Civilization VII Civs and Leaders Wishlist [Not a Prediction]

*ctrl + F for Hittites*

Whew. At least one person here is a person of culture :D
I've been waiting for Hittites to make their long overdue return, if Humankind can include them, so can Civ.

I\d really love Hittites, Sumeria, Babylon and Assyria to make an appearnace here with a fun secnario.
 
I'll be upfront in that I know very little about the culture and history (and have not had the time to look into it recently), but Queen Zenobia of Palmyra might be an interesting civilization to depict. I do know that the Palmyrene state existed for a shorter period than Gran Colombia (and that one has had its share of controversy for that!) but from the little I've read, even under the Romans it had a notable influence in the Middle East, through trade and culture. Is it base game material? Probably not, and other Middle Eastern civilizations would likely be better picks (Babylon, Assyria, Pheonicia...) yet, it would be something different.
Palmyra could be tied to present-day Syria in the same way that Gran Colombia could be tied to Colombia, Venezuela, Ecuador, and Panama. I think it’s definitely on Firaxis’ radar.
 
Well, no, such a similarity couldn't really be said with any sincerity or being informed or educated about either. They have next to nothing in common, really.
If you look at my whole quote it does make sense.
The countries of New Zealand and Australia are similar. If aboriginals are off the table as an "indigenous" civ representing those two places, then it would go the Maori. I never said the Maori and Australia were similar in culture etc.
 
Rhodesia was a doomed and immensely flawed and broken, nay unsustainable and unviable, nation from it's inception. And it's doom led the way to be replaced by a horrible tyranny.
How is that relevant?

Most of the civs we have ever gotten in Civ don't exist anymore either.
 
Unfortunately, the Australian Aborigines couldn't be among them, because we can't have a deceased leader portrayed to their taboos, but a living one does work either. There should, however, be one Polynesian, one Melanesian, one Micronesian, and one Papuan or an extra one of the above three.
I agree that 4 Oceania civs could work and would be fine with a Papuan or Melanesian civ (I just don’t personally know of what they’d use) to complement the Polynesian Maori and Tonga/Hawaii, and a colonial Australian civ.

While I’m no aboriginal and obviously it’s up to them like with NA Indians/First Nations, are these death practices consistent across an entire continent of 500+ groups as to entirely put them off the table? I don’t think FXS would ever pull a Civ IV amalgamation like “Native Americans” again so it’d likely be one specific group. I’ve been reading up on this since I had seen the ABC warning when in Australia but it appears that this practice (in most groups) is most poignant right after death…I’m not sure historical figures over a century prior would be treated the same way. I agree it’s a challenge to tightrope but I think FXS should at least attempt it to give at least a few groups the opportunity to be included. At the very least get more data on it and see what that group would allow. If not, we’ll respect it just like the Pueblo.
 
I agree that 4 Oceania civs could work and would be fine with a Papuan or Melanesian civ (I just don’t personally know of what they’d use) to complement the Polynesian Maori and Tonga/Hawaii, and a colonial Australian civ.

While I’m no aboriginal and obviously it’s up to them like with NA Indians/First Nations, are these death practices consistent across an entire continent of 500+ groups as to entirely put them off the table? I don’t think FXS would ever pull a Civ IV amalgamation like “Native Americans” again so it’d likely be one specific group. I’ve been reading up on this since I had seen the ABC warning when in Australia but it appears that this practice (in most groups) is most poignant right after death…I’m not sure historical figures over a century prior would be treated the same way. I agree it’s a challenge to tightrope but I think FXS should at least attempt it to give at least a few groups the opportunity to be included. At the very least get more data on it and see what that group would allow. If not, we’ll respect it just like the Pueblo.
Another problem with the Australian Aboriginals is that they really didn’t establish any permanent settlements that I’m aware of. I don’t know what you’d pull from for a city list. I’d like for the game to incorporate cultures that never settled in some capacity to get them represented in the game, but I don’t see them being playable.
 
I have a few leaders I would generally like to see, and then also a major remark regarding the inclusion of Denmark:

France - Louis XIV
Spare me the Napoleon fanboys. The Corsican viper represents a set of revolutionary political ideas rather than France. Louis XIV, on the other hand, is one of maybe only two individuals - the other being de Gaulle - to have actually been France. Louis XIV defined the latter half of the 17th century, and he is a definitive figure in French history that has not been present in a Civ game for decades. Furthermore, the 17th and early 18th centuries are generally rather underrepresented in Civ games. I would like to see more leaders from that time period - not the least as it is the one that I am personally most interested in.

Louis XIV could be a civ focused both military power and on culture.

England - Pitt the Elder or Pitt the Younger
I think it is time that England be represented by a prime minister (or First Lord of the Treasury in this instance, to be pedantic) rather than a monarch. I especially think Victoria was generally an awful choice for England in Civ 6, and I would much rather have seen an iconic figure from her time period that actually wielded power, who wasn't widely disliked, and who didn't live completely withdrawn from the public for the last 40 years of her life - i.e. one of his prime ministers. Disraeli or Gladstone would have been obvious choices. For Civ 7, however, I would much rather see a Prime Minister from a somewhat earlier period - either Chatham or his son, Pitt the Younger.

The two Pitts both afford Civ 7 the possibility of presenting a different type of England, as well as showing off England in a new time period. We haven't ever seen a 18th century England in a Civ game before, and Chatham in particular would represent a more military-focused and domination-focused England. With Chatham as leader, it would be possible to especially lean into the 'Rule the Waves' part of English history.

Germany - Otto the Great or Konrad Adenauer
My first thought was Frederick the Great, but then it suddenly hit me that I was about to suggest perhaps a few too many domination-focused civs, as well as four civs with leaders that were at the very least alive during the 18th century, even if they did not rule at the same time. I am also not entirely happy about suggesting the King of Prussia as the leader of 'Germany', although I think that Frederick the Great is so symbolic a figure that he, despite only being the ruler of a part of Germany, would be suitable enough a candidate.

As for other candidates, I think Otto the Great would be a good alternative. He was the ruler of all Germany - not just a state inside it. Him as leader also means that Germany could be made into a different type of civ this time. Otto the Great could lead a Germany focused on religion. Perhaps something relating to the reformation could be the country ability, and something relating to religious diplomacy or defending one's own religion could be the leader ability.

I have grown to quite like the idea of Otto the Great, but I would also be very pleased with Konrad Adenauer as leader. Adenauer might also be particularly suitable since we had a medieval Germany last game.

Russia - Peter the Great
Peter the Great is one of my favourite historical characters, and he is one of the definitive characters in Russian history. I really would like to see him re-appear. Give him abilities similar to the ones he currently has in Civ 6, although perhaps with a little extra focus on maritime affairs, like shipbuilding an naval technology. I hope Civ 7 will make navies matter more, and Peter the Great would lend himself well to a Russia with a tiny bit of naval focus.

If it can't be Peter, then I wouldn't mind a medieval Russia, as has been proposed earlier on in this thread.

Denmark - Christian IV or Peder Schumacher Griffenfeld or Frederik IV
It has been said in this thread that Belgium is the last major, historically important European country never to be given a civ. However, I would like to contend that Denmark too has never actually been represented in a Civ game. The Denmark of Civ 5 was merely a re-named, generic Viking civ. While Denmark has had to live with a completely generic abilities - with little connection to actual Danish history - Sweden, Denmark's historical nemesis - has twice in a row been made into an actual, historically-based civ that isn't just a base, somewhat insulting and tired regurgitation of American pop-history perceptions. To add further insult to injury, Civ 5 had Harald Bluetooth - a king who is mostly famous for converting Denmark to Christianity - talking about old Norse gods in a horrible modern accent.

Denmark has historically been a very important power in Europe. I am happy to see that some people in this thread have suggested a medieval Denmark under Margrethe I, which would certain also make sense. Denmark was the principal power in the Baltic during the medieval period, and another very strong contender for the leadership of a medieval Denmark would be Valdemar II 'the Victorious'. Valdemar's Denmark would be a crusading civ, though perhaps focus could also be drawn to his lawmaking efforts in some way?

However, personally I would quite like to see a 17th or 18th century Denmark. There are a couple of candidates for such a Denmark. One - the most obvious one - would be Christian IV, who is hands down the most famous and best-known monarch here in Denmark. He could head a commercial-maritime civ, possibly with some religious or cultural focus thrown into the mix as well. Two favourite alternate ideas of mine are for Peder Schumacher Griffenfeld, Christian V's extremely powerful minister who penned the King's Law that made Denmark the most absolute of the absolute monarchies in Europe, as well as Frederik IV, probably the best of Denmark's absolutist kings.

Griffenfeld could have a leader ability relating to the Gottorp Question, which dominated Danish foreign policy for most of the 17th and 18th centuries. This could mean giving him a bonus / incentive towards conquering city states, as well as establishing order / loyalty in them. Something like a big culture boost from taking a neighbouring city state would also be apt. This leader ability would also fit Frederik IV, but Frederik IV could meanwhile also be the leader of a religious-commercial civ, focused on trade and colonisation. Frederik IV was the king who sent Hans Egede to Greenland, and his leader ability could therefore fittingly be something relating to this endeavour to re-colonise Greenland. If a governor system is introduced in Civ 7, then perhaps Hans Egede could be a special governor for Denmark, just like how the Ottomans have their own special governor in Civ 6. Hans Egede would give bonuses to the spread of religion in cities built on tundra / arctic tiles, and he should also give bonuses to any and all internal trade routes to said cities.

Something relating to the Sound Toll would be very appropriate as the country ability, no matter the leader or the era - be it a medieval or a 17th / 18th century Denmark.

I should probably re-iterate that I certainly don't mind seeing a medieval Denmark, but I at the very least think that a 17th or 18th - or even 19th century (a cultural civ under Frederik VI or a diplomacy-focused civ under Christian IX would be great) - Denmark also ought to be considered. Valdemar II, Margrethe I, and Christian IV would all be obvious choices for the leadership.
 
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Another problem with the Australian Aboriginals is that they really didn’t establish any permanent settlements that I’m aware of. I don’t know what you’d pull from for a city list. I’d like for the game to incorporate cultures that never settled in some capacity to get them represented in the game, but I don’t see them being playable.
Well there is one Aboriginal Australian tribe that did do that. The Gunditjmara had a sedentary population which relied primarily on eel aquaculture. If you are unware of it, I suggest looking into the Budj Bim Cultural Landscape. In short, it's hundreds of stone walled ponds and weirs stretched over 30km, connected by banked channels dug out of the earth. It started as simple fish traps, and eventually developed into an enormous complex of fully fledged eel farms. The site also contains numerous stone foundations of what we assume were houses.
 
Well there is one Aboriginal Australian tribe that did do that. The Gunditjmara had a sedentary population which relied primarily on eel aquaculture. If you are unware of it, I suggest looking into the Budj Bim Cultural Landscape. In short, it's hundreds of stone walled ponds and weirs stretched over 30km, connected by banked channels dug out of the earth. It started as simple fish traps, and eventually developed into an enormous complex of fully fledged eel farms. The site also contains numerous stone foundations of what we assume were houses.
I was going to bring up the Gunditjmara and their eel ponds! The eel ponds could be a really cool improvement for river adjacent tiles! But I don't know if we know any of their leaders and if depicting them would be appropriate.

In terms of city names...they could definitely get around that. There are tons of towns in Australia that are named after aboriginal words that would certainly work (i.e. Toowoomba, Woy Woy, Wollongong, etc.). Of course these all wouldn't necessarily be in the native language of that aboriginal group which is unfortunate but a lot of other civs have this too (i.e. USA has Los Angeles and New Orleans which are not english-derived). And MANY nomadic/less "settlement-heavy" civs have been successfully represented (Mongols, Huns, Shoshone, Scythians, etc.) so I don't think that's a barrier to inclusion.
 
In terms of city names...they could definitely get around that. There are tons of towns in Australia that are named after aboriginal words that would certainly work (i.e. Toowoomba, Woy Woy, Wollongong, etc.). Of course these all wouldn't necessarily be in the native language of that aboriginal group which is unfortunate but a lot of other civs have this too (i.e. USA has Los Angeles and New Orleans which are not english-derived). And MANY nomadic/less "settlement-heavy" civs have been successfully represented (Mongols, Huns, Shoshone, Scythians, etc.) so I don't think that's a barrier to inclusion.
Other than the Mongolians, none of the other city lists you mentioned have really been successful at all, though.

Giving an Aboriginal civ cities based off of Australian cities to me kind of defeats the purpose of representing them as their own civ though, right? In regard to the USA, Los Angeles and New Orleans are at least actual city names of the U.S.
 
Well if I was making a Gunditjmara city list, I think these are solid city names:
1. Budj Bim (The name for the northern component of the Budj Bim Cultural Landscape.)
2. Kurtonitj (The name for the central component of the Budj Bim Cultural Landscape)
3. Tyrendarra (The name for the southern component of the Budj Bim Cultural Landscape)
4. Dhinmar (Important religious place for the Gunditjmara)

To fill the rest, we could use the 59 clan names provided by Ian D. Clark's work? I'm unsure if this would be appropriate but I feel it would be preferable than having to use names from other Aboriginal tribes.
 
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Some more wishlist civ and leaders design ideas.

Gauls:
Toutās – harvesting resources provides faith in addition to the boost in food, production or gold; when at peace, trade routes to foreign cities provide +1 amenity to the source city of the trade route; when at war, land units are produced 50% faster; encampments can be built next to city centres; building an encampment also constructs city walls in the city
Unique units: Trimarcisia, Veneti; Unique infrastructure: Nemeton
Leader: Brennus of the Senones. Ability: Spoils of War; Agenda: Woe to the Conquered. Focuses on warfare, conquest, and plunder

Danes:
Sound Tolls – +5 gold from any trade route passing through at least one water tile that belongs to Denmark; siege units don’t get a bombard strength penalty against naval units; +2 power from wind farms and offshore wind farms
Unique units: Huscarl, Royal Horse Guard; Unique infrastructure: Round Church
Leader: Margaret I. Ability: Semiramis of the North; Agenda: Kalmar Union. Focuses on alliances, has the ability to form a triple alliance with two neighbours

Berbers:
Fantasia – +3 culture from horses; +1 movement and +1 sight for all light cavalry units; cities with an entertainment complex have access to the “Fantasia” project which generates culture and great general points; when the “Fantasia” project is completed gain a free light cavalry unit; Berber units and infrastructure are immune to dust storms
Unique units: Zenata, Farfan; Unique infrastructure: Ghorfa
Leader: Dihya. Ability: Soothsayer; Agenda: Diviner. Focuses on defense against religious units

Ukrainians:
Letter to the Sultan – military policy cards can be placed in diplomatic policy card slots and diplomatic policy cards can be placed in military policy card slots; +5 combat strength in plains; +1 diplomatic favour per every civilization allied with Ukraine; +1 amenity in every city per every civilization denounced by Ukraine
Unique units: Cossack, Chayka; Unique infrastructure: Tserkva
Leader: Petro Konashevych-Sahaidachny. Ability: The Hetmanate; Agenda: Right-Believing. Focuses on military alliances and joint wars

Malians:
Circle of Learning – campuses receive a minor adjacency bonus from desert tiles and a standard adjacency bonus from holy sites; cities with a campus construct holy site and commercial hub buildings 30% faster; commercial hubs receive a major adjacency bonus for holy sites instead of naval bases; mines provide -1 production, but +4 gold
Unique units: Mandekalu Cavalry, Mandinka Bowman; Unique infrastructure: Madrasa
Leader: Mansa Sulayman. Ability: Rihla; Agenda: Marvels of Travelling. Focuses on tourism

Nubians:
Land of the Bow – ranged units are trained 50% faster and start with a free promotion; +1 gold from horses; ranged units can be purchased with faith
Unique units: Pítati, Medjay; Unique infrastructure: Meroitic Pyramid Complex
Leader: Amanirenas. Ability: Twelve-Mile Lands; Agenda: Warrior Queen. Focuses on city and border protection

Puebloans:
Great House – +1 housing in cities on hills; +1 housing per each mountain adjacent to the city centre; +1 production and +1 faith from farms and pastures
Unique units: Spear Thrower, Zia Bowman; Unique infrastructure: Kiva
Leader: Popé. Ability: State of Antiquity; Agenda: God of Rotten Wood. Focuses on preserving the original religion

Canadians:
From Sea to Sea to Sea – +2 movement for settlers and workers; settlers and workers cannot be kidnapped while in Canadian territory; +3 housing and +3 production in cities on plains and grassland; +3 culture and +3 diplomatic favour from cities on tundra and snow
Unique units: Coureur de Bois, Lord Strathcona's Horse; Unique infrastructure: Grand Railway Hotel
Leader: William Lyon Mackenzie King. Ability: The City Beautiful; Agenda: Welfare State. Focuses on city development and growth

Australians:
Aboriginal Heritage – desert tiles and pastures produce +2 faith until the renaissance age, when it changes to +2 culture; +3 housing in coastal cities
Unique units: Light Horse, Task Force; Unique infrastructure: Station
Leader: Alfred Deakin. Ability: The Fusion; Agenda: Federation. Focuses on maintaining suzerainty over nearby city-states, can annex such city-states

Muisca:
The Salt People – every improvement on a luxury resource yields two copies instead of one; +1 amenity from markets; +1 culture and +1 faith from farms; +1 culture and +1 gold from mines
Unique units: Blowpipe, Güechá; Unique infrastructure: Gran Bohío
Leader: Nompanim. Ability: City of the Sun; Agenda: Xeque. Focuses on faith and loyalty

Hungarians:
Szent Korona – +1 faith and +1 diplomatic favour per relic and artefact in the capital and in every holy city of Hungary’s majority religion that is controlled by Hungary; gain a relic upon adopting a majority religion
Unique units: Mounted Archer, Huszar; Unique infrastructure: Thermal Bath
Leader: Louis I. Ability: Standard-Bearer of the Church; Agenda: Shores Washed by Three Seas. Focuses on conquering coast cities, can't settle coast cities himself

Assyrians:
Kalliu – roads are automatically constructed between cities with encampments; +5 combat strength for heavy cavalry; +10 defence strength for ranged and siege units; +1 movement for all units (including foreign ones) in Assyrian territory
Unique units: Māru Damqu, Siege Engine; Unique infrastructure: Royal Library
Leader: Naqi'a. Ability: Able Like Adapa; Agenda: Woman of the Palace. Focuses on government buildings

Myanma:
Ahmudan – when war is declared, gain a melee unit in every city without an encampment, and a random ranged or siege unit in every city with an encampment; purchasing units with gold is 20% cheaper; units trained in cities with a minority religion that is a majority religion in another civilization start with a free promotion
Unique units: Myinsi, Cassay Horse; Unique infrastructure: Kyaung
Leader: Anawrahta. Ability: Four Great Paladins; Agenda: Abhidhamma. Focuses on converting city-states and allies to his religion

Nabataeans:
Moses’ Well – farms are immune to droughts; aqueducts don’t require a river or a mountain; a city with an aqueduct can build farms on desert tiles; trade routes that pass through Nabataean territory provide +1 amenity to both cities and +2 gold to Nabataea
Unique units: Palace Guard, Camel Lancer; Unique infrastructure: Rock-Cut Temple
Leader: Shaqilath. Ability: Glory of Petra; Agenda: Trade Empire. Focuses on trade competition

Venetians:
Marriage of the Sea – +1 diplomatic favour and +1 trade route capacity per every sea Venice has at least one city on; great admirals have +1 charge; +1 wildcard policy slot in any government; trade routes produce +1 science and +1 culture per every civilization and city-state they travel through
Unique units: Capelletti, Galleass; Unique infrastructure: Scuola Grande
Leader: Leonardo Loredan. Ability: The Triumph of Venice; Agenda: Virtù. Focuses on active diplomacy, declaring friends, and denouncing enemies

Indonesians:
Dvipantara – +5 gold for each city on an island, and +10 gold for each city not connected to the territory the capital is in; +8 combat strength for naval units in any sea Indonesia has cities on; no movement penalties for embarking and disembarking for civilians
Unique units: Kris Swordsman, Cetbang Galley; Unique infrastructure: Candi
Leader: Kertanegara. Ability: Pamalayu Expedition; Agenda: Spice Trader. Focuses on obtaining City-States' luxuries

Alternate leaders:

Russians:
Leader: Ivan III. Ability: Third Rome; Agenda: Gatherer of Lands. Focuses on building a contiguous empire with all the cities located within the same borders

Persians:
Leader: Artaxerxes III. Ability: Thirty-First Dynasty; Agenda: Army Road. Focuses on levied armies, and reconquering cities that were conquered but lost
 
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Who personally remembers the horrors of Genghis Khan, today?
Back in my century...
I've been waiting for Hittites to make their long overdue return, if Humankind can include them, so can Civ.

I\d really love Hittites, Sumeria, Babylon and Assyria to make an appearnace here with a fun secnario.
Our prayers for the return of the Hittites will be heard by Firaxis right?
How is that relevant?

Most of the civs we have ever gotten in Civ don't exist anymore either.
A. It provides a clear reason for why Rhodesia doesn't really deserve it's spot, and to add to this:
B. We already have the Mutapa who haven't been shown as a civilization and deserve to show up as a civ in VII.
France - Louis XIV
Spare me the Napoleon fanboys. The Corsican viper represents a set of revolutionary political ideas rather than France. Louis XIV, on the other hand, is one of maybe only two individuals - the other being de Gaulle - to have actually been France. Louis XIV defined the latter half of the 17th century, and he is a definitive figure in French history that has not been present in a Civ game for decades. Furthermore, the 17th and early 18th centuries are generally rather underrepresented in Civ games. I would like to see more leaders from that time period - not the least as it is the one that I am personally most interested in.
Honestly, I really want either Georges Clemenceau or Henri IV. The first led France through World War I, and I don't remember Civilization having a leader who led during the First World War. The second, Henri IV, a 17th century ruler who stopped the wars that Catherine D'Medici started. Heck I'm fine with Phillip Augustus as our honorary Third Crusade ruler, since we got 2 (Barbarossa and Saladin) last game. In the end, I'm not a Louis fan but at least he's not Napoleon.
It has been said in this thread that Belgium is the last major, historically important European country never to be given a civ. However, I would like to contend that Denmark too has never actually been represented in a Civ game.
What about Italy and Bulgaria?
 
Palmyra could be tied to present-day Syria in the same way that Gran Colombia could be tied to Colombia, Venezuela, Ecuador, and Panama. I think it’s definitely on Firaxis’ radar.
I see no connection, other than purely geographically, and the fact the Greek toponym was in use in both cases, to Modern Syria. Do we need a connection to Modern Syria, and why from an Ancient Roman Era famous splinter state?
How is that relevant?

Most of the civs we have ever gotten in Civ don't exist anymore either.
But the other ones that don't exist weren't but are represented aren't built on such a flawed and unviable premise of delaying the inevitable situation due the pride and bigotry of a small, short-sighted elite.
I agree that 4 Oceania civs could work and would be fine with a Papuan or Melanesian civ (I just don’t personally know of what they’d use) to complement the Polynesian Maori and Tonga/Hawaii, and a colonial Australian civ.
Well, as I mentioned, I would like to also see a Micronesian civ, who have been completely unrepresented in the Civ series, but have some facinating cultural features, and that should definitely take precedence over the return of a Colonial Australia.
Another problem with the Australian Aboriginals is that they really didn’t establish any permanent settlements that I’m aware of. I don’t know what you’d pull from for a city list. I’d like for the game to incorporate cultures that never settled in some capacity to get them represented in the game, but I don’t see them being playable.
This is also a problem with the proposal of the Inuit.
Well there is one Aboriginal Australian tribe that did do that. The Gunditjmara had a sedentary population which relied primarily on eel aquaculture. If you are unware of it, I suggest looking into the Budj Bim Cultural Landscape. In short, it's hundreds of stone walled ponds and weirs stretched over 30km, connected by banked channels dug out of the earth. It started as simple fish traps, and eventually developed into an enormous complex of fully fledged eel farms. The site also contains numerous stone foundations of what we assume were houses.

I was going to bring up the Gunditjmara and their eel ponds! The eel ponds could be a really cool improvement for river adjacent tiles! But I don't know if we know any of their leaders and if depicting them would be appropriate.

In terms of city names...they could definitely get around that. There are tons of towns in Australia that are named after aboriginal words that would certainly work (i.e. Toowoomba, Woy Woy, Wollongong, etc.). Of course these all wouldn't necessarily be in the native language of that aboriginal group which is unfortunate but a lot of other civs have this too (i.e. USA has Los Angeles and New Orleans which are not english-derived). And MANY nomadic/less "settlement-heavy" civs have been successfully represented (Mongols, Huns, Shoshone, Scythians, etc.) so I don't think that's a barrier to inclusion.

Well if I was making a Gunditjmara city list, I think these are solid city names:
1. Budj Bim (The name for the northern component of the Budj Bim Cultural Landscape.)
2. Kurtonitj (The name for the central component of the Budj Bim Cultural Landscape)
3. Tyrendarra (The name for the southern component of the Budj Bim Cultural Landscape)
4. Dhinmar (Important religious place for the Gunditjmara)

To fill the rest, we could use the 59 clan names provided by Ian D. Clark's work? I'm unsure if this would be appropriate but I feel it would be preferable than having to use names from other Aboriginal tribes.
Gondijmara should probably be a city-state. Especially, as it couldn't, realistically, get a leader.
Some more wishlist civ and leaders design ideas.

Gauls:
Toutās – harvesting resources provides faith in addition to the boost in food, production or gold; when at peace, trade routes to foreign cities provide +1 amenity to the source city of the trade route; when at war, land units are produced 50% faster; encampments can be built next to city centres; building an encampment also constructs city walls in the city
Unique units: Trimarcisia, Veneti; Unique infrastructure: Nemeton
Leader: Brennus of the Senones. Ability: Spoils of War; Agenda: Woe to the Conquered. Focuses on warfare, conquest, and plunder

Berbers:
Fantasia – +3 culture from horses; +1 movement and +1 sight for all light cavalry units; cities with an entertainment complex have access to the “Fantasia” project which generates culture and great general points; when the “Fantasia” project is completed gain a free light cavalry unit; Berber units and infrastructure are immune to dust storms
Unique units: Zenata, Farfan; Unique infrastructure: Ghorfa
Leader: Dihya. Ability: Soothsayer; Agenda: Diviner. Focuses on defense against religious units

Canadians:
From Sea to Sea to Sea – +2 movement for settlers and workers; settlers and workers cannot be kidnapped while in Canadian territory; +3 housing and +3 production in cities on plains and grassland; +3 culture and +3 diplomatic favour from cities on tundra and snow
Unique units: Coureur de Bois, Lord Strathcona's Horse; Unique infrastructure: Grand Railway Hotel
Leader: William Lyon Mackenzie King. Ability: The City Beautiful; Agenda: Welfare State. Focuses on city development and growth

Muisca:
The Salt People – every improvement on a luxury resource yields two copies instead of one; +1 amenity from markets; +1 culture and +1 faith from farms; +1 culture and +1 gold from mines
Unique units: Blowpipe, Güechá; Unique infrastructure: Gran Bohío
Leader: Nompanim. Ability: City of the Sun; Agenda: Xeque. Focuses on faith and loyalty

Hungarians:
Szent Korona – +1 faith and +1 diplomatic favour per relic and artefact in the capital and in every holy city of Hungary’s majority religion that is controlled by Hungary; gain a relic upon adopting a majority religion
Unique units: Mounted Archer, Huszar; Unique infrastructure: Thermal Bath
Leader: Louis I. Ability: Standard-Bearer of the Church; Agenda: Shores Washed by Three Seas. Focuses on conquering coast cities, can't settle coast cities himself

Myanma:
Ahmudan – when war is declared, gain a melee unit in every city without an encampment, and a random ranged or siege unit in every city with an encampment; purchasing units with gold is 20% cheaper; units trained in cities with a minority religion that is a majority religion in another civilization start with a free promotion
Unique units: Myinsi, Cassay Horse; Unique infrastructure: Kyaung
Leader: Anawrahta. Ability: Four Great Paladins; Agenda: Abhidhamma. Focuses on converting city-states and allies to his religion

Indonesians:
Dvipantara – +5 gold for each city on an island, and +10 gold for each city not connected to the territory the capital is in; +8 combat strength for naval units in any sea Indonesia has cities on; no movement penalties for embarking and disembarking for civilians
Unique units: Kris Swordsman, Cetbang Galley; Unique infrastructure: Candi
Leader: Kertanegara. Ability: Pamalayu Expedition; Agenda: Spice Trader. Focuses on obtaining City-States' luxuries
I'd prefer Boadiccea to the Gauls, myself.

The Berbers and Muisca are good choices that, like Micronesians, need to appear for the first time.

If Canada must appear again, Lester B. Pearson would be a far better and representative leader for Canada (despite the, "errand boy," comment exchange before he became PM). William Lyon Mackenzie King would literally be someone you could the base the central character of a Canadian iteration of, "House of Cards," on.

There was no nation of Indonesia - just a bunch of scattered Sultanates, Majarajanates, Pettty Kingdoms, and Chieftainates, across those islands, which no one would be naming in Greek, in Kertenegara's day. Apparently, the etymology of, "Myanmar," is also dubious, and may be a Nationalistic rvisionist construct like, "Zaire," in the DRC.

Honestly, I really want either Georges Clemenceau or Henri IV. The first led France through World War I, and I don't remember Civilization having a leader who led during the First World War. The second, Henri IV, a 17th century ruler who stopped the wars that Catherine D'Medici started. Heck I'm fine with Phillip Augustus as our honorary Third Crusade ruler, since we got 2 (Barbarossa and Saladin) last game. In the end, I'm not a Louis fan but at least he's not Napoleon.

What about Italy and Bulgaria?.
I'm hoping for Charles de Gaulle's return.

And Bulgaria would be cool.

While I’m no aboriginal and obviously it’s up to them like with NA Indians/First Nations, are these death practices consistent across an entire continent of 500+ groups as to entirely put them off the table? I don’t think FXS would ever pull a Civ IV amalgamation like “Native Americans” again so it’d likely be one specific group. I’ve been reading up on this since I had seen the ABC warning when in Australia but it appears that this practice (in most groups) is most poignant right after death…I’m not sure historical figures over a century prior would be treated the same way. I agree it’s a challenge to tightrope but I think FXS should at least attempt it to give at least a few groups the opportunity to be included. At the very least get more data on it and see what that group would allow. If not, we’ll respect it just like the Pueblo.
It seems pretty universal. Every news artice I read out of Australia that involves someone deceased, either announcing a death, or talking about history, has a disclaimer on the top saying, "Warning to our Aboriginal readers: this article contains mention and/or depiction of a deceased person(s)."
 
I see no connection, other than purely geographically, and the fact the Greek toponym was in use in both cases, to Modern Syria. Do we need a connection to Modern Syria, and why from an Ancient Roman Era famous splinter state?
Just from a cursory glance of online Syrian communities, she is very highly thought of and seen as a national and patriotic symbol. She was featured on currency for the modern Syrian state for a time. So modern Syrians see a throughline. We don't need a connection, but it's one that's been created by Syrians, not me. Remember, this is the same series that tried to tie Alexander to modern Macedon, so there's precedent for these kinds of leaps.
 
Remember, this is the same series that tried to tie Alexander to modern Macedon, so there's precedent for these kinds of leaps.
I don't believe that went over too well in Greece.
 
I don't believe that went over too well in Greece.
Well, if it was up to me, he would be leading Greece lol. Either way, I think if Zenobia gets into the game, she should be leading "Palmyra." I just wouldn't mind a nod to Syria in some way, musically or otherwise.
 
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