I don't know, and how the game hid the parameters... I definitely had the strongest empire in terms of wonders and technologies but few cities... I don't know the reason why I won
you tied for first place…you got 0 points…just like everyone else.
in Civ 7 Scoring system, cities/ technologies/ etc. don’t give you points…only Legacy Paths give you points.
you tied for first place…you got 0 points…just like everyone else.
in Civ 7 Scoring system, cities/ technologies/ etc. don’t give you points…only Legacy Paths give you points.
you tied for first place…you got 0 points…just like everyone else.
in Civ 7 Scoring system, cities/ technologies/ etc. don’t give you points…only Legacy Paths give you points.
Then I think the game should say clearly 'Don't disable all legacy paths', or not let you.
As has been the case with this game from the start, it needs documentation and explanation for basic systems. Not just have us players guess and try things.
I don't buy games in Early Access for exactly this reason. I didn't realize this game - which I like in many ways - would be treated as such, and continue to be treated as such after massive complaints about this approach.
I mean, if you turn off all the legacy paths you kinda have to expect there would be no parameters for victory. Isn’t this what “sandbox” players wanted? I don’t think they care at all about victory.
If its sandbox style then why not "everybody who survives" wins?
What this really points to is the need for a Post Victory Screen & Map Replay & Timeline & Demographics, all saved to a Hall of Fame
That way I can see that even though I tied for 1st place 0 Legacy point score victory....
I had the most Wonders
I had the second most techs
I had the 3rd most cities
I had the city that made the most gold... etc.
I can see how My Empire spread an changed throughout time on Demographics Charts, etc.
The fact that civ has constantly cut down on Throne Room/Palace/Victory Stats is Horrible. If they want you to build something you believe in, you should get to see the thing that you built.
If its sandbox style then why not "everybody who survives" wins?
What this really points to is the need for a Post Victory Screen & Map Replay & Timeline & Demographics, all saved to a Hall of Fame
That way I can see that even though I tied for 1st place 0 Legacy point score victory....
I had the most Wonders
I had the second most techs
I had the 3rd most cities
I had the city that made the most gold... etc.
I can see how My Empire spread an changed throughout time on Demographics Charts, etc.
The fact that civ has constantly cut down on Throne Room/Palace/Victory Stats is Horrible. If they want you to build something you believe in, you should get to see the thing that you built.
I think quite a few of us were hoping to play that way, but for me, yes some kind of "real" victory is important. I won't be trying this style until they do something about it. Shame.
I can't agree enough about post victory screens, map replays, stats etc. Those were just so fun to look through.
However you can still see how you have done you can get a summary of your city and the demographics of its amazingness
That is needed for a Sandbox... if you build something you should get a view of what it is you built.
If Civ is going to have an end point (ie Score Victory) then you need a way to see how well you did, and it needs to include all of those summaries of the "Layers" you have used to build your empire.
However you can still see how you have done you can get a summary of your city and the demographics of its amazingness
That is needed for a Sandbox... if you build something you should get a view of what it is you built.
If Civ is going to have an end point (ie Score Victory) then you need a way to see how well you did, and it needs to include all of those summaries of the "Layers" you have used to build your empire.
This has been a problem I think central to the reason Civ 7 has developed the way it has originally and now the updates too. "Sandbox" isn't what most people want when the say they play Civ more like a sandbox. The key word in want more of a sandbox isn't sandbox, it is more. Something doesn't need to be a pure sandbox to be more of a sandbox. What people are saying is give us back what Civ used to have, and what people see as a core unchangeable aspect of Civ, not give us something else new and different and underdeveloped.
Maybe they'll get there eventually, but I think Firaxis have a fundamental problem in their user research department. They are taking people literally rather than digging in and asking why to get to the underlying problems. The whole game smells of this to me.
The point is they need a LOT more of that, they need a minimap replay, a Timeline with different highlights and multiple different demographic maps
What was the best Food/Production/Culture/Science/Influence/Gold/Happiness city in each age
Which empire had the most Techs/Civic/Suzereins in each age
etc.
So the biggest difference I've noticed so far (aside from the load screen, which I like), is that Treasure Resources have gone from very sparse to immensely plentiful. Granted, I've only played one game so far, but the difference there was stark enough to make me suspect this is not just a fluke. Combined with no longer needing Shipbuilding, and the fact that the AI still doesn't really push for treasure resources, Treasure Fleets Victory was a gimme. I was also playing Pachacuti as Mississippians into Inca, and got the first religion, so Science and Culture were a breeze as well, and ended up finishing the Exploration Era at Turn 80 (when pre-patch it averaged more like Turn 120-ish) with a triple-golden-age, and only missed out on Military because there wasn't anywhere that I wanted to settle the final town for it.
I believe that the AI is more likely to plunder treasure convoys now, but nobody went to war during the Exploration era, at least not with me, and nobody else was sending any convoys out, so as far as I can tell it didn't happen in this game. (Then the entire world went to war with each other starting early in Modern, of course.)
This was all on Sovereign difficulty, if it makes a difference.
ETA: I got the Plague Crisis in Exploration, and for I believe the only time in my many, many hours of playing this game, didn't have a single settlement get sick. Other civs' settlements got be-plagued, but none of mine. This, I believe, was probably just a fluke, but it was weird.
Update completely broke Civ VII for me, just loads to a black screen and locks up. I've restarted Steam a couple of times, does not fix, rebooted laptop, still doesn't work. There is no way in hell I'm uninstalling and then reinstalling this POS again when I just re-dowloaded it to try the update. Good gawd I wish I could get a refund, Civ VII goes in the trash heap for me for good.
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