iammaxhailme
Deity
- Joined
- Jun 4, 2015
- Messages
- 2,013
- Naval Units are now less likely to be placed in inland lakes on Age Transition. On Age Transition, the game now looks for the largest nearby body of water when placing Naval Units.
Seems like they added tooltips this patch, but they weren't enumerated in the notes.Always good to see map improvements, but at this point I think it’s about time to ask: would it be possible to add in-game tooltips explaining in more detail what each map script does? I still have no idea how exactly Shuffle works, and how exactly it may differ from Terra Incognita. Not to mention we can’t even be sure that our understanding of these map types from previous games can apply to Civ 7, given its unique landmass classifications and more rigid map generation.
- Map Generation
- Improved coastal erosion on Continents Plus, Continents, Shuffle and Terra Incognita map types to help break up coastlines more, especially near the poles.
Which is crazy because it’s something a lot of people have been asking for. I was disappointed when I didn’t see anything about it in the notes but happy to see it is there anywaySeems like they added tooltips this patch, but they weren't enumerated in the notes.
You're in the exploration age after a new start already? I don't understand how people do this, heh.My first game after the patch: Might be just random, but I have never ever been so far behind in the middle of exploration age (on level sovereign). Maybe they actually improved the AI?
Patch notes seem to be missing the build queue showing the last building built that was in the developer update yesterday.
Hopefully it is for any building as I don't typically multi-queue. I assume it only is shown for buildings completed with production not purchased.I see it... sometimes. I think it may only happen if you have multiple things on the queue (not 100% sure)
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I am 108 turns into ancient age after 1-2 hours of playing tonight.You're in the exploration age after a new start already? I don't understand how people do this, heh.
Fingers crossed this is true, and not just anecdotal evidence. I’ve been holding up a ?? > Shawnee > Siam playthrough for this exact reason.Another Unmentioned Change/Improvement:
In two starts on Continents Plus maps this morning, noted that both maps had combinations of Navigable Rivers and Lakes that stretched across most of the continent. In one case, I was able to take a Galley from one coast to within 2 tiles of the opposite coast (west to east). Add the Canals feature from Civ VI, and I could have spanned the continent!
From such a small sample I can't be sure, but 2 of 2 samples indicates a possibe better map generation in regard to long Navigable Rivers with room for a real 'River Civilization' to be spread out along them. I estimate that the river I traversed had room for at least 7 settlements along it, a major improvement over anything I saw before the patch.
I may not be able to get back to the game later today, but I plan to spend most of the rest of the week experimenting with maps to see how frequently the 'long rivers' keep generating - and try to get a full list of all the new Resources, their biome/starts and bonuses.Fingers crossed this is true, and not just anecdotal evidence. I’ve been holding up a ?? > Shawnee > Siam playthrough for this exact reason.
Iirc thermonuclear devices do exist in the game, they have their blast radius, radiation linger duration, etc defined. Seems they've just not been implemented as things you can build or deploy yet.I don't think they are implemented in the game for modern age at all. Let's wait for atomic age.
Fantastic. I hated having to manually add constantly.Don't see it in the patch notes, but the tooltip now displays "Total Yields: #".
Also in the tooltip buildings are noted as "Overbuildable."
Nice additions.