Civilization 5

silly question: didn't i hear some time back that good ol' Sid was finished with Civilization project period - the end? and wanted to work on other projects? so just how realistic do you think the franchise wiill be revived?
 
I'm pretty sure Firaxis has every interest in making a Civ 5... but I'm pretty sure that they will struggle in adding good changes... I mean ever since Civ I, each civ has been lot's of steps beyond their previous one... but I believe tha gap is lowering, I mean for eg. Civ II was 5 times better than Civ I, CIv III was 4 times better than civ II, and Civ IV was 3 times better than civIII, ««« example ofc, not reallity.

I think that improving the AI, is always the next step... but only that will sound just like a mod or an expansion... surelly the guys at firaxis know that Civ5 has to blow our minds instead of just being "good"...
 
First off, civ 4 is great.

but there is so much potential.

...

I really don't think newspapers will have headlines complaining about a video game that has exterminations and genocides in it, especially if its called civilization. had it been called something ridiculous like "White Power" or "Europe: 1942" then it would be controversial. But if they use it in historical context it shouldn't be controversial. And most players (i hope) wouldn't use the option that much, and stick to using it as reason to go to war against a nation.

Same here, can't really get enough of Civ4.

True, the media shouldn't complain about video game adding the option of genocide when used purely in the historical context, but I personally don't believe the media will actually make the point; "This is how the option of genoside works in the computer game." I tend to think the media would view this as; "This is how genoside works.", disregarding everything else that would otherwise lessen the issue, and thus headline not with; "Civilization V: Sid Meier unveils new graphics and gameplay.", but rather; "Genoside reaches our computers: New game allows ethnic cleansing to our kids." the media shouldn't make the fuss, but I suspect it will.
 
As have been mentioned before I think bridges/tunnels over sounds would be a good idea. Think English Channel or the sound between Sweden and Denmark.
 
I think territory maps should return (sry, dunno if it's already been said before)
cause sometimes u just don't wanna trade or don't need to trade a world map..
I think territory's maps should had a big twist, in an example:
Imagine u want Genghis Khan's territory, u ask Xerxes for the Mongol territory map, it would help if Xerxes "kinda" hated Khan... or for example.. u're friends with Mongol's, but in fact u really want their land, Xerxes declares war at them, and u try and help by selling/giving the Mongol's territory map updated, I think it would cool, cause it would provide a significant strategy, I think, maps are always important.
 
How about different ground levels, be able to explore underground and built underground cities, a bit like HOMM games in that regard.

While cool, I would doubt it getting into the game. There weren't enough underground cities in history for it to work.
 
I don't know about tiles, it'll be a very complicated process to create a reasonable tile shape to make a realistic sphere. I really can't think of a way to incorperrate tiles for an accurate depiction of the map of Earth or any random map for that matter, but I also have no other idea for it.

Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...
 
While cool, I would doubt it getting into the game. There weren't enough underground cities in history for it to work.

But it would be a fun game element - a way the world's history might play out - an alternative reality if you will. I didn't know the idea of the game was to try to recreate history.

Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...

Actually, the most flexible kind of map might be using triangular tiles. A hexagonal tile is made up of four triangles so...
 
Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...

The largest number of sides a sphere made up of regular polygons can have is 20. A football (soccer ball in the U.S.) has 12 pentagram sides IIRC.

Actually, the most flexible kind of map might be using triangular tiles.

This is the 20-sided die from D&D and other pencil and paper games mentioned above. I've seen a 100-sided die, but the sides were irregular triangles (two differently shaped types mixed together I think).

A hexagonal tile is made up of four triangles so...

Or six in the metric system. :mischief:
 
Or six in the metric system. :mischief:

Ha! Beat me to it! :p

Anyway;

honeysword said:
Ehm, what about old hexagonal games? It could be possible to make a perfect sphere with hexagons and pentagons, like a footbool ball...

No, it's not a perfect sphere. I, like most of Australians at the time, came to pretend to have an interest in football during the last World Cup, and I saw a thing on TV about how the Germans tailored a new method of creating a football for the tornament, balls made so that they had less panels to make it closer to a perfect sphere, and thus more predictable though the air. This is all to say that, the only shape that can produce a perfect sphere, is a perfect sphere, all other methods are not perfect.
Not to vere off topic too much but a football is a truncated icosahedron full of air, the center of each panel, 12 pentagons and 20 hexagons, bulge from the air pressure creating the effect of appearing as a sphere.
Back on topic, I suppose to create a realistic sphere, the tiles may have to curve like a football full of air, meaning each tile has to be make at a three-dimentional level.
 
What's the bet that was to cover for the half-hearted job they did of Civ IV Colonizations? They go to all that extent to prove how modible the system was by producing that mod with the robots and then fall down on a conversion that is true to the original Colonizations. I am still waiting for Colonization II. Sorry but Firaxis should refund people's money for Civ IV: Colonizations for false naming...
 
Political instability resulting in mutinies, rebellions, civil war, and mass defections. In addition to things like religion, civics, and diplomacy affecting stability, we should have the ability to utilize propaganda (which gets more effective farther down the tech tree). Large empires would be inherently less stable than small ones, causing a balancing factor to expansion and allowing late-game upsets when the guy in first place gets his empire splintered by rebellion.

Ya, I remember playing Civ 1 way long time ago and I was playing the Americans, working to conquer Europe. Rome was my last enemy and toughest. So I sacked rome and took it and they have a civil war. It was the coolest thing I ever saw. :P I am yet to see that in Civ IV which makes me think they removed that part unfortunately.

IMO:

Civ 5 should have massive expansion over the current one. For instance colonize the moon or mars or other planets, water cities, etc.. And make future tech more useful. Possibly have a few tech trees to get some overpowered but soon to come stuff. That being said they need to implement a mode that would allow for it. In Civ 4 they revolved too much around time limits. I wouldn't mind a single game taking me forever to finish.
 
And, at this point, don't we have enough "possible" techs that we don't need to use Future Techs until later?
 
I'd like infinite techs, the kind of system used in Capitalism. You set a target and assign a number of researchers. You might, for instance, want add 10% to militia attack and this might take 10 turns, or alternatively add 25% to attack and this will take 20 turns but is better return for time. Do you choose to take the smaller return and get it sooner, or be prepared to wait longer for a better outcome? Assigning extra researchers has depreciating returns (the second researcher may only boost by 50% and so on) but the researchers get more experienced over time. If you assign them a different kind of research project, however, their experience drops. Or if you fire them and then rehire them again, they begin with lowest experience.

I'd also like to see some danger during anarchy. Instead of just a standard waiting for so many turns before the new civics are put into effect (yawn), for every turn in anarchy there could be a chance of a leadership overthrow. This chance could be heightened by other things going on in your civ at the time, such as low health or some workers on strike.
 
Personally, I would like to see the franchise revisit the entire city concept. Perhaps allowing settlers or other "new units" (maybe specialists?) to make smallet, more specialized auxillllary versions of the traditional 20 tile city-metropolis concept that "interact" with each other within the tradional city concept?
 
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