Stonecutter9
Rex Michiganensis
Borrowing from the ideas from kaspergm's Rate the Beliefs and sonicandffan's Rate the Wonders/Policies threads (and a big thank you to those two
), the Civilization Rankings thread comes to you!
This thread asks you to rate what is easily the most fundamental aspect of the game; who you play as. So think carefully!
The list of the seven downloadable content civilizations is 'spoilered' below (it's a sizable bit of text) so if you wish to vote, please copy and paste the text and put your ranking in front of the blurb for each civilization, like so:
9 - America (Washington):
UU: B17 [Bomber]; The B17 Bomber is an American Unique Unit, replacing the bomber. It is similar to the bomber, but it is more difficult for enemy anti-aircraft and fighters to target. The B17 also receives a bonus when attacking enemy cities. Like the bomber, the B17's range is 10. See the rules on Aircraft for more details.
UU: Minuteman [Musketman]; The Minuteman is the American unique unit, replacing the Musketman. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex) and receives a bonus when fighting in rough terrain.
UA: Manifest Destiny; All land military units have +1 sight. 50% discount when purchasing tiles.
A rationale for your votes is not required, but is always appreciated and interesting to read through!
Whilst voting, you should primarily weigh the outright strengths of the civ, but balance that with weaknesses as well (including your own!).
RANK YOUR VOTES ON A SCALE OF 1 TO 10, WITH 1 BEING WORST AND 10 BEING BEST!
PREVIOUS TOPIC: http://forums.civfanatics.com/showthread.php?t=506596
NEW TOPICS:http://forums.civfanatics.com/showthread.php?t=507361, http://forums.civfanatics.com/showthread.php?t=507731
THE LIST:

This thread asks you to rate what is easily the most fundamental aspect of the game; who you play as. So think carefully!
The list of the seven downloadable content civilizations is 'spoilered' below (it's a sizable bit of text) so if you wish to vote, please copy and paste the text and put your ranking in front of the blurb for each civilization, like so:
9 - America (Washington):
UU: B17 [Bomber]; The B17 Bomber is an American Unique Unit, replacing the bomber. It is similar to the bomber, but it is more difficult for enemy anti-aircraft and fighters to target. The B17 also receives a bonus when attacking enemy cities. Like the bomber, the B17's range is 10. See the rules on Aircraft for more details.
UU: Minuteman [Musketman]; The Minuteman is the American unique unit, replacing the Musketman. The Minuteman can move through difficult terrain as though it were clear (all tiles cost 1mp per hex) and receives a bonus when fighting in rough terrain.
UA: Manifest Destiny; All land military units have +1 sight. 50% discount when purchasing tiles.
A rationale for your votes is not required, but is always appreciated and interesting to read through!
Whilst voting, you should primarily weigh the outright strengths of the civ, but balance that with weaknesses as well (including your own!).
RANK YOUR VOTES ON A SCALE OF 1 TO 10, WITH 1 BEING WORST AND 10 BEING BEST!
PREVIOUS TOPIC: http://forums.civfanatics.com/showthread.php?t=506596
NEW TOPICS:http://forums.civfanatics.com/showthread.php?t=507361, http://forums.civfanatics.com/showthread.php?t=507731
THE LIST:
Spoiler :
- Babylon (Nebuchadnezzar II):
UU: Bowman [Archer]; The Bowman is the Babylonian Unique Unit, replacing the Archer. This Unit is stronger in combat than the Archer, both offensively and defensively, allowing placement in the front line. The Bowman's improved combat prowess helps ameliorate any concern that it may be quickly overrun.
UB: Walls of Babylon [Walls]; The Walls of Babylon are a Babylonian Unique Building, replacing the standard city Walls. The Walls of Babylon increases a city's Defense Strength by 6 and Hit Points by 100 (both significantly more than standard Walls).
UA: Ingenuity; Free Great Scientist when you discover Writing. Great Scientists generated 50% faster.
- Denmark (Harald Bluetooth):
UU: Berserker [Longswordsman]; The Berserker is one of two Danish Unique Units, replacing the Longswordsman. This Unit is +1 Movement compared to the Longswordsman and possesses the Amphibious promotion, allowing it to attack onto land from a Coast tile with no penalty.
UU: Norwegian Ski Infantry [Rifleman]; The Norwegian Ski Infantry is one of two Danish Unique Units, replacing the Rifleman. This Unit moves through Snow, Tundra, or Hill at double speed. It also has a +25% combat bonus in Snow, Tundra or Hill terrain if neither Forest nor Jungle is present.
UA: Viking Fury; Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
- Korea (Sejong):
UU: Hwach’a [Trebuchet]; The Hwach'a is extremely effective against enemy land units. It is slow and vulnerable to enemy melee attack; it always should be supported by other units when it's in the field. The Hwach'a must "set up" (1 Movement Point) before attacking.
UU: Turtle Ship [Caravel]; The Turtle Ship is a Korean unique unit. This unit replaces the Caravel. The Turtle Ship has a more powerful attack than the Caravel, and is extremely difficult to destroy. However it may not enter deep ocean hexes outside of the city borders.
UA: Scholars of the Jade Hall; +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
- Mongolia (Genghis Khan):
UU: Keshik [Knight]; The Keshik is a unique replacement for the Knight, available to the Mongols starting in the Medieval Era. Keshiks possess a strong ranged attack and an increased movement rate (5 points total), allowing it to perform hit and run attacks remarkably effectively. If this wasn't enough, the Keshik also acquires promotions at double the rate of other units, and contributes twice the amount of points towards earning Great Generals. These mounted warriors singlehandedly afford Genghis control of the open plains.
UGP: Khan [Great General]; The Khan is a Mongolian Unique Great Person, replacing the standard Great General. The same combat bonuses apply, but the Khan moves at the same rate as the Keshik (5 points per turn) and can heal adjacent units for an additional 15 HP per turn. This beefed up General ensures that his cavalry units will always be in a battle ready state.
UA: Mongol Terror; Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.
- Polynesia (Kamehameha):
UU: Maori Warrior [Warrior]; The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units early for their promotion stays with them as they are upgraded.
UI: Moai [N/A]; Must be built adjacent to Coast, yields +1 Culture. Bonus improved by +1 for each adjacent Moai.
UA: Wayfinding; Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.
- Spain (Isabella):
UU: Conquistador [Knight]; The Conquistador is a multi-purpose unit that is strong both on land and at sea. Replacing the Knight, it is an exceptional scout on land with extra visibility. It also has the ability to found new cities, but only on a foreign continent that does not contain the Spanish capital. In the water, the Conquistador has the defensive embarkation promotion that allows it to defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Knight.
UU: Tercio [Musketman]; The Tercio is one of two Spanish Unique Units, replacing the Musketman. This Unit is stronger in combat than the Musketman and fights at a higher strength against mounted units. The Tercio is more expensive to build however.
UA: Seven Cities of Gold; Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled.
- The Inca (Pachacuti):
UU: Slinger [Archer]; The Slinger is an Ancient Era ranged infantry Unit that can strike foes from afar. This Incan Unique Unit can withdraw before most melee attacks: use it to harass your foes. However the Slinger can be easily defeated if the enemy pins it against obstructions or chases it with fast units.
UI: Terrace Farm [N/A]; Can be built on Hills, yields +1 Food, and +2 Food if a mountain is adjacent to the Terrace Farm.
UA: Great Andean Road; Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
UU: Bowman [Archer]; The Bowman is the Babylonian Unique Unit, replacing the Archer. This Unit is stronger in combat than the Archer, both offensively and defensively, allowing placement in the front line. The Bowman's improved combat prowess helps ameliorate any concern that it may be quickly overrun.
UB: Walls of Babylon [Walls]; The Walls of Babylon are a Babylonian Unique Building, replacing the standard city Walls. The Walls of Babylon increases a city's Defense Strength by 6 and Hit Points by 100 (both significantly more than standard Walls).
UA: Ingenuity; Free Great Scientist when you discover Writing. Great Scientists generated 50% faster.
- Denmark (Harald Bluetooth):
UU: Berserker [Longswordsman]; The Berserker is one of two Danish Unique Units, replacing the Longswordsman. This Unit is +1 Movement compared to the Longswordsman and possesses the Amphibious promotion, allowing it to attack onto land from a Coast tile with no penalty.
UU: Norwegian Ski Infantry [Rifleman]; The Norwegian Ski Infantry is one of two Danish Unique Units, replacing the Rifleman. This Unit moves through Snow, Tundra, or Hill at double speed. It also has a +25% combat bonus in Snow, Tundra or Hill terrain if neither Forest nor Jungle is present.
UA: Viking Fury; Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
- Korea (Sejong):
UU: Hwach’a [Trebuchet]; The Hwach'a is extremely effective against enemy land units. It is slow and vulnerable to enemy melee attack; it always should be supported by other units when it's in the field. The Hwach'a must "set up" (1 Movement Point) before attacking.
UU: Turtle Ship [Caravel]; The Turtle Ship is a Korean unique unit. This unit replaces the Caravel. The Turtle Ship has a more powerful attack than the Caravel, and is extremely difficult to destroy. However it may not enter deep ocean hexes outside of the city borders.
UA: Scholars of the Jade Hall; +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
- Mongolia (Genghis Khan):
UU: Keshik [Knight]; The Keshik is a unique replacement for the Knight, available to the Mongols starting in the Medieval Era. Keshiks possess a strong ranged attack and an increased movement rate (5 points total), allowing it to perform hit and run attacks remarkably effectively. If this wasn't enough, the Keshik also acquires promotions at double the rate of other units, and contributes twice the amount of points towards earning Great Generals. These mounted warriors singlehandedly afford Genghis control of the open plains.
UGP: Khan [Great General]; The Khan is a Mongolian Unique Great Person, replacing the standard Great General. The same combat bonuses apply, but the Khan moves at the same rate as the Keshik (5 points per turn) and can heal adjacent units for an additional 15 HP per turn. This beefed up General ensures that his cavalry units will always be in a battle ready state.
UA: Mongol Terror; Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.
- Polynesia (Kamehameha):
UU: Maori Warrior [Warrior]; The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units early for their promotion stays with them as they are upgraded.
UI: Moai [N/A]; Must be built adjacent to Coast, yields +1 Culture. Bonus improved by +1 for each adjacent Moai.
UA: Wayfinding; Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.
- Spain (Isabella):
UU: Conquistador [Knight]; The Conquistador is a multi-purpose unit that is strong both on land and at sea. Replacing the Knight, it is an exceptional scout on land with extra visibility. It also has the ability to found new cities, but only on a foreign continent that does not contain the Spanish capital. In the water, the Conquistador has the defensive embarkation promotion that allows it to defend itself against naval units. It also suffers no penalty when attacking cities, unlike the Knight.
UU: Tercio [Musketman]; The Tercio is one of two Spanish Unique Units, replacing the Musketman. This Unit is stronger in combat than the Musketman and fights at a higher strength against mounted units. The Tercio is more expensive to build however.
UA: Seven Cities of Gold; Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled.
- The Inca (Pachacuti):
UU: Slinger [Archer]; The Slinger is an Ancient Era ranged infantry Unit that can strike foes from afar. This Incan Unique Unit can withdraw before most melee attacks: use it to harass your foes. However the Slinger can be easily defeated if the enemy pins it against obstructions or chases it with fast units.
UI: Terrace Farm [N/A]; Can be built on Hills, yields +1 Food, and +2 Food if a mountain is adjacent to the Terrace Farm.
UA: Great Andean Road; Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.