Civilization Resolution! Part Two

You don't necessarily need to found a religion with the GP. If you plan to build Wall Street in the cap just settle him there (and subsequent GPs), and then, don't let religions distract your teching or specialist or building choices. Emp difficulty won't let you get away with burning that amount of energy on all that.
 
I saw the first post and decided to shadow this game as well, as I'm a monarch level player right now who wants to make the jump to emperor. Since it was noble level, I decided to have fun with it, so this kind of play will probably hurt me in making the jump. I haven't played noble in about 6 months, and since it was 2 levels down, and we had a religious zealot, I decided to go for the ultimate religious strategy for fun - Let's found them all!! Trust me though - the lesson to take from my play in this game is to not do this at the higher levels - it doesn't work. As you could see by how TMIT played this game, religion can be a distraction as you move up, and can slow down your ultimate tech pace - even with all my gold, he was teching faster than me, and won way earlier than I will.

Spoiler :


I played this in no way to optimize score or get a fast victory, much more just to see if I could found all religions - never done that before. I figured with mysticism and a decent start (holy floodplains), I'd tech right up the religious line. Built stonehenge while teching 1 turn on meditation, then polytheism, back to meditation, monotheism, then mining/bw/agri, then made sure to get writing before oracle finished for code of laws. Theology, divine right, and plhilosophy were soon after. I wanted henge and the oracle for great prophet power. Cottaged like crazy, and pretty much ran 100% research all game. Was very lazy about troops until lib & steel, as I had 7 holy shrines and mass produced missionaries for fun, so massed up cannons and rifles after lib/steel to take out Washingtons LBs and HAs.

I typically play epic, so was not used to war taking so many turns on normal speed - probably should have gone diplomatic given the speed, as I bet I'd be done by now. Sitting bull was getting pretty big and actually teched reasonably well, so I built tanks and demolished the other continent instead - While Washington took about 50 turns to finish, took me about 15 to vassalize the other continent. I didn't start this game until 9:30 last night, and at 1:30, needed to go to sleep for work. I thought vassalizing the entire other continent would be enough for a domination win, but appears I need to take out SB as well. So I have about 30 tanks on their way back from the other continent, to take out SB's rifles and artillery (he stole it from me with espionage!). 30 more minutes tonight and I'll post the final stats. Like I said, I played this with a religious approach, and I rarely think about religion on monarch unless isolated, so this will probably hurt me in the long run. But it was totally for the humor factor. Probably should have just gone culture - could have had +450% culture from cathedrals and speech by end game. The screenshots:

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Oracle for Code of Laws and confucianism:

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Shrine time:

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And finally, Islam:

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More shrines:

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Liberalism - Steel slingshot:

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Last shrine:

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Built Sankore and Minaret as well - I think I was getting about 500 gold per turn with multipliers from religious buildings by the time I quit last night. Had about 20 cities and was still running the slider at 0% gold. I'll post the last couple of screenshots when I finish it off tonight. It was fun to try something new, but the lesson for anyone trying to move up is that this doesn't work nearly as well on higher levels - religion really makes diplomacy difficult for me on monarch, so I usually let it come to me and look to take a holy city later. Depends on the map, of course.



 
Triple shrine, lol. I didn't think even Noble would let you do that!
 
I played the game up to 1AD. The spoiler has information about the location of iron.


Spoiler :


I moved the warrior 1NW to start with and noticed more floodlpains near my starting location. Therefore, I opted to move the capial 1SW and settled there. I built a worker first and researched Agriculture for the corn (starting techs = mysticism and the wheel).

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After Agriculture, my tech path was Mining - Pottery (for early cottages) - Bronze Working - Animal Husbandry - Fishing - Sailing (for trade routes via river). After that, I forgot the exact tech path I chose.

Once my worker was complete, he farmed the rice. Food resources come first.

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This is what my early game exploration was like:

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I didn't explore in a "circle" around the capital because I wanted to explore the floodplains instead. I doubted there were other superb city sites outside of the floodplains. I was right - the south was mostly tundra and desert. Also, I skipped exloring the east coast because I was going to let my second warrior do that (after producing the worker I built several warriors).

After seeing the vast amount of land to settle and no sign of Sitting Bull or Washington's borders, I decided to grow the capital to size 5 and spam workers and settlers from it.

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Here is Mecca as size 5, producing my second worker. After the second worker, a settler was produced.

This is an important part of the game -- city planning. Even before I settled my second city, I have planned out numerous city sites and hope to hit them all before 1AD. The signs indicate my desired city locations.

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In 1960 BC (turn 51), my first city is about to be settled.

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I settled here in order to get the horses for barbarian defense and raising my power graph. A monument was the first build there (whipped, by the way). The city site here is also on a river that is connected to the capital so there will be trade routes even without roads.

Also, I already have a warrior and a worker ready at the city. I planned out my cities in advance so I had one of my exploring warriors head for my second city while I was producing the settler to be sure that no barbarians would be there and my worker went along with my settler once it was produced (they both have 2 movement points). It is crucial to start improving cities as soon as possible, which is why workers are so valuable.

City #3:

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This is another commerce city which will be working cottages on the floodplains. Also, take a look at the tile that is 1S and then 1SE of Damacasus. I cottaged that tile previously, and it was in Mecca's BFC (big fat cross). However, upon the founding of Damacasus, I transferred control of that tile over to Damacasus since Mecca had more than enough cottages at this point and Damacasus needed to work one.

Once horses were hooked up, I built several chariots. I didn't bother with a barracks since I wasn't planning on rushing my neighbors. I just wanted some defense.

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City #4:

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This city will be a hybrid commerce/production city. Build order was a monument (to get the clams) and then a workboat. I altered that city site from my original plan since I wanted to maximize the amount of floodplains it could get.

This was also a great city because it brought a badly needed health resource to my cities which were starting to be unhealthy due to the floodplains. Notice that, once again, I have a worker ready to improve the tiles near the city.

In the meantime, a barbarian city was captured:

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I actually lost THREE chariots attacking at 90+ odds! Well, I finally got the city and kept it. Since it's on a river, it automatically had trade routes with my other cities once the city came out of revolt.

One thing I should have done in this game is designate a city to generate Great Scientists. I chose Medina, but I had to stop working the cottages. I should have planned better and either a) farmed the city or b) choose another city for this purpose.

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Now, expansion isn't cheap, so I researched the economical techs Currency and then Code of Laws. I happened to be the first to Code of Laws.

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I stole a great city spot right under Washington's nose (he had a settler accompanying that warrior).

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The funny thing is, Washington settled Atlanta FIRST. Why he didn't settle the city where mine is first, I have no idea. The two fish are a great asset to help in health and also maybe generate some Great People, and the stone may help with some wonders like the Hanging Gardens (which could be very useful in a health-needed map) or Oxford University (a national wonder).

I stopped playing at 1AD (turn 115). The situation is as follows:

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I didn't take screenshots of founding every city (just the early ones and that double fish site). I have 8 cities at the moment and my economy is VERY healthy. In fact, I should have had 9 by now...

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But that city site will be founded next turn. I made a mistake and wasted my time producing a barracks in the capital before producing this settler. If I had focused more, this city would have already been founded and producing a monument.

All this expansion was supported by these cottages:

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My GNP is off the charts compared to the other AI's, as well as MFG (production).

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So there you have it. This is how you get 8 cities (well, it should have been 9!) by 1 AD. My capital produced all but one of these settlers (Damacasus helped by producing a settler while its whip unhappiness was wearing off). As for wonders, I basically ignored them. Why waste my time building them when I can take 30% of the world's land?

All of my cities except the capital had monuments as their first build and all whipped them to completion.


I think this is a very easy game and a win for you (comatosedragon) will come easily if you focus.

Spoilers on why the map is easy (don't open this until you've seen Sitting Bull/Washington's land AND have a map of the other continent).

Spoiler :
Washington and Sitting Bull start off in the very top of continent, while we virtually have a free time getting all the great land. Sitting Bull, by the way, has a capital bordering tundra/ice and he settled his second city 3 tiles away from his capital on the tundra/ice.

Also, I noticed something weird on the other continent (via worldbuilder). Apparently, Bismarck built the Great Wall in 550 BC, but....

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Ragnar has been beating him down! LOL, that's embarrasing Bismarck! He (Bismarck) usually has a lot of military units. Also, this means there is strife going on in the other continent, making their tech rate decrease. And it seems that Huayna, the only real tech threat, is near ice/tundra, as well as bordering Celtia. It doesn't really matter if it's Boudica or Brennus, as they'll probably start a war with Huayna if they are at Cautious (they're probably pleased but we can dream).
 
DMOC's example is a much better walkthrough than my shadow of how to play this game with advancing in mind - I shadowed it with a ridiculous strategy, but his approach was right on in terms of planning ahead and getting the top city sites up and running as fast as possible.

Spoiler :

DMOC, I noticed the same thing you did with the other continent - their tech rate was abysmal, even on noble. There must have been a bunch of warring going on, because they were at least 10-15 techs behind when I finally met them at optics. I was sending tanks against LBs and muskets, and only a few rifles by the end of the demolition derby on the other continent. Battleships against frigates too - not even fair.

This was a really easy map with all the flood plains, iron, copper and horses in reasonable locations, and so much room to expand. I was lazy about it but still had 6 cities by 1 AD and was tracking to take a barb city and settle another a few turns later, to get to 8. Then it was time to take out Washington. Definitely need to get back to playing epic though - normal really threw me off in warring. Too bad you didn't pull this map when you get to your first emperor game. I would have loved to give this a go on emperor.
 
skalla - i had three shrines in one city, two in a second and the last two in a third, so it was a 7 shrine empire once I popped my 7th great prophet. In hindsight, with the christian love on my continent, i should have just gone culture with all the potential for cathedrals.
 
Emp won't let any of that happen, that's fo sho.
 
And the end. The lesson to be learned from my shadow game here is don't do this at the higher levels. Founding all the religions only worked because it was noble, and it still took a long time to win, because I diverted from the strong early economy techs to do it.

Spoiler :


Sitting bull took forever to capitulate. He had about 15 cities, but I took 6 in the first 3 turns. He didn't capitulate until I had taken 10 of his cities, so it was slightly painful. Peaceful UN win would have been much smarter approach - controlling all the religions would have made that easy.

Stats:

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I love the GNP there - pretty ridiculous with all the shrines. I stole a couple technologies from Sitting Bull at the end because I was running 60% espionage for the heck of it. I never do well in life expectancy though - assume it's because I'm lazy with healthiness.

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Don't think I've ever had 11 great prophets before. Funny how many missionaries and temples I built - would have been more except I got lazy once I was so far ahead. 65 missionaries in total. Think this game took me about 4 1/2 hours - I left it on before dinner so I think it was calculating that in the total of 6. Notice the lack of rifles too - don't think I built any, because I upgraded all my axes to rifles with gold and then beelined to assembly line for infantry.

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Lousy score - this is when I finish a lot of monarch games, about 80% of the turns complete. Again, the lesson is that founding religions is easy on noble, but this is definitely not a winning strategy on my current monarch level, and certainly wouldn't be on emperor. Fun to play a game this way though. Next one of these I'll shadow with more of a focus on improvement.

 
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