Civilization IN SPACE!

This turn´s lesson is: Everyone but Halis chose your civics and the time of switching wisely. There is only one way to get a Golden Age, and that is upon finishing the National Epic national wonder. Another is also available for whoever completes the Founder´s Monument world wonder, but that´s that. Every other switch is going to bring anarchy if you´re not Kanji Takeno. Personally I like to make a double switch to Pacifism/Light Ship Doctrine and one of Monarchy, Democracy or Technocracy depending on my faction once my first or second Colony Ship is on its way. I´ll usually stick with that until the midgame when the National Epic and civics in the Labor and Economy column become available. Unless I want Planned Economy or Utopia for some reason that´ll be my final destination civics. Of course the exact civics you´ll run over the course of the game differ from each faction´s preferences and the situation you find yourself in.
Halis naturally is way more flexible thanks to its Spiritual IN SPACE! trait and can switch civics whenever they feel like it without being bothered by anarchy.

Also you guys can help me out in this thread brainstorming unique leader texts.
 
Currently I'm clueless, just building a Training Compound, its almost done :)

Hm, you are Paradise, they start with Space Exploration I think, which means you could only build Planetary Defense and Colony Ships until you got another tech correct? Halis has the same starting tech. Gravity Training is slightly better since you can build a Training Compound from turn 1, but the best starting tech is Radar Polymers, which only the Avower, New Earth and IIRC the Red Syndicate have. Scouts and the ability to build research are awesome kickstarters for exploration and discovery and any faction that doesn´t start with it would do well to research it first, unless they are beelining along the northern part to rush someone (ooooooh so that´s why you have Gravity Training, ;) ) or for some reason want to found the Survival value.

Anyone working on founding a value btw? As opposed to the religions in the basic game every value offers unique bonuses, or rather their 'temples' grant them. Wealth gives Gold, Survival Health, Religion Happiness, Power XP and Knowledge Research. Obviously some values and factions have great synergy, for example the Avower and Knowledge (duh) or Paradise and Religion.
 
Huh, I just noticed that one year has passed since we have lost all contact to Earth... Time sure flies IN SPACE!!!
 
I discovered brown dwarf last turn, which is not very "dwarfy". Since the author of the mod is lurking currently in this thread let me quickly ask him -- how many different stars exist in your mod anyway and wouldn't it be nice to have some unique benefits/penalties depending on the star color (which really means temperature and age)...
 
I discovered brown dwarf last turn, which is not very "dwarfy". Since the author of the mod is lurking currently in this thread let me quickly ask him -- how many different stars exist in your mod anyway and wouldn't it be nice to have some unique benefits/penalties depending on the star color (which really means temperature and age)...

There are the same 5 colors as in regular FF, which are yellow, orange, white, red, and blue. They are all the same size. It has no effect on anything.
 
I discovered brown dwarf last turn, which is not very "dwarfy". Since the author of the mod is lurking currently in this thread let me quickly ask him -- how many different stars exist in your mod anyway and wouldn't it be nice to have some unique benefits/penalties depending on the star color (which really means temperature and age)...

:D I really don't think there even is a slim chance he'll pass by this thread.
 
Buildings in the same star system become more expensive the more of the same type you already have in it. Most buildings can be constructed once per planet, except for some few that apply to the whole system like Star Fortresses or Pecision Instrument Makers. It doesn't really matter on which planet you construct which building, except for yield boosters like Nutrition or Mining Facilities, which you should preferably build on the planets you'll want to work the most, for example those with a high population cap or naturally high yields. Some buildings also have a similar building that depends on them, like for instance Factories and Manufacturing Plants that both give +15% Production and one sickness. Due to the cost increase for replicating buildings in a star system it's cheaper to build a factory and a manufacturing plant on the same planet rather than building two factories on two different planets, even though the manufacturing plant costs slightly more by itself. Thus do not underestimate it if your trait doubles the production speed of a certain building, for you can theoretically build it as often in a star system as it has planets.
 
Apparently there are currently precisely six Scouts in the universe. The BUG (or was it BULL?) naming system does have some quirks in multiplayer. :D

Anyway The Forge has put all of her hammers to good use and finished the first scout pair of her own production. They shall be known as Labor and Work and their first mission is to salvage the recently discovered Wreckage "north" of our star system.

Eridanus & Isis meanwhile continue their path that leads them straight between two super novae.

discovered a star going supernova! cool stuff... sent on

Ah yes, and you thought Nuclear Plants in the base game were bad. :D

Just a joke, stars don´t actually go nova, they are pre-existing terrain features. Let´s talk (by which I mean I am going to monologue) about those:

The only base terrain is Space, everything else you see is a Feature, with the one acting most like their counterparts in BtS being Asteroids. Similar to forests they give +50% defense, slow you down and block your sight. However they can not be destroyed (no features can, although come to think of it wouldn´t it make sense to be able to "harvest" them for resources which gives a number of hammers to the closest city similar to chopping forest in the base game? Get on it God-Emperor!) and all space based resources are found in them.
Black Holes you should avoid at all costs, every unit that enters their center tile is destroyed and when a unit ends its turn in its gravity field it takes 10% damage and gets pulled closer to the center.
Wormholes look similar to Black Holes but they don´t do damage, rather they transport any unit entering it to its counterpart. You see, wormholes always come in pairs, and any unit entering one exits the other. Depending on the "geographical" make-up of the map they can make for very nice shortcuts.
Nebula is impassable except for improved Construction and Colony Ships later on, think of them as Peaks.
Radiation Clouds damage ships ending their turn in them.
Solar Systems are where you found cities.
Supernovae are similar to Black Holes in that they kill anyone entering their center tile, however they don´t pull you in but the damage zone surrounding it damages units ending their turn on them by 75%.
 
Nebula is impassable except for improved Construction and Colony Ships later on, think of them as Peaks.

Do those exist in vanila mod? I never remember passing through the Nebula!

Do the Forts (Bases) spread your culture?

One thing I really miss in this universe are Binary Stars. 2/3 of all stars, meaning half of the star systems, are found as binaries. But modders told me this idea is impractical... :sad:
 
Do those exist in vanila mod? I never remember passing through the Nebula!

Do the Forts (Bases) spread your culture?

One thing I really miss in this universe are Binary Stars. 2/3 of all stars, meaning half of the star systems, are found as binaries. But modders told me this idea is impractical... :sad:

Nebula yes, the upgraded Colony and Construction Ships OTOH were an addition of the modmod because on some maps there's huge portions of the map cut off by nebula and they should at least in the late game be accessible.

Yes they do, 2 tiles in every direction (including diagonal, so no Big Fat Cross like a city but rather a Big Fat... Square) for the first two versions and 3 for the last one. Don't count on them holding their weight in a culture fight against a real city though.

To be fair I think the map only shows the star systems that are actually inhabitable.

Just like the space isn't a flat checkboard, but should 3D.

Same as above. Space is vast and empty and every interesting place is far enough away from the next that they might as well be on the same plane as far as the game is concerned. The planet in Vanilla doesn't accurately represent the Earth's form either.
 
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