something i’ve found very interesting is how much of these base game features have traditionally been expansion add-ons. I wonder if the new model is to monetize primarily leaders, civs and cosmetics, and make the core gameplay more static throughout the game’s lifecycleWith so much chaos:
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One of the Crisis referes to an "infected settlement", which implies some sort of Plague or Sickness mechanic (this includes the entire Crisis system which seems to have been utterly overlooked in discussions)
Wait, what? Your ability as Emperor Napoleon is to select a civ (once per age? every 10 turns?) and magically hinder them? That's a level of interaction that we haven't seen before!Information about Napoleon’s leader abilities from the 2K Website:
Spoiler Emperor Napoleon :Napoleon's Emperor Persona specializes in commerce and military might, with a new Unique Ability: Empereur des Français, which reduces the Trade Route capacity for a target civilization and causes massive Grievances. He also gets bonus Gold per Age for every leader he's Unfriendly or Hostile with, but less Gold per Age for every leader who sees him as Friendly or Helpful.
Spoiler Revolutionary Napoleon :Napoleon's Revolutionary Persona specializes in culture and military might, with a new Unique Ability: La Grande Armée, giving all army commanders extra movement and granting Culture each time he defeats an enemy unit.