Hong Kong
Leader: I don't know (May be
Donald Tsang)
UA: Laissez-faire: You can found a Corporation* when you discover

Economics. Сan't build Settlers, but may Annex cities.
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* Headquarters (choose one of five) will be built in your

Capital.
1. CMCC: 1 Merchant specialist slot, 4 copies of "shareholding" luxury resource. +2

Gold, +2

Culture, +1

Happiness from Broadcast Towers in all cities. -30%

Gold and

Production cost for Broadcast Towers. Provides a free Broadcast Tower in

Capital.
2. Cathay Pacific: 1 Merchant specialist slot, 4 copies of "shareholding" luxury resource, +1

trade route. +2

Gold and

Tourism from Airports in all cities. -30%

Gold and

Production cost for Airports. Provides a free Airport in

Capital.
3. Noble Group: 1 Merchant specialist slot, 4 copies of "shareholding" luxury resource, +3

Gold and

Production. Each source of Sugar, Cotton, Coal and Iron worked by all cities produces +3

Gold and

Production.
4. CLP Group: 1 Merchant specialist slot, 4 copies of "shareholding" luxury resource. +2

Gold and

Production from Windmills, Hydro Plants, Nuclear Plants and Solar Plants in all cities. -25%

Gold and

Production cost for Windmills, Hydro Plants, Nuclear Plants and Solar Plants. Provides a free Windmill in

Capital.
5. Sino-Forest: 1 Merchant specialist slot, 4 copies of "shareholding" luxury resource. +1

Gold from Plantaions and Lumber Mills in all cities.
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UU: Great Manager - replacing the Great Merchant. Great Merchant's abilities and special ability "Managerial decision": Landmarks and Great Person improvements in all cities produce double quantity of the appropriate yields in next 12 turns (effect stacks)
UB: Representative office - replacing the Constabulary. 1 Merchant specialist slot. Trade routes other players make to a city with a Representative office will generate an extra 1

Gold for the city owner and the trade route owner gains an additional 1

Gold for the trade route.