they use it in historical context it shouldn't be controversial. And most players (i hope) wouldn't use the option that much, and stick to using it as reason to go to war against a nation.
How about different ground levels, be able to explore underground and built underground cities, a bit like HOMM games in that regard.
I don't know about tiles, it'll be a very complicated process to create a reasonable tile shape to make a realistic sphere. I really can't think of a way to incorperrate tiles for an accurate depiction of the map of Earth or any random map for that matter, but I also have no other idea for it.
Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...
Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...
Actually, the most flexible kind of map might be using triangular tiles.
A hexagonal tile is made up of four triangles so...
Or six in the metric system.![]()
honeysword said:Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...
Political instability resulting in mutinies, rebellions, civil war, and mass defections. In addition to things like religion, civics, and diplomacy affecting stability, we should have the ability to utilize propaganda (which gets more effective farther down the tech tree). Large empires would be inherently less stable than small ones, causing a balancing factor to expansion and allowing late-game upsets when the guy in first place gets his empire splintered by rebellion.
Is "Civ Network" Civ 5?