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Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. Scapegrace

    Scapegrace Obvious Spambot

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    Welcome to the forum! That's a really interesting idea for Panama, but I've got no idea if it's feasible and the Infantry replacement's a bit too good - getting Blitz and March immediately upon training the thing if you have an armoury is just too powerful. Personally, I'd nerf it to Drill I and change the bonus to generate Gold per turn if stationed on a tile next to the canal, something like that. But hey, that's just me. It's definitely more interesting than some of the stuff I come up with. =]
     
  2. shaglio

    shaglio The Prince of Dorkness

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    The UU needs to be strong because the UI is EXTREMELY situational. And if there's nowhere in Panamanian Territory to make use of the UI, that renders half the UA and part of the UU as useless. So, if there's no good spot to build a Canal UI, you'd be left with +100% food and production from Internal Trade Routes and a super strong UU as the only "unique" components.
     
  3. Firebug

    Firebug Not-so Great Engineer

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    Just make the UI build like a road, but from coast to coast only. (I remember seeing a Canal mod on the steam workshop that works like that)
     
  4. DonStamos

    DonStamos Mobster Inc©

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    Some ideas I was working on today (not all are complete):

    America - James K. Polk
    UA: Sea to Shining Sea
    Domestic Trade Routes generate Gold and Culture equal to 25% of the Food output and 50% more range. Civilian units gain +1 Movement.
    UU: Mississippi Rifle
    Slightly cheaper and weaker than the Rifleman it replaces. Receives no combat penalty when flanked and gains an additional 5% combat bonus when flanking enemy units.
    Third unique undecided. I originally wanted a Prairie Schooner, but I'm not sure how much can be done in the way of modding Caravans.

    America - Woodrow Wilson
    UA: Fourteen Points
    Trade routes with City-States generate influence (rate undecided) per turn. Pledging to protect a City-State grants 5 (10?) turns of bonuses as if you were allied with that City-State.
    UU: Expeditionary Force
    Replaces the Great War Infantry. Gains +1 Movement when embarked. May attack after returning to land.
    UB: Victory Garden
    Slightly more expensive than the Garden it replaces. Must be built near fresh water. Provides 5% Production towards military units in the city and citizens consume 10% less food.

    America - John F. Kennedy (reworked)
    UA: Into the New Frontier
    Libraries, Universities, Public Schools and Observatories provide an additional Scientist specialist slot. Generation of Great Engineers, Merchants and Scientists increased by 25%. Spies have a greater chance of pulling off a successful coup (chance % undecided).
    UU: Navy SEAL
    Replaces the Marine. In addition to the usual benefits of the Marine, the Navy SEAL gains a combat bonus (undecided) against units from Civilizations that follow a different Ideology and begin with the March promotion.
    UB: NASA Research Center
    Replaces the Research Lab. In addition to the effects of the Research Lab, grants +1 Production towards Spaceship Parts and Air Units for each scientific building in the city (Library, University, Public School, Observatory).
    -Kennedy may be a bit overpowered right now.

    America - Theodore Roosevelt (the riskiest idea yet, not sure if it's possible)
    UA: Big Stick Diplomacy
    May release occupied cities founded by other Civilizations as liberated City-States. Influence with City-States you can demand tribute from does not decrease.
    UU: Rough Rider
    Replaces Cavalry. Gains a combat bonus in rough terrain (stacks with promotions).
    UU: Great White Battleship
    More expensive and powerful than the Ironclad it replaces, it may enter Ocean tiles and gains a combat bonus against Naval Units (bonus undecided). I don't really like replacing the Ironclad with it, but can't justify losing the anti-sub capabilities of the destroyer (which these wouldn't have).

    I'm sure these are wildly all over the power scale, so feel free to adjust for balance. Just had some ideas I thought were inventive. I know there's a City-State cap on maps, which is why I'm not sure Teddy's UA can work.
     
  5. Scapegrace

    Scapegrace Obvious Spambot

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    And now, one of the most unfairly maligned men in American history gets his spot. Presenting someone Bill Bryson once described as "the only man for whom being elected President was a bad career move":

    ---

    America - Herbert Hoover
    Start Bias: Hills
    Capital: standard American
    UA: They Shall Be Fed!
    Trade Routes sent to foreign Cities and City-States generate :c5food: Food for the target City. Gain a percentage :c5production: Building Production bonus in all your Cities equal to double the amount of :c5food: Food generated. +1 :c5gold: Gold from Mines.
    UU: Humanitarian (replaces Great Merchant)
    Rather than a Trade Mission, the Humanitarian instead has the ability to conduct an Aid Mission. This does not generate any :c5gold: Gold, but instead generates double the amount of Influence with the target City-State and gives a bonus positive relations boost to any Major Civilizations who are Friendly with that City-State. It may also be expended to hurry Production and grant a permanent +10% bonus to the :c5food: Food output of a foreign City, and doing so increases the :c5gold: Gold generated in all your Cities and from Trade Routes you send by +15%.
    UB: Public Works Project (replaces Hydro Plant)
    Costs 33% more to build than the Hydro Plant it replaces and may not be bought with :c5gold: Gold. However, in addition to providing +1 :c5production: Production from River Tiles, the Public Works Project also grants a large, flat amount of a randomly-selected yield upon its completion equal to the amount of :c5production: Production spent on it :)c5culture: Culture, :c5science: Science, :c5faith: Faith, :c5goldenage: Golden Age points, :c5greatperson: points towards a random Great Person, and :tourism: Tourism with a randomly selected Major Civilization), generates +1 :c5happy: Local Happiness, and does not require Aluminium.

    ---

    This is possibly the weirdest Civ I've ever designed and I love it. In case anyone's wondering, the UA comes from a quote regarding the 1921 famine in Russia. When someone questioned Hoover that sending humanitarian aid to Russia at the time could be construed as aiding and abetting Bolshevism, he responded (one can only imagine in thunderous tones), "Twenty million people are starving. Whatever their politics, THEY SHALL BE FED!". Hoover was a great man and a good man, who happened to base his 1928 election campaign on ending poverty in America before the stock market went belly-up and completely torpedoed his re-election chances. What it didn't do was stop him helping his fellow man; after WWII, he set up a free school meals program in West Germany known as the Hooverspiesung, or Hoover meals. It is, I think, how he would like to be remembered; as a man for whom good must be done, regardless of political expediency.

    It's an interesting proposition to design a Civ based around helping other Civs, and I wanted to do one for Bert. Hopefully it's of interest to someone. =]
     
  6. ldvhl

    ldvhl ніщо

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    Really interesting, since I'm on the side of Hoover-was-bad. Wouldn't the public works project fit more with an FDR civ though?
     
  7. Natan35

    Natan35 Mayor of St. Natansburg

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    A-merica!

    Leader: Barack Hussein Obama

    UA: Americanization
    No :tourism: influence penalty on civilizations following different ideology. Receive 50% bigger :tourism: influence modifier with civilizations you have a DoF with. Inflence resting point with city state is increased by 2 per every ideology tenet you share with at least 2 other civs(scales with amount of civs in-game).

    UB: Mall
    Replaces Stock exchange. Instead of the normal stock exchange bonuses, the mall provides 5 :c5gold: gold and increases the:c5gold: gold output in the city by 10%. :trade: Trade routes to this city yield extra 3 :c5gold: gold for you and for the trade route owner. Also provides 1 :c5happy: happiness.

    UU: Navy SEAL
    Replaces marines. Unlocked at Radar, and 20% more expansive. However, the navy seals may paradrop for a distance of 20 tiles, and receive 33% extra :c5strength: combat strength in enemy territory. May move after attacking. Upon being attacked, there's a chance of the enemy taking extra damage based on the damage dealt to the Navy SEAL.

    Worth waiting for late game, eh?
     
  8. Scapegrace

    Scapegrace Obvious Spambot

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    Er, no, since Hoover was the one who put together and financed public works projects throughout his career, and not just during the Great Depression. Or did the whole "Hoover Dam" thing escape your notice? =]
     
  9. ldvhl

    ldvhl ніщо

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    I thought it was just named after the guy so he could feel better about himself?
     
  10. Firebug

    Firebug Not-so Great Engineer

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    Look out, they'll expand all over you.
    fat blubbery navy seals.
    Spoiler :
     
  11. DonStamos

    DonStamos Mobster Inc©

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    This.

    Several of FDR's first actions in his presidency were things Hoover wanted to do before he left office, such as the bank holiday.

    So far as I'm aware, the big strike on Hoover isn't the Depression itself, but rather his belief that "rugged individualism" would bring the country out of it. By the time he came around to understanding that the government needed to be involved, it was too almost too late. He did manage to start repairing his image during his term, but MacArthur's handling of the Bonus Army killed his chances of reelection.
     
  12. ldvhl

    ldvhl ніщо

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    I think handling should definitely be in air quotes, at the least.
     
  13. DonStamos

    DonStamos Mobster Inc©

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    Probably.

    Hoover wasn't particularly sympathetic to them, but even he was highly upset when MacArthur decided to go "above and beyond" the call of duty.
     
  14. einayim

    einayim Chieftain

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    Did someone say superfluous Americas for unfairly maligned Presidents? (No, but it was heavily implied)

    ---

    Reconstruction America - Ulysses Grant
    UA: Unconditional Surrender and Reconstruction: Cities captured within 2 tiles of a great general are in resistance for half time and generate golden age points for 10 turns after the end of the war they were captured in. Build courthouses twice as fast in cities with a garrison.
    UU: Buffalo Soldier: Replaces Rifleman, can build roads and increases growth when garrisoned in a city below 4 population. Slightly Lower Combat Strength (32 vs 34), but inspires fear in enemies.
    UB: Freedmen's Bureau: Replaces Courthouse, provides +25% food and production

    Basically: War--> City Capture --> Garrison --> Peace --> Growth (all this with a hint of MANIFEST DESTINY late game expansionism)
    Event Possibilities:
    KKK Revolt
    Financial Instability

    Decision Possibilities:
    Lead The Troops (Provides Free Great General that generates golden age points for nearby units on kills)
    Make Peace With Native Americans (Gold and Magistrates for peace with 'barbarians' [closest in-game analogue, sorry] and border expansion growth)

    ---
    P.S:

    That's from One Summer, right? Quite a fun book.
     
  15. Scapegrace

    Scapegrace Obvious Spambot

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    I know it from Down Under, but people reuse quotes all the time. If they didn't, I'd never be able to make this face again. =]
     
  16. Urdnot_Scott

    Urdnot_Scott Sultan

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    The Trucial States.
    Roman Split

     
  17. Noblesse Oblige

    Noblesse Oblige Chieftain

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    I'm back! This time with Kasierreich on my mind!

    Commune of France:
    Leader: Boris Souvarine
    Unique Ability: Syndicalist Internationale: Spies have a 20% greater chances of couping a city-state. +2 Happiness for every City-State that is currently allied with you.
    Unique Unit: SOMUA S35: Weaker (55 vs. 70) but cheaper than the Tank that it replaces.
    Unique Building: Spartakiade Stadium: Replaces Stadium, In addition to the traditional Happiness Bonuses, upon the founding of your ideology, gain Tourism equivalent to 25% of your current population for other civilizations that follow your ideology.
    Capital: Paris

    Italian Federation:
    Leader: Julius IV
    Unique Ability: The Second Risorgimento: Siege Units who attack Cities previously owned by this civilization get a Combat Bonus based on the number of citizens currently living in the city in question (up to 25%). Captured Cities convert to your dominant religion.
    Unique Unit 1: Divisione Alpina: Replaces Infantry, combat bonus for fighting in Hills and near Mountain tiles. Can cross through mountain tiles.
    Unique Unit 2: Classe Adua: Replaces Submarine, Has smaller range than the Base Ship, but makes up for it with one extra movement.
    Capital: Rome
     
  18. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    I want to throw myself into the whole split thing. Let's start with my favourite ancient civilisation: Babylon.

    Spoiler Babylon split :






    Hmm? What do you say? You've never heard of Merodach-Baladan? Well, you obviously haven't read enough about Babylon.

    Spoiler :
    This took forever to design... I hope at least one is good...
     
  19. Natan35

    Natan35 Mayor of St. Natansburg

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    I had an idea for Julius Caesar as well:

    UA: Veni, Vidi, Vici
    Upon entering WLtKD, cities provide a lump sum of :c5culture: culture based on the amount of cultural buildings in them. The Duration of WLtKD is increased by 1 turn(up to 10) per each city you :c5occupied: occupy. +10% :c5happy: happiness in the capital per each city during WLtKD.

    UB: Triumphal Arch
    Replaces National epic, but isn't a national wonder. Requires monument to be built. Instead of the effects of the national epic, the triumphal arch yields 2 :c5culture: culture and extra 1 :c5culture: culture during WLtKDs. Counts as cultural building(for UA\ social policy purposes).

    UU: Legion
    Replaces swordsman. Has higher combat strength(16), but is more expensive. If the Legion ends the turn fortified, it gains an attack bonus(33%) on the next turn. May be expanded to increase :c5food: growth in :c5occupied: occupied cities.

    Walrus... not a walrus anymore?
     
  20. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Aštikittišunāḫiru is Akkadian for Horse-whale. ;)
     

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