Bonyduck Campersang
Odd lookin duck
- Joined
- Dec 11, 2022
- Messages
- 4,586
The CFC™ experienceI have to admit, I have no idea what direction this thread has taken, and I even started it.
The CFC™ experienceI have to admit, I have no idea what direction this thread has taken, and I even started it.
I never said that Civ 7 will fail (it didn't fail even when Civ 5 and Civ 6 came out in pitiful conditions) but the question is, can't I express my comments? Do you think I'm insulting anyone with my comments? if yes, tell me where so I will apologize and delete the offending comment, but if what I say annoys you because I don't think like those who say that HK is a masterpiece and Civ 7 was right to take this path, well you can put me on the list of ignored (as I have done for other people)Well it does get tiring when they feel they need to jump in on every positive thread and voice their opinions. We get it. You don't like Civ switching and think it will flop . . . fine. Can you just please let us discuss the things we are interested in?
Really don't like where Civ 7 is going? Start your own thread and discuss it. Instead we have a lot of haters just trying to run down every discussion.
Well it does get tiring when they feel they need to jump in on every positive thread and voice their opinions. We get it. You don't like Civ switching and think it will flop . . . fine. Can you just please let us discuss the things we are interested in?
Really don't like where Civ 7 is going? Start your own thread and discuss it. Instead we have a lot of haters just trying to run down every discussion.
If your going to steal ideas from other games then you run the risk of losing your original identity and if implemented in the wrong way well that's a burst flush until your next handWatching a lot of YouTube footage and reading comments, I get the impression that people feel that Civ7 is "stealing" ideas from Humankind and Millennia, as if that's some kind of a bad thing. The irony to me is that, when I play other 4x games, there are definitely moments where I think, "This is really cool. I wish civ did it this way. They'll never change that, though." I know other people have also thought this at times.
This isn't a post to claim that every change Civ7 is making will be a good one. However, I for one am quite glad that Firaxis is allowing themselves to be influenced by some of the cool ideas other 4x games have come up with. So I say: bring on the Civillenniakind... (with both sets of fingers crossed).
I must admit that I don't think I've ever played any other 4X game but I assume that at least some of the dev team has. If you see an interesting idea, why not try your hand at it? I think things like the Towns mechanic are similar to other 4X games, if I'm not mistaken?I would appreciate it if you guys would take an unrelated discussion into its own thread, but of course, I can't force you. Just asking nicely. This thread was not meant to be about whether Humankind was a successful game or not. It's about gameplay mechanics that are in other 4X games that Civ7 has adopted. (Friendly reminder that we are in the Civ7 subforum, not the Humankind one).
We don't understand each other, the problem isn't copying another game and copying the WORST part of a game that didn't do wellIf your going to steal ideas from other games then you run the risk of losing your original identity and if implemented in the wrong way well that's a burst flush until your next hand
That's your opinion. I can understand your disappointment that Civ7 is going the way you don't want it to. But not everyone agrees that civ-switching is the worst part of Humankind; for me it just seems a matter of taste.We don't understand each other, the problem isn't copying another game and copying the WORST part of a game that didn't do well
That's your opinion. I can understand your disappointment that Civ7 is going the way you don't want it to. But not everyone agrees that civ-switching is the worst part of Humankind; for me it just seems a matter of taste.
In fact, 'copying' a 'bad' idea is a very daring and creative move. You look at something that didn't work and instead of being too scared of trying it out you say 'That's an interesting idea. I'm going to take up the challenge to implement it better'. And that's how we want our game devs to be
I'm not telling anyone to not express their opinion. In fact I encourage others to share their opinions and suggestions, because that's the point of a forum in the first place.OK I understand that there are people who are intrigued by the idea, but I don't understand why I can no longer express my thoughts on the matter, then if you don't like my idea and it bothers you to hear it you have a very simple solution, I put it on the ignored list (I did it too) but you can't tell the dissatisfied not to express their opinion..
An idea is neither successful or unsuccessful but the implementation of itAs far as copying an idea is concerned, it would be better to copy the ones that work than the ones that aren't successful
I'm not telling anyone to not express their opinion. In fact I encourage others to share their opinions and suggestions, because that's the point of a forum in the first place.
An idea is neither successful or unsuccessful but the implementation of it
This is an excellent post in my eyes! And the best is: The feature of connecting the different conquests in C3C from Mesopotamia up to WW2 to a "single campaign" in C3C "comes out of the box". Here you can watch the story of such a "campaign": https://forums.civfanatics.com/threads/the-nine-conquests.677408/
Page 12 of the C3C manual:
Connecting different own scenarios in C3C to a campaign in C3C is also possible with the editor.
Civ 7 in one of its main features is Civ 3 Conquests, with the discussion, if it is done better or not as in C3C.
And now please guess, who was responsable for the Conquests and the Campaign in C3C.
Humankind was released in 2021, but Amplitude certainly started working earlier then you have to remember that previews are released that explain the features and it is not so unlikely that the Civ 7 programmers thought it was a good idea to copy some features of HK (after all they did it with Civ 6 which copied from Endless Legend), unfortunately HK went badly and they are copying some of the worst features of HKThis "ehrmagerdit'sahumandkindclone", I wonder if some of you have not read the many interviews made with Ed where he says he started working with this game in 2019 or so?
Humanization.
- Terrain elevation
Don't think we do.Yes, one of the things I was hoping for civ7, do we know how many levels there are ?
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.Humankind was released in 2021, but Amplitude certainly started working earlier then you have to remember that previews are released that explain the features and it is not so unlikely that the Civ 7 programmers thought it was a good idea to copy some features of HK (after all they did it with Civ 6 which copied from Endless Legend), unfortunately HK went badly and they are copying some of the worst features of HK
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.