Civilization Request Thread

UA: It's hard to be proficient culturally, offensively and defensively. Any suggestions?

Conroy: Conroys were small bands of knights. Mostly 10-15 people, that charged together, fought together, died together. Not the best of formations, but for all intents and purposes it was a meat wall charging right at you side-by-side, and the Discipline bonus represents it a bit well.

Motte and Bailey: It does, that's most of the purpose of it.
 
England Split I

Norman England
Leader: William the Conqueror
UA: Bayeux Tapestry
Conquering cities, killing enemy units and constructing Motte-and-Baileys generate :c5greatperson: Great Artist points in your four largest cities equal to their :c5strength: defensive strength. Placing a :greatwork: Great Work of Art in a :c5occupied: captured city instantly assimilates it into the empire and grants +2 :c5happy: happiness.

UI: Motte-and-Bailey
The Motte-and-Bailey is unlocked at Chivalry and may only be built on hill tiles, and yield +2 :c5production: production and +2 :c5culture: culture. Cities working a Motte-and-Bailey receive increased :c5strength: Defensive strength and the production of military units is increased by 5%. Units stationed on a Motte-and-Bailey heal at double speed and receive a 50% :c5strength: defensive bonus.

UU: Conroy (Replaces Knight)
The Conroy is significantly cheaper to produce than the Knight it replaces, but is slightly weaker. To make up for this, the Conroy is slightly faster and receives the promotion 'Norse Blood' which give the Conroy an additional attack when adjacent to an injured (Below 50% health) enemy. Furthermore, a Conroy generates 3 :c5culture: culture when stationed in a Motte-and-Bailey.

There, cultural powerhouse which benefits from offense and defense. You'll want to go out conquering because it'll net you more Great Artist points and thus a quicker cultural victory. The Motte-and-Bailey and Conroy both help you get to that; the latter being powerful enough to facilitate quick conquests and the former being useful for military production and consolidating your new conquests. You're also encouraged to go defensive because the better defended your cities are, the more bonus you'll get out of the UA - so it encouraged a hugely defensive core and adventurous conquering far and wide - much like the real Normans. Furthermore, once you've done a bit of conquest, you'll be racking up so many Great Artists that you'll be able to start shoving those Great Works into your conquered cities instead of Courthouses, making conquest even easier and more profitable, culturally. Furthermore, the additional happiness from all these cities not only makes for a more stable, defensible realm, but also allows you the spare happiness required to go around capturing cities.

Throw in a decision which increases the defensive strength of the capital based off of defensive buildings in all cities; say +1 defense for every capital in the Empire, and now the entire UA would hinge around being as strong defensively as you are on offense.

Offense + Defense = Cultural profit. Leading to more offense and so on...

I like this design.

and... well... while I'm at it, I'll probably do the rest of England tomorrow.
 
I can't do that, I have the Lua capabilities of a dead pigeon.

I did a quick change (Cities that have been captured gain free Walls and Conroys now have a boost to Combat Strength while attacking) to make it more synergistic. Offensive Cultural Turtles are weird.

Also, Brazil split. Decided to share some of the designs with you guys for checking wheter or not they're good enough.

D. Pedro II:

UA: The Empire of the Americas: +50% Science in the Palace. Great Works provide +2 Science.

UB: Theatro Municipal: Opera House replacement. +2 Gold, has Great Work Slots for all Great Works.

UU: Fuzileiros Navais: Rifleman replacement. Slightly stronger. Has free Amphibious promotion, gains Science on kills.

Also this is my pi post, which is interesting to say the least.
 
I can't do that, I have the Lua capabilities of a dead pigeon.

Oh yeah, I was doing that for my own fun and to prove a synergystic cultural/defense/offense hybrid was possible in theory, not because I thought it'd get made :lol"

+50% Science in the Palace.
This is like, a maximum of +2 science across the whole game, even with God-King. Pretty much worthless. Unless you mean the Palace increases science yields by 50% in the capital; which is crazy OP. The Great works thing is more balanced but I don't see how relevant it is for the Empire of Brazil - Cultures like the Abbassids or Ancient Athenians, in which artist and scientist were bundled into one and the two often went hand in hand would suit this UA well. By the time of the empire of Brazil though, Science, Philosophy and Art had all completely diverged - so it doesn't make sense to me.

UB: Theatro Municipal: Opera House replacement. +2 Gold, has Great Work Slots for all Great Works.

I like it; not sure about balance though.

UU: Fuzileiros Navais: Rifleman replacement. Slightly stronger. Has free Amphibious promotion, gains Science on kills.

Also fairly good, works with the UA even if I disagree with the UA itself.
 
Well, Pedro II promoted things like industrial, cultural, scientific, social and economic innovations, amongst others. I'm sort of stuck in what exactly should I get him to focus on, because I essentially want to create a gigantic crosspath of things without being gamebreaking or overbearing.

Ah, gods.
 
@Urdnot_Scott
I... don't really like the UA. The Normans aren't really famous for any art aside from the tapestry, right? Anyway, the Motte and Bailey seems a bit overloaded with traits, and may be a tad too powerful. I like the unit, though.

@GPuzzle
Your designs are a bit too simple for my liking, but I understand you don't want to touch lua and respect that, so just forget I even typed this sentence.

Ah, Pedro... this guy was awesome, probably my favourite modern personality second only to Tafari Makonnen himself. For the design, I find a Science focus to be weird, surely Diplomacy and/or Social Policies fits better for the Magnanimous?

Empire of the Americas
Gain an :c5influence: Influence boost with all known City-States every time you adopt a :c5culture: Social Policy.

I think this is possible without lua.
 
The problems I have with Lua are "I have the Lua skills of a dead pigeon", and "I can't figure out how it works!" Ah, damnit.

They could be so much better...

On Pedro II... He wasn't exactly known for good relations. That's the problem with him - everything works because he has done everything.

Wait... Let me check the older design I had:

"Upon adopting a Social Policy, recieve an unique, passive bonus that lasts until you adopt another Social Policy", with the unique, passive bonus ranging from Production bonuses to Cultural Bonuses to Military to City-State relationships.
 
I think there should be a new civilization request thread where all the civ ideas and requests are put in the OP since this thread isn't really organized and it can be hard to find old civ ideas. The main problem is that who would be willing to edit the OP at least every other day.
 
I think there should be a new civilization request thread where all the civ ideas and requests are put in the OP since this thread isn't really organized and it can be hard to find old civ ideas. The main problem is that who would be willing to edit the OP at least every other day.

Except that there is a thread which does exactly that, yup. People just decided to stop using it and put their ideas right here, but then again, I'm sure Pouakai has better things to do than keep the thread up to date.
 
@Urdnot_Scott
I... don't really like the UA. The Normans aren't really famous for any art aside from the tapestry, right? Anyway, the Motte and Bailey seems a bit overloaded with traits, and may be a tad too powerful. I like the unit, though.

Well were it just me working alone I wouldn't have focussed on the Bayeux tapestry at all; I think its fitter better as a decision. I was just trying to use the same uniques as GP to demonstrate a theoretical culture/offense/hybrid was possible. I like it gameplay wise, but you're right, its a weird focus for Norman England.
 
Except that there is a thread which does exactly that, yup. People just decided to stop using it and put their ideas right here, but then again, I'm sure Pouakai has better things to do than keep the thread up to date.

And this means I still can put up a new thread? I'd have no problems with maintaining it.
 
And this means I still can put up a new thread? I'd have no problems with maintaining it.

It might be best to ask the mods first, though I agree it's best to start a new thread. I'm just slightly sad that the old one was abandoned. Nostalgia levels through the roof.

(Ok, "sad" isn't really the word I'm looking for, I just think it would have been best of the original thread wasn't abandoned in the first place :p)
 
So where would people post their designs for criticism? Here or the new thread? Would this thread be relegated to a thread specifically for people to request a civ be made, without presenting designs?
 
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