Arabia 17
Babylon 20
China 24
Inca 34
Korea 29
Maya 14
Netherlands 5
Persia 20
Siam 10
Ugh, most of us don't believe trading 240g for a lux is an exploit. I also don't believe it's a weakness in programming. And I mean, in order to have the gold to bribe CS with Siam, most of us will be trading g to the AI for the money. Meh, not trying to change any opinions here, but it still kind of stings to say the players are "mistaking" the weakness when it's in all likelihood intentional.
Who ever said bad programming has to be accidental? If it's intentional that an AI is given gold bonuses at higher levels to improve its play, and yet it
doesn't spend that gold, that's a definite case of bad programming. If, as was suggested at one point, there's a cap on how much the AI can spend in a turn, and yet its advantages at higher levels include extra gold intended to help it gain an advantage that it then can't spend, that's bad programming. It's been observed by others, and is also my experience, that in G&K the AI has much less spare gold to trade most of the time than in vanilla, and that too suggests that the failure of the AI to spend its gold was a programming issue and the developers have tried to fix it.
Either way, you're still left with Arabia being a civ which:
- doesn't work in multiplayer (humans don't trade luxes for gold)
- doesn't work or is marginal on duel or small maps
- doesn't work at lower difficulty levels where the AI doesn't have substantial gold advantages
- doesn't offer anything to players who - regardless of whether they see gold-for-luxes as an exploit or just lazy - would prefer not to rely on gold-for-lux trades that make the game easier with no effort on their part.
- doesn't work in the common situation where resources are clustered and you only have access to two or three, of which you typically have duplicates.
- doesn't work if other civs have the resources you can offer, or provides a marginal benefit if a civ happens to be missing one.
- is of much less value in G&K with so many other ways to obtain happiness, making it quite feasible to sell off your last copy of a lux early in the game without hampering growth.