Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. DonStamos

    DonStamos Mobster Inc©

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    The best way I can think of is dummy buildings. Though explaining that you have to go into the city purchase menu and buy a building called "Social Policy" or something (not every inventive, I know) that grants a social policy might be clunky and/or confusing. I can't remember if that method still increases the costs, however.

    I certainly hope it can be done, though.
     
  2. Tarmont

    Tarmont Empress

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    Just make a button that subtracts gold and give you a free policy.
     
  3. DonStamos

    DonStamos Mobster Inc©

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    It's really that simple?!
     
  4. Tarmont

    Tarmont Empress

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    Yeah, just read this tutorial to learn how to mod the UI and use this to get the policy cost.
     
  5. Firebug

    Firebug Not-so Great Engineer

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    I decided to get feedback and ideas for what possibly might be my next Civ after The Muscogee is done.

    Republic of Genoa - Simone Boccanegra
    Età D'oro di Genova - Length of Golden ages increased by 5% per luxury resource. International Trade Routes sent from annexed cities receive +2 Gold and Annexed coastal cities are automatically connected to the Capital (Can't Build Settlers)

    Galle Grosso (Galleass) - Similar to the Galleass, but has 100% strength against cities. It can also build Fishing Boats outside of friendly territory without being expended.

    Villa (UI) - Can be built on hills or coast. +1 Gold for each adjacent trading post, +1 production for each adjacent coastal tile, and +1 culture for each adjacent plantation. Can not be built next to each other. Available at Guilds.

    It's military and trade based because of Genoas history capturing many coastal cities during the crusades.
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

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    I would have thought about something more like that:

    UA: Empire of the Traders
    Each Luxury you receive from other civilization increases :c5gold: gold empire-wide by 15%(up to 75%). :trade: Trade routes from and to civilizations you are friendly with provide 50% more :c5gold: gold. Gold buildings are automatically built in cities you found. Receive 2 free Trade communes upon entering the medieval era, and an additional one upon researching banking.

    UU: Trade Commune
    Replaces settler. Unlike the settler which it replaces, the trade commune is unlocked at guilds and may not found normal cities. Instead, it may perform trade missions to city state(33% less effect then great merchant's missions), or found unique trader colonies, which give you 3 extra :c5gold: gold(and 2 to the trade route owner) per every :trade: trade route sent to them. Those colonies have ranged attack like cities, but start with no(land) territory(except the tile they are located on). Those cities may not train non civilian units. All colonies must be founded on coastal tiles. All :trade: trade routes passing through colonies give you :c5gold: gold equal to 50% of the amount the trade route owner gets.

    UB: Genoese bank
    Replaces bank. Unlike the bank which it replaces, the Genoese bank gives 1 extra :c5gold: gold per each luxury you get from other civilizations. It also increases the gold from :c5greatperson: merchant specialists in the city by 1, and contains one extra merchant specialist slot. However, when built, it immediately reduces your :c5gold: gold by 75.
     
  7. SULOMON

    SULOMON Mod Civs Best Civs.

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    Nonsense! Almost all of the Murican' Presidents are remarkable or worthy enough for their own civ.
     
  8. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    American detected Prove it, then, make a design for every president.

    I tried doing it with about ten Norwegian kings and had problems.
     
  9. shaglio

    shaglio The Prince of Dorkness

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    I can't wait to see what you cook up for William Henry Harrison!
     
  10. DonStamos

    DonStamos Mobster Inc©

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    I can't think of any positive elements I could give for Pierce, Buchanan or Hayes...
     
  11. Natan35

    Natan35 Mayor of St. Natansburg

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    Shoshone split idea:

    Comanche
    UA: The great expansion
    Horses provide double quantity. Founded cities claim all workable plains,buffalo and horse tiles. Per each horse, one unit is :c5gold: maintenance free.

    UU: War chief
    Replaces great general. Unlike the great general which it replaces, the War chief is only effective during wars. The war chief has 1 extra :c5moves: movement compared to the great general, and doubles the :c5gold: gold adjacent units get from pillaging tiles. It provides extra 10% bonus against :c5war: barbarians.

    UU: Comanche Raider
    Replaces cavalry. Much faster then the cavalry :)c5moves: 6), and has a 20% :c5strength: strength while attacking other unit. When stationed on a tile with horses, the horses count as yours(regardless of the tile owner).

    Shoshone

    UA: Snake Indians
    Units move through plains as if they were roads, and ignore terrain costs on tiles adjacent to mountains. units receive +15% :c5strength: combat boost per each adjacent unit from civilization you share common enemy with. +1 :c5moves: movement for civilian and melee land units during war(until the industrial era).

    UU: Band
    Replaces settler. Unlike the settler which it replaces, the band has :c5strength: combat strength(based on the strength of mounted units), and may remove buffalo(for :c5food: food and :c5culture: culture) or horses(for :c5production: production) from tiles for ten turns(may not remove resources from the same tile twice, or from a tile adjacent to a tile that resourcds has been removed from).

    UI: Shoshone encampment
    May only be built on plains\grassland. +1 :c5food: food and :c5production: production, and +1 :c5culture: culture per each adjacent mountain. If adjacent to other terrain types(not grassland and plains), provides +1 :c5culture: culture.

    (Feedback, pls.)
     
  12. Firebug

    Firebug Not-so Great Engineer

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    Natan has settlers on the brain, i think.
     
  13. Natan35

    Natan35 Mayor of St. Natansburg

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    What... n....

    UA: the great arrival
    :trade: Trade routes to your cities convert 10% of the :c5food: food and :tourism: tourism to :c5science: science. Start with liberty social policy tree unlocked. Every social policy tree unlocked increases :c5happy: happiness by 2.

    O. No settlers whatsoever.
     
  14. Firebug

    Firebug Not-so Great Engineer

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    Genoa. Trade Commune
    Shoshone. Band.
     
  15. Natan35

    Natan35 Mayor of St. Natansburg

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    Greece. Firebug.
    create cities which provide the bonuses of a random CS type.
     
  16. Urdnot_Scott

    Urdnot_Scott Sultan

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    Natan you're slipping back into having too many bonuses ;) I liked a lot of your earlier designs, you had a good grasp of much more elegant UA focus.
     
  17. Scapegrace

    Scapegrace Obvious Spambot

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    Don't encourage him, for heaven's sake! I was enjoying the peace and quiet! =]

    A Shoshone split's a good idea, though. I'll look into that. =]
     
  18. ldvhl

    ldvhl ніщо

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    The Haudenosaunee are due for a split also.
     
  19. Natan35

    Natan35 Mayor of St. Natansburg

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    That's..... a very bad way to get to heaven.
    @Urdnot_Scott: what you mean by earlier? Are you talking about the Indonesia split?
    (Also, you said 3. Comanche are just too cool for having 2 bonuses.)
    Also, Firebug, please consider my design? Please?
     
  20. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    I dislike how everyone keep splitting civs, but disregard the Firaxis uniques. Shame, really, for when the uniques are interesting.
     

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