Sisuitul:
It depends. As any Aggressive leader, you get Combat I for free right off the bat, and it isn't hard to spring for the remaining 4 XP (divided by 2) for the extra Pinch promotion. Combat I Pinch Riflemen coming in 30s is not something to be trifled with.
If you're Protective, they come with City Garrison I and Drill I, also not inconsiderable benefits, though I prefer Pinch myself.
Drafting from the Globe Theater City prevents a lot of unhappiness and could net you as much as 10 units in 10 turns (with NO unhappiness whatsoever) from that city alone. You'll utterly tank its production and commerce, though. Some people do the trick of making the GT in an intercross (secondary) city and feeding it lots of food so it produces one pop in one turn.
Alternatively, you could produce a lot of Jails, switch to Police State, increase the culture slider and so on.
I find that the costs of a long drawn-out war in terms of war weariness more than surpasses the costs of drafting if I can use the drafted troops to win a quick war through capitulation.