Civilization V Announced!

I'm excited, yet cynical after Civ4 and CivCol left me underwhelmed. I do like the hexes and the look of Civ5 so far. I hope that they put some articifers/gunners into the catapult/artillery artwork - they are kinda weird as unmanned models. I also hope they do away with the numerical increments for Wonders - give me a Wonder with some bite - such as, produce a unit every X turns, don't just give me a percentage increase! What about terraforming or some major engineering projects as we get into the late-modern era?

As we all know, there's a long way to go before we get the box in our hands, so I'm just watching and waiting. Civ3 is still entertaining ...
 
thanks for that, anything else I missed

Uhh On the actual official Civ 5 cite, it gives some game features, like possibly trading land and such.

Spoiler :
Believable World

More than just a strategy game - immersive visuals and sound invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.

Inviting Presentation

An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.

Live History

Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone age to the space age on your quest to build the world's most powerful empire.

Improved Diplomacy

Negotiate with some of history's most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, training items and land, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic background on which the major powers of the world will vie for supremacy.

Huge Battles

Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.

In-Game Community Hub

Complete with Civ players from all over the globe via the Internet and Play by Email, or compete locally in Hotseat and LAN matches, offering endless ways to rile the world. The game itself now serves as the hub of the community activity featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It's now easier than ever for players to become involved in the global Civ Community.

Modability

With unprecedented modding tools, players will have unlimited options for modifying Civ V any way they like.
 
FINALLY!


:w00t:
 
The things that look like civ borders seem to be interesting. Note how the northernmost hex that is in red/gold's border is 3 hexes away from the city, whereas a tile 2 hexes away from the same city isn't inside, and doesn't cross water. Maybe you'll be able to choose how your borders expand. That could be an interesting strategic element.

My jaw literately dropped. Anyone noticed that border colors are now defined by 2 colors? One border is red/yellow and another blue/white.

I wonder if either of these observations has anything to do with the "trading land" aspect of the new diplomacy model?
 
After looking at the screenshots, I would guess that it will be a "fat hex"? That is, a city will work the hexes up to 2 away from the city center.

OTOH, they could simply completely change how a city works what tiles....

Your guess is as good as mine, but I'd put my money on the former, I can't really see how they could change the tile outputs. Maybe it's overexposure to the previous Civs, but I believe that they had it right with Food/Production/Commerce. Anyway, we'll see.
 
Your guess is as good as mine, but I'd put my money on the former, I can't really see how they could change the tile outputs. Maybe it's overexposure to the previous Civs, but I believe that they had it right with Food/Production/Commerce. Anyway, we'll see.
I think it would be a big mistake if they changed out of the fundamental Civ trinity of Food/Production/Commerce. That's really one of the core elements of what makes it Civ. ;)
 
Aztecs are in the business again, hurray!

I believe we need some, uh, volunteer to gather all small bits of knowledge in one database, probably in separate thread. Or maybe not "need", but it would be neat.
 
Now I'm going to need some tips from people who have managed college + civ (with success, of course).

Haha I second the need for advice on this. Civ V comes out fall 2010, college starts 2010 only one can win.

Civ V vs College combat odds-
99.9%-0.1%:lol:
 
Waiting with interest the system requirements. Because I got a feeling I will need some major upgrades to my PC (going towards a 3GHz DualCore proc, 4GB of RAM and at least 512 MB videocard).

But I'm keeping a small hope what the game will work on similar configuration like Civ IV. The hope remains small looking at these screenshots.

Regards!
 
Main thing i am concerned about is that FONTS, the tga "junk" (my opinion) should be 10 times more modable than it is right now. Plus the game engine, and alot easier way to compile SDK. Is that asking to much:confused:
 
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