Civilizations rated by tiers

Poomermon

Warlord
Joined
Dec 14, 2005
Messages
145
Hello. After a two weeks of playtime here are my current ratings of all the civilizations in CiV. The idea is to rate how powerful I think the civs are in single player with normal game speed / normal settings. I'm currently playing immortal difficulty so I tried to rate them on how good I think they are there. I have not played each civ in that difficulty so this is partly just theoretical. Civs are grouped in tiers but otherwise are in no particular order.


Tier 0: God tier. The best civ goes here.


Alexander - Just awesome. Hoplite would be good on its own but because Companion cavalry is borderline broken and comes in same time period its usefulness is a bit diminished. Also city states are awesome and Alex can pretty much keep alliance with all of them.

Tier 1: Really good civs go here.

Darius- With golden ages being quite powerful in CiV Persia’s UA is really nice. Also immortals are solid early game units and satrap’s court is a building you want to build everywhere in late game if you have spare hammers.

Ramkhamhaeng - Another abuser of city states with powerful UA. I already like knights and Naresuan’s elephants increased strength makes them unstoppable force in medieval ages. Wat is a nice improvement to already useful university with bonus culture and lower maintenance.

Wu Zetian - A strong UA that basically gives your fighting force 20 % strength boost (generals giving 45 % bonus instead of 25 %) with more great generals to start golden ages with. Cho-ko-nu is a great replacement of crossbowman and paper maker might be the best building in the game.

Nebuchadnezzar II - Stupidly powerful UA can net you ridiculous slingshots. Bowman is also a great unit but Walls of Babylon just sucks. Also not available for poor peasants who bought just the normal game :king:

Tier 2: Average civs go here.

Askia - UA is solid but not that great unless you can somehow abuse it. Mandekalu Cavalry gets bonus against cities and is again solid unit but not all-around great. Mud pyramid mosque is great culture boosting building (and free maintenance to boot) but not a high priority to me.

Elizabeth - Has sea dominance but that is kind of situational ability when AI doesn’t really threaten you there anyway. Only reason England is not in the bottom bracket is the longbowman. With range 3 you can outshoot cities in medieval era and just conquer them without fear of losing units.

Gandhi - Has probably the most powerful UA in the late game. War elephant seems really nice but I haven’t tested it properly. Unique building on the other hand is just garbage and keeps India from upper bracket.

Augustus - Rome has some nice unique units but they are kind of slow and don’t come to play as soon as I liked. Also if you lack iron you are screwed. UA is nice but not great. Rome is solid civ but nothing more imo.

Napoleon - I really like land grapping ability of France’s UA. Unfortunately its UU’s are not that great. Foreign legion comes too late to matter and Musketeer can become obsolete before you even manage to build any.

Oda Nobunaga - UA is obviously powerful and Samurais are nice but Zeroes are come too late and their bonus is too minuscule.

Ramesses - UA is nice but on higher difficulty levels is still not enough to get early wonders. Burial tombs are super-nice but War chariots are a bit meh.

Harun al-Rashid - UA is just crappy. A few extra gold per turn will not matter much and oil comes too late. Camel Archer looks solid and bazaar nets you bonus happiness for a building you were going to build anyway.

Tier 3: Below average civs go here.

Bismarck - UA is a gimmick that can be really powerful but more likely gets you very little especially in higher difficulties where AIs settle so fast that new encampments are rare. Landsknecht is cheap but I’d rather have a small elite army than large normal army and panzer once again comes too late to matter.

Catherine - UA is frankly not that great. Small production boost here and there + extra resources are usually wasted as it is better not to maintain too big army anyway. Cossack can be good if you go that route but krepost is too bland as I never build barracks anyway and the bonus is too small to start doing so with Russia either.

Hiawatha - All uniques require forests which you might not have and are not that great either. Bah.

Montezuma - Floating gardens might be nice later in the game but I feel that Jaguars and sacrificial captives’ bonuses are too small to really matter.

Suleiman - A undeniably weak UA combined with quickly obsolete Janissary and I never use Lancers/ Sipahis either.

Washington - UA is not that great and UU’s are quite weak. B17 comes too late and minuteman replaces again quickly obsolete musketman.


Okay. So obviously a lot of people are going to disagree with my list (and rightly so). So please tell me in what way have I wronged you favourite civilization. :D
 
Most UU unit bonuses are kept when you upgrade the unit. This drastically improves the value of Montezuma and Suleiman. I'd make them both average, even with how terrible the Ottoman SA is.
 
I agree with most, but the +1 range on the longbowmen doesnt make up for the situationalnish of the UA, so i would move them down.

And I'd move Ghandi up one tier, because he is great if your playing for Cultural.
 
Shouldn't start bias see to it that at least one of your cities (the capital) has plenty of forest, improving the Longhouse by that much?

If you can find a heavily-forested area, Longhouse + Trading Posts is a scary combo.
 
I wont say they are the best but I have found battlefield advantages to the germans. Specially if you get a "new" wep gift from ruins. Pop barbs gets a chance for a combat unit to join. built a good sized early army this way including archies. So no time building units in city = more time building .. buildings and wonders
 
I would say the Bazaar is more useful for the extra money, but yes I suppose you can trade for more happy as well.
 
Hiawatha is actually better than most of the ledaers...if you get a nice huge forest. You can save 30-40 gold from roads, and the longhouse in a city completely surrounded by forest cant be outproduced. 16 pop, lumbermills everywhere + factory (+all other +H stuff), also next to river -> i cant even get close to this with any other civs city
 
I really like Bismarck. In the early game, you get a basically free army if you manage to keep them all alive(which isn't hard because the AI seemingly never chases me). And you get this while you can focus your cities on other things. If you play on a marathon or longer, this ability is awesomesauce, since you don't have to wait 30 turns for a brute, but can just go fetch one instead :) Kinda feels like the 'steal a worker from a citystate' early-game tactics.

And I see you deem things that 'come to late' a bad thing. It doesn't have to be a bad thing, some games go right to the finishline, and a new unit at the endgame can reall stirr things up.
 
One of the weaknesses of late game UU is that in many cases (including Civ4), you have a good tech lead. A tank can beat the AI just as well as a UU tank (to use a hypothetical example). Same thing with a bomber and such.
 
Hiawatha is actually better than most of the ledaers...if you get a nice huge forest. You can save 30-40 gold from roads, and the longhouse in a city completely surrounded by forest cant be outproduced. 16 pop, lumbermills everywhere + factory (+all other +H stuff), also next to river -> i cant even get close to this with any other civs city

I keep reading about Hiawatha and don't quite understand the non-trade route thing. Does the UA mean that a trade route is automatically and instantly established between two Iroquois cities regardless of placement?
 
I keep reading about Hiawatha and don't quite understand the non-trade route thing. Does the UA mean that a trade route is automatically and instantly established between two Iroquois cities regardless of placement?

If you have researched the wheel and the cities are connected via forests which are within your culture borders. So you have to build your cities closer together, but its not really a problem, sometimes you need to build the odd road to fill in gaps. You could build a road or 2 til your borders connect and then remove them. But if you do it right you can save a LOT of money til railroads. But you only need to build railroads to the "hammer-cities".
 
I found Hiawatha to be pretty good, I'd bump him up 2 tiers. Start bias usually nets you a pretty big forest. As someone above said you can get pretty massive production in your core cities with longhouse and lumbermills. The gold savings on road maintenence are good too. It takes some planning to make sure your cities connect without having to buy too many tiles, but that's part of the playstyle.

If your going for something involving peaceful expansion (maybe spaceship, which I think Hiawatha is made for) you may be fighting some defensive wars on higher levels. Luckily you are surrounded by forests and upgraded mohawks keep their promotion. Easier to defend with small, efficient army.
 
Alexander is overrated. Hiawatha and Catherine belong to tier 2. Or in general, try to play with these civs first before you make your judgement.

Catherine example: I find iron to be pretty rare and the same goes for Uranium. +1 hammers on strategic resources will add 20-30 raw hammers to your civ-wide production (more with introduction of Coal, Oil and Uranium). Krepost makes you claim tiles twice as fast and you want to build them everywhere anyway to unlock Heroic Epic. Cossacks rip apart every wounded unit of their own era (except lancers), and can even stand ground vs. wounded anti-tanks and anti-aircrafts. Also great for taking cities in the Industrial era, because they can rush in from outside city bombard range (and don't get the tanks' city penalty).

Hiawatha example: Your start is biased towards forests, so your starting empire will be a production powerhouse even prior to steam power (and become ridiculous with introduction of steam power). Even a forest trading post will produce 2:hammers:. Forests save up tremenodus amounts of gold (more than paper maker bonus provides) before railroads and properly handled Mohawk warriors can stand their ground against longswordsmen and muskets (and are one of the best city attackers as long as the city has an adjacent forest.
 
Cyrus - With golden ages being quite powerful in CiV Persia’s UA is really nice. Also immortals are solid early game units and satrap’s court is a building you want to build everywhere in late game if you have spare hammers.

lolwat
 
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