Civilization VII Update 1.2.2 - June 23, 2025

I'm a little stunned that they didn't even bother to create a Rocketry II mastery with a "Staffed Space Flight" project for those who disabled the Science Legacy path.

Civ 1 had three positive game ending conditions: Space Colonization, World Domination, and reaching the End of Game year (2020-2100 depending on difficulty). Civ VII's sandbox option has fewer win conditions (full domination and Age End) than a 35-year old game. (And yes, I know all of Civ 1's ends were technically "scored victories" but work with me here.)

Essentially Firaxis is saying "you can play in your sandbox, but you can't win (without a massive slog) if you don't play our way." That's so amazingly passive-aggressive, vindictive, and petty that I can't help but admire it. :lol:
 
There was one when Firaxis had an example game between their devs before launch and they were surprised when the era ran out and a score victory was awarded
Yeah, it was Ed and Carl, who was only a couple of turns from completing Operation Ivy, but the final Military Path milestone (+10 Age progression at the time) had pushed them so close to the end that the game ended right before Carl could win. Ed and Carl talked past it pretty smoothly, but I remember thinking at the time "how did lead designer and developer not not know this was about to happen?" It was the final livestream in January, so "it's an early version" was not a viable excuse.

The best part? It still shipped with the +10 Age progression setting, despite it happening to the the Lead designer and developer in front of a large audience. No one, it seems, must have bothered to take a note of it and spend the max of an hour to change the setting it from +10 to 0 (it's metadata, not code, which is much easier, faster and safer to change).

Up until that livestream I had believed so strongly in Firaxis that I never once doubted they could pull off the ambitious changes they were proposing. That was the first time I remember getting an unsettling feeling that all was not right in Firaxis-ville.
 
I'm a little stunned that they didn't even bother to create a Rocketry II mastery with a "Staffed Space Flight" project for those who disabled the Science Legacy path.

Civ 1 had three positive game ending conditions: Space Colonization, World Domination, and reaching the End of Game year (2020-2100 depending on difficulty). Civ VII's sandbox option has fewer win conditions (full domination and Age End) than a 35-year old game. (And yes, I know all of Civ 1's ends were technically "scored victories" but work with me here.)

Essentially Firaxis is saying "you can play in your sandbox, but you can't win (without a massive slog) if you don't play our way." That's so amazingly passive-aggressive, vindictive, and petty that I can't help but admire it. :lol:
Can’t you just enable the science legacy path in modern age if you want to have a scientific victory?
 
Can’t you just enable the science legacy path in modern age if you want to have a scientific victory?

Check out Emotional Husky's video analyzing the path (link below the image). Getting enough Science output to complete the path makes it very likely that the Future Tech age progression will end the game first, particularly at higher difficulties.

Space race.PNG


 
Has anybody tried multi-player after 1.2.2 came out?

My buddies and me have been playing once a week since Feb. and it more or less played quite stable all the time. But with 1.2.2, we tried for 1.5 hours to start a game -- in vain... :-(

We started a fresh game and then got a variety of problems:
  • 5 players were able to join without problem, but the 6th couldn't. No error, but "nothing happened".
  • Or 5 were in the game, and when the 6th managed to join successfully, the 5th (or 3rd...) got kicked out again.
    Then, when #5 (or #3) tried to re-join, #4 got kicked out. (Or #2 ... or 6... You get the picture...)
  • And in those rare cases, where all 6 managed to join and press the start button, for 3 out of 6 of us, the game crashed after countdown reached zero...
  • Then we decided to try two groups with 3 players each, disabled all mods to make sure -- no luck either
Multi-Player seems completely broken after this patch.
Do any of you perchance use any mods? Mods and MP is often a prpblem, especially after a fresh patch.
 
Check out Emotional Husky's video analyzing the path (link below the image). Getting enough Science output to complete the path makes it very likely that the Future Tech age progression will end the game first, particularly at higher difficulties.

View attachment 735394

Many players, myself included, have won science victories without triggering the end of the age. I've won many of them. So, that table might have accurate numbers, but the conclusion is total BS.
 
Many players, myself included, have won science victories without triggering the end of the age. I've won many of them. So, that table might have accurate numbers, but the conclusion is total BS.

I haven't watched the video, but I imagine they're talking about the current meta of bulbing future techs with CS will always beat science victory.

EDIT- Watched the video. I was mostly wrong although future tech definitely played a part.

Science victory isn't hard to get, but it is by far the slowest. In the video he explains how playing smart caused him to miss the victory because the age ended too soon. He would have had to hold off on playing well to get it. Not to mention he could have easily done other victories along the way, without even trying for them.
 
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I haven't watched the video, but I imagine they're talking about the current meta of bulbing future techs with CS will always beat science victory.

EDIT- Watched the video. I was mostly wrong although future tech definitely played a part.

Science victory isn't hard to get, but it is by far the slowest. In the video he explains how playing smart caused him to miss the victory because the age ended too soon. He would have had to hold off on playing well to get it. Not to mention he could have easily done other victories along the way, without even trying for them.
I watched the video too because I was curious about how he got to that conclusion.

I'm sorry, that video was crap. Going on a conquer streak while aiming for scientific victory is not "playing smart". He was trying to build space projects in cities with 50 production, of course it's going to take a while. He tries to go for the worse victory condition in that specific game and complains he can't get it before the game ends. You either adapt your strategy to your desired victory condition or adapt your victory condition to the game state, you can't expect to play the game as you see fit and at the same time achieve a very specific result.
 
I watched the video too because I was curious about how he got to that conclusion.

I'm sorry, that video was crap. Going on a conquer streak while aiming for scientific victory is not "playing smart". He was trying to build space projects in cities with 50 production, of course it's going to take a while. He tries to go for the worse victory condition in that specific game and complains he can't get it before the game ends. You either adapt your strategy to your desired victory condition or adapt your victory condition to the game state, you can't expect to play the game as you see fit and at the same time achieve a very specific result.

Agreed. I noticed that 50 production too and I was like uh you're using bombers and battleships.

When I said playing smart maybe I should have said playing normally. Of course if it were me and I really wanted that science victory I'd stop conquering. I got it one time and it consisted of pressing shift+enter a bunch because I didn't care what happened. I won't get it again unless it's reworked. It's just not competitive.

But back to the production. Yes I think he was intentionally picking **** cities to build in to prove his point, which is dishonest.
 
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Are you talking about the free exploration cog? That's what they fixed.

Not fixed for me. It may be because I had no cities on the coast, only towns. And those towns didn't have fishing quays I don't believe at the start of exploration age.
 
I'm a little stunned that they didn't even bother to create a Rocketry II mastery with a "Staffed Space Flight" project for those who disabled the Science Legacy path.

Civ 1 had three positive game ending conditions: Space Colonization, World Domination, and reaching the End of Game year (2020-2100 depending on difficulty). Civ VII's sandbox option has fewer win conditions (full domination and Age End) than a 35-year old game. (And yes, I know all of Civ 1's ends were technically "scored victories" but work with me here.)

Essentially Firaxis is saying "you can play in your sandbox, but you can't win (without a massive slog) if you don't play our way." That's so amazingly passive-aggressive, vindictive, and petty that I can't help but admire it. :lol:
Not sure I follow. You disabled thr victory and then are complaining it isn't there?
 
First time poster. Played Civ II a lot, missed Civ's III, IV and V (got married, had kids!), got back into Civ VI and am enjoying Civ VII. I play single-player all the time, and deity almost all the time.

Is it just me, or are there some balance issues with 1.2.2?

I'm working through the leaders and getting to Level 10 on each one (done 5 so far). Was working through Ada Lovelace when the patch dropped. My first few games with Ada were hard-fought wins (in one game Isabella had 3000+ science at the end of Exploration...). But since the patch dropped I've absolutely walked one game, and am absolutely walking the current one.

Both games were Maya -> Abbasid (got lucky twice with camels in Antiquity); the first went on to Mughal. In both games I completed 7 wonders in Antiquity -- a very rare achievement for me -- and in the current game I've already researched a Future Tech and hit the 70% mark, and we're only on Turn 53 (in Exploration). None of the other civs have Science over 150; mine's over 800. I have a 100 lead on culture too.

I even wondered whether I'd forgot to set the first game on "deity" so I was very careful to pick "deity" in the set-up for the second game (though curiously, it says "Difficulty: custom" on the loading screen).

I'm probably missing something obvious, but is anyone else having similar issues?
 
First time poster. Played Civ II a lot, missed Civ's III, IV and V (got married, had kids!), got back into Civ VI and am enjoying Civ VII. I play single-player all the time, and deity almost all the time.

Is it just me, or are there some balance issues with 1.2.2?

I'm working through the leaders and getting to Level 10 on each one (done 5 so far). Was working through Ada Lovelace when the patch dropped. My first few games with Ada were hard-fought wins (in one game Isabella had 3000+ science at the end of Exploration...). But since the patch dropped I've absolutely walked one game, and am absolutely walking the current one.

Both games were Maya -> Abbasid (got lucky twice with camels in Antiquity); the first went on to Mughal. In both games I completed 7 wonders in Antiquity -- a very rare achievement for me -- and in the current game I've already researched a Future Tech and hit the 70% mark, and we're only on Turn 53 (in Exploration). None of the other civs have Science over 150; mine's over 800. I have a 100 lead on culture too.

I even wondered whether I'd forgot to set the first game on "deity" so I was very careful to pick "deity" in the set-up for the second game (though curiously, it says "Difficulty: custom" on the loading screen).

I'm probably missing something obvious, but is anyone else having similar issues?

Maya is regarded as the most powerful antiquity civ. There may be some argument here, but I think Abbasids might be number one in exploration as well.

But that doesn't explain having such a huge lead. I also always play deity, but I'm only 30 some turns into my first game on the new patch. Usually (prepatch) in exploration I'll have one or two runaway civs pulling in 1000-1500 science and culture by 70%.

I think we need a couple difficulty levels higher than deity. It seems like you'd have to try to lose.

Of course there's also getting the AI to play the game better, which I'd prefer, but I imagine much harder to do.
 
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First time poster. Played Civ II a lot, missed Civ's III, IV and V (got married, had kids!), got back into Civ VI and am enjoying Civ VII. I play single-player all the time, and deity almost all the time.

Is it just me, or are there some balance issues with 1.2.2?

I'm working through the leaders and getting to Level 10 on each one (done 5 so far). Was working through Ada Lovelace when the patch dropped. My first few games with Ada were hard-fought wins (in one game Isabella had 3000+ science at the end of Exploration...). But since the patch dropped I've absolutely walked one game, and am absolutely walking the current one.

Both games were Maya -> Abbasid (got lucky twice with camels in Antiquity); the first went on to Mughal. In both games I completed 7 wonders in Antiquity -- a very rare achievement for me -- and in the current game I've already researched a Future Tech and hit the 70% mark, and we're only on Turn 53 (in Exploration). None of the other civs have Science over 150; mine's over 800. I have a 100 lead on culture too.

I even wondered whether I'd forgot to set the first game on "deity" so I was very careful to pick "deity" in the set-up for the second game (though curiously, it says "Difficulty: custom" on the loading screen).

I'm probably missing something obvious, but is anyone else having similar issues?

Are you completely sure that you picked Deity? The right-most setting is now custom (which defaults to Governor when you don't actually customize it) and Deity is the second from the right. If you selected Deity it should say so in-game (at least my game does)
 
I was sure I picked deity but your "right-most" observation has set me wondering -- especially since the difficulty level says "Custom". I expect I did pick that one, fat-fingered fool that I am.

That would also explain why I've twice been able to build Rila and House of Wisdom, which I've never managed on Deity...

Ah well. At least I'll have more of a challenge in my next game...
 
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