It appears I won't be able to send/receive PMs on this forum until Saturday due to my very recent registration, so I'm bound to be the village fool announcing my every move for a few days.
For now... I agree with DevilHell's proposed resolution. (I vote "YES")
Pottery had ETA 10 turns, so now (one turn later) it has ETA 9 turns. You cannot know how many turns there will be before there will be another council, since someone might send a call for a vote by PM or unexpected game events (like being DoWed) can occur. Anyway, it's not such a big deal, because our decisions from the previous council are still in effect. Now everyone just gets to give an additional command sooner than expected.
About the minorities... every single tribe is in a minority right now -- and will always be. I guess if you sum up the people who are pro "fire flavour" (militaristic dominance) there will be something close to a majority (8 people plus maybe some apocalyptos) supporting aggressive behaviour and disrupting pacifistic tendencies. However, that group will not completely control the game in all aspects as they differ in their secondary goals (not hitting partial win conditions / hitting a certain partial win condition first).
Ok, let me explain you:
Lets say there is Apocalypse group which counts 4 votes.
Once they complete any partial win they will be able to hijack any constructive command (reasonable building or tech order) by just calling for Random Resolutions (only one person needed)
Also, using this method of resolution which stops 10 turns sequence, majority (now I mean same majority you mean – means that If I aim for culture game I am minority now ) will be able to absolutely out command the minority, like me
In order to win, they need to control the tech and production and actions, and not allow any minority (lets say diplomacy and culture ) to impact the building/action queue. It's enough, for complete culture loss to miss some few turns of culture output - and all culture game ruined. And if i would switch to non-culture side, i would do it at ease, by exploiting by unlimited resolution, sequence breaker rule. Also, It could be done in simple way. Just do random VC-related , and other victories neglecting resolution (ie. Build warriors when aviable) (vote. If it wins – and war have majority, so big chance, or it fails – and still its good, because they invested one man to ensure that nothing done “in silent” against their VC) as long as they have +1 vote, they able to outcontrol ABSOLUTELY.
I suggest making resolution more effort consuming stuff , because it have additional power of breaking power of queuing (some minorities could use queuing to still somehow impact on the game, while being minority, for example is war guys are minor they still will be able to build random warrior by queuing warriors)
Perhaps some limitation for how much and how often you could call for them.
With such rule impact will be allocated proportionally. With both rules “command =! Queue priority” (one we talked before) and with 1 man call for 10 turn breaker resolution (there no limit in that either) , the majority will have absolute power, while non-majority will have impact close to 0. Means, game is close to pre-determined already.
I just trying to make this game more interesting and somewhat balanced and fair for everyone. 
On DavidHell example we see combination of those 2 rules i talking about.
I aim for culture.
They outvote me for 2:1 on Scout.
According to rule i proposed, that means my command to build monument automatically, and majority(scout voters) must save their 2:1 ratio in order . But as yahzuk said, i needed to recall my command in order to queue. After i did that, DH removed his support for scout and issued mass resolution which cancels my queue as well. 2 players vs 1 player , mas resolution and sequence breaker... and obcourse that non-culture > culture... it's obvious... but such 2 vs 1 effectivity, thats what i been talking about.