Civillenniakind

Well it does get tiring when they feel they need to jump in on every positive thread and voice their opinions. We get it. You don't like Civ switching and think it will flop . . . fine. Can you just please let us discuss the things we are interested in?

Really don't like where Civ 7 is going? Start your own thread and discuss it. Instead we have a lot of haters just trying to run down every discussion.
I never said that Civ 7 will fail (it didn't fail even when Civ 5 and Civ 6 came out in pitiful conditions) but the question is, can't I express my comments? Do you think I'm insulting anyone with my comments? if yes, tell me where so I will apologize and delete the offending comment, but if what I say annoys you because I don't think like those who say that HK is a masterpiece and Civ 7 was right to take this path, well you can put me on the list of ignored (as I have done for other people)
 
Well it does get tiring when they feel they need to jump in on every positive thread and voice their opinions. We get it. You don't like Civ switching and think it will flop . . . fine. Can you just please let us discuss the things we are interested in?

Really don't like where Civ 7 is going? Start your own thread and discuss it. Instead we have a lot of haters just trying to run down every discussion.

"we get it you don't the direction a series you have been playing for decades is going. Can you just let us have our kumbaya circle about how we're all excited and glad Firaxis is taking mechanics from failed series no one actually liked in peace! This isn't the place to discuss Civilization VII!!!!"
 
Watching a lot of YouTube footage and reading comments, I get the impression that people feel that Civ7 is "stealing" ideas from Humankind and Millennia, as if that's some kind of a bad thing. The irony to me is that, when I play other 4x games, there are definitely moments where I think, "This is really cool. I wish civ did it this way. They'll never change that, though." I know other people have also thought this at times.

This isn't a post to claim that every change Civ7 is making will be a good one. However, I for one am quite glad that Firaxis is allowing themselves to be influenced by some of the cool ideas other 4x games have come up with. So I say: bring on the Civillenniakind... (with both sets of fingers crossed).
If your going to steal ideas from other games then you run the risk of losing your original identity and if implemented in the wrong way well that's a burst flush until your next hand
 
I would appreciate it if you guys would take an unrelated discussion into its own thread, but of course, I can't force you. Just asking nicely. This thread was not meant to be about whether Humankind was a successful game or not. It's about gameplay mechanics that are in other 4X games that Civ7 has adopted. (Friendly reminder that we are in the Civ7 subforum, not the Humankind one).
I must admit that I don't think I've ever played any other 4X game but I assume that at least some of the dev team has. If you see an interesting idea, why not try your hand at it? I think things like the Towns mechanic are similar to other 4X games, if I'm not mistaken?
 
If your going to steal ideas from other games then you run the risk of losing your original identity and if implemented in the wrong way well that's a burst flush until your next hand
We don't understand each other, the problem isn't copying another game and copying the WORST part of a game that didn't do well
 
We don't understand each other, the problem isn't copying another game and copying the WORST part of a game that didn't do well
That's your opinion. I can understand your disappointment that Civ7 is going the way you don't want it to. But not everyone agrees that civ-switching is the worst part of Humankind; for me it just seems a matter of taste.

In fact, 'copying' a 'bad' idea is a very daring and creative move. You look at something that didn't work and instead of being too scared of trying it out you say 'That's an interesting idea. I'm going to take up the challenge to implement it better'. And that's how we want our game devs to be
 
That's your opinion. I can understand your disappointment that Civ7 is going the way you don't want it to. But not everyone agrees that civ-switching is the worst part of Humankind; for me it just seems a matter of taste.

In fact, 'copying' a 'bad' idea is a very daring and creative move. You look at something that didn't work and instead of being too scared of trying it out you say 'That's an interesting idea. I'm going to take up the challenge to implement it better'. And that's how we want our game devs to be

OK I understand that there are people who are intrigued by the idea, but I don't understand why I can no longer express my thoughts on the matter, then if you don't like my idea and it bothers you to hear it you have a very simple solution, I put it on the ignored list (I did it too) but you can't tell the dissatisfied not to express their opinion..
As far as copying an idea is concerned, it would be better to copy the ones that work than the ones that aren't successful
 
OK I understand that there are people who are intrigued by the idea, but I don't understand why I can no longer express my thoughts on the matter, then if you don't like my idea and it bothers you to hear it you have a very simple solution, I put it on the ignored list (I did it too) but you can't tell the dissatisfied not to express their opinion..
I'm not telling anyone to not express their opinion. In fact I encourage others to share their opinions and suggestions, because that's the point of a forum in the first place.

As far as copying an idea is concerned, it would be better to copy the ones that work than the ones that aren't successful
An idea is neither successful or unsuccessful but the implementation of it
 
This "ehrmagerdit'sahumandkindclone", I wonder if some of you have not read the many interviews made with Ed where he says he started working with this game in 2019 or so? :)
 
I'm not telling anyone to not express their opinion. In fact I encourage others to share their opinions and suggestions, because that's the point of a forum in the first place.


An idea is neither successful or unsuccessful but the implementation of it

Well you have a way to prove it take the Civ 3 Conquest scenarios:

Play Rise of Rome: take Egypt finish the scenario

Then take the Middle Ages or the Age of Exploration, edit the map to make it look similar, perhaps eliminating some cities or reducing their population as far as civilization is concerned, choose Mongolia if it has some Horse resources and finish the scenario

and finally repeat the same procedure for the modern age (there are many themed mods) change Mongolia with some other civilization and we can say that you have a bit of an idea of what Civ 7 will be like

and this thing was pointed out to me by Mr Civinator

This is an excellent post in my eyes! And the best is: The feature of connecting the different conquests in C3C from Mesopotamia up to WW2 to a "single campaign" in C3C "comes out of the box". Here you can watch the story of such a "campaign": https://forums.civfanatics.com/threads/the-nine-conquests.677408/

Page 12 of the C3C manual:

C3CCampaign.jpg



Connecting different own scenarios in C3C to a campaign in C3C is also possible with the editor.

Civ 7 in one of its main features is Civ 3 Conquests, with the discussion, if it is done better or not as in C3C. :rotfl:

And now please guess, who was responsable for the Conquests and the Campaign in C3C. :)

Ed Beach was the one who worked on the Conquest scenarios, which I never liked, but since they weren't mandatory I wasn't forced to use them while NOW everything is mandatory, wouldn't it have been better to make it non-mandatory?
 
This "ehrmagerdit'sahumandkindclone", I wonder if some of you have not read the many interviews made with Ed where he says he started working with this game in 2019 or so? :)
Humankind was released in 2021, but Amplitude certainly started working earlier then you have to remember that previews are released that explain the features and it is not so unlikely that the Civ 7 programmers thought it was a good idea to copy some features of HK (after all they did it with Civ 6 which copied from Endless Legend), unfortunately HK went badly and they are copying some of the worst features of HK
 
Humanization. 🙃
 
Moderator Action: there are already other threads where you can express your legitimate fears about the new mechanisms, so please stick to them and leave to the people that want to discuss the positive sides of it some place to do so
 
Humankind was released in 2021, but Amplitude certainly started working earlier then you have to remember that previews are released that explain the features and it is not so unlikely that the Civ 7 programmers thought it was a good idea to copy some features of HK (after all they did it with Civ 6 which copied from Endless Legend), unfortunately HK went badly and they are copying some of the worst features of HK
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.
 
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.

I doubt that this is the case otherwise this thing would have already come out in Civ 5 or Civ 6 while, then the basic idea may have been born before, but the first time it was used in a commercial game was HK and this is a fact that there's no denying it and Ed Beach took it from there for Civ 7
 
I am of the opinion that the idea of civs changing with new ages actually originated in the Rhye's and Fall of Civilization mod, where it worked really well and HK stole that idea and implemented it poorly.

Rhye's was a strictly historical mod with TSL and it worked nothing like what we got in Humankind or Civilization VII, which are actually much more alike in design philosphy than either are to Rhye's
 
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