Gunner
Emperor
Absolutely classic.bts
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I think this might be my favorite post of all time.
Absolutely classic.bts
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I've played the first ~80 turns through a few times.
http://forums.civfanatics.com/uploads/61935/RFRE_beta1p1.7z
The patch is < 300k. Overwrite the existing files.
There are no new graphics, only xml and significant Python changes. Do note that while slave units can be added to cities, there is currently no way to remove them. This can lead to starving cities very quickly! Wait for the granaria + Portus Ostia before adding more than 1 to most cities.
Here are the release notes:
Spoiler :Beta1 -> Beta1.p1
==================================
1. Changed Tribus Magnus art
2. Added Vassalage ability with the Age of Augustus (the beginings of Imperial times)
3. Changed Slave Market to allow 2 slaves (was 2 free citizens). The -1 happy of the slave market represents displaced
local workers.
4. Created "slave" specialist. Slave workers can be converted into these. While production is increased, each
specialist consumes 1 food. This can cause problems if a city cannot support the food level required!!! Also, slaves
take away 1 beaker to represent the lack of innovation due to distractions of a more decadent lifestyle.
5. The garnaria also gives +2 food now
6. Misc map edits (eg added Hamilcar Bacra in Sicily)
7. Vastly increased the culture garrison value of a tribus magnus (still doesn't stop flipping though.., eg Samnites)
8. allow more units (eg ptolemite phalanx) to enslave slaves. this is the only way most civs can obtain workers.
9. fixed Roman Temple icon bug causing a CTD
10. Added Miles Socii (allied auxilliaries). They are cheaper, but less useful than a legion.
11. Changed pre-marius legions to require civitas in order to be built. Reduced the cost of the 1st 2 legions.
12. Fixed event code by merging with AIAutoPlay.py.
The list of coded events is:
Social War (+ end to the Social War - ie build Lex Agraria)
Spartacus slave rebellion
Armenia's conversion to Christianity
an earthquake in Petra that destroys the city
Hannibal Bacra's invasion of Italia
Persia's conversion to the Sassanids, except the leader, see Known Problems below
A. Added the Social War event code. Research "Agrarian Troubles" to allow Lex Agraria to be built. This will grant citizenship to the
cities in Italia, and end the war. Also, at least 2 cities need to be captured before the war will end via Lex Agraria.
13. Changed the starting leader for the Romans to "Consul". Other leaders will come later starting with Caesar.
14. Added citizenship modeling. Most citizens became so through the gradual process of "Romanification". In game terms, after Lex Agraria
has been built, cities with > 90% Roman culture will automatically be given citizenship.
This has some issues and will be revised later..
15. Removed the "dictator perpetuous" wonder. Here are the relavent changes:
the triumvirate tech
-> still gives a free Caesar unit
the dictator tech
-> starts a civil war (ie changes the govt to civil war)
-> changes the Roman leader to Caesar
16. Increased the legal civic (eg praetor) potency quite a bit. Without these, the maintenance costs blow up after the Illyrian war to unsustainable levels.
Praetor must be researched before the Illyrian cities are captured or else the economy will crumble!!
17. Added pirate ship generation. An enhancement to change the appearance % (+ location) based on how many live pirate civs (Piratae, Dacian, Goth, Illyrian, Aechian, ??) there are
is planned.
18. Hannibal + Hasbrudal no longer enslave the servus seditious. Hannibal is stronger, and has a bigger army with him.
19. Added the lumber mill (Stativa Lignaria), but in civIV there doesn't appear to be a way to require a resource to be within the cities radius, so these give +0 production till something can be done. Similarly, the auxillary hoplites, celts, and numidians have thier building pre-built.
20. Changed Consular Amries + Scipio + Caesar to require BUILDING_SENATUS in order to be built (ie only in Roma). Made the cost reasonable.
21. Removed all the barbarian cities from the Russian region
Known Problems/Issues:
===================================
1. palisades don't show up correctly
2. 3X enslaving bug..... please help!
3. social war is a bit messy still..
4. portus ostie doesn't give free granaries (BUILDING_GRANARIA) like it says to in the xml.. changing the order of buildings in CIV4BuildingInfos.xml changes what actually gets used!!!!
5. civil war will happen automatically based on events, but there is no anarchy period or restriction from changing back immediately
6. changing the Persian leader (via the same function used to change Roman leaders) results in a "multiplayer disconnected" popup!!!! This is disabled for now!
7. civitas code needs more work
Oh, and city razing has been disabled
Beta1.p2 planned work:
1. fix problems noted in the releaseNotes.txt
2. find hook into when a city starves so that slaves can be purged
3. add more emperors
4. add in Christian Persecution
5. tune/tweak
6. add Cimbrii + Helveti events
English is the only supported language for now. Most of the RFRE specific text needs to be translated still. Other than that I don't expect it to bomb Let me dl it and see what happens.
Did it extract sucessfully? Maybe try the "test" option on the archive? Does anybody else have this problem?
Oh, and which version of Warlords? I'm still on 2.08, but 2.13 is the latest version :/ Here is the 2.13 48civ dll http://forums.civfanatics.com/showthread.php?t=226032
yeah I'm on 2.13. So do I have to download the 2.13 48civ download and it suppose to work??