Jawa'sRevenge
Warlord
I just fell off my chair. This just made my year.
It's not officially confirmed, but many of the programmers Firaxis is advertising for have Unreal Engine experience as a asset, not sure if this would be for Civ5 or another project, but it makes for some nice speculationIs the unreal engine multithreaded, does anyone know?
CS
Everything in Civ is drawn to different scales though: the terrain is not meant to be at the same scale as the cities, which are not meant to be at the same scale as the resources, which are not meant to be at the same scale as the units. In the end, I'll take strategy and fun over technical realism any day. So I see no problem with the Archers firing over the lake.![]()
I'm gonna dream about civ 5 every night 'till they release the system requirements . . . then I'll have nightmares.
Very nice speculation indeed.
According to the article from 2005 linked below, the Unreal 3 Engine was one of the first multithreaded game engines. Me and my quad core desperately hope the civilization game engine is multithreaded...
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2377&p=3
However, developing a multithreaded game engine is significantly more expensive so I wouldn't be surprised if they didn't.
I sure hope my pc can run this does somebody has atleast some predictions of system requirments?
I remember back when civ4 was released, firaxis announced system requirements, which a lot of people met, yet had problems running it smoothly. System requirements are most likely the bare minimum you need to get it running, but it might be a very bumpy ride.
Firaxis might announce something like computers bought within the last 4 or 5 years can run this. But what they are not saying, is that this only holds true for PCs with some (at the time) heavy hardware.