Classic 33: Pre-Game Discussion

I think perhaps moving as an Agricultural civ (though not in general) is justified in Conquests for the purpose of settling on fresh water -- one of the reasons moving in COTM2 was important. That's what DaveMcW was referring to.
 
AlanH said:
I'll move one tile and often do, but you're all looking at a minimum of 2. I'm also not saying I won't do it, I'm just pointing out that there's got to be a *very* good reason for walking that far so I'll move the worker but think hard about what I see. If the immediate view isn't spectacular I'll get on with business where I stand.

I was of the same opinion originally, but I keep seeing the top players move a fair distance before settling. <edit: removed potentially misleading comment due to lack of backup doc>

In any case, Ainwood seems to like putting a better site somewhere out of view, just so you can torture yourself with "if only" thoughts when everyone else finds it. :crazyeye:
 
This is a tough one. I need a peek at what is over the mountain to decide, so I will move the worker one square either N or NE. As somebody already pointed out, there is a good chance that this area has coastlines to the north and east (based on the mini-map). If so, the NE will not be a good position for establishing lines of communication between the capital and the rest of the empire. Most likely I will settle near the start and pump out as many workers as I can as early as I can, and hope for more bonus tiles. The capital doesn't need to get very big to produce workers, and being an industrious civ makes this appraoch somewhat feasible.
 
Are we industrious? I said I'd *like* us to be, but that's wishful thinking.

Is the settler standing on BG? I can't see it.
 
AlanH said:
I'm seeing strange disconnected comments. Are we looking at the same information? :confused:

- Industrious civ? Who said we are industrious? I said I'd *like* us to be, but that's wishful thinking.

- Settler standing on BG? Not from where I'm viewing it, and no sign of that on the blow-up picture on page one.

All we know for sure is that we're not expansionists. Warm, wet and what seems to be on a standard map with a mid-eastern start location on the minimap.

The start color is not so interesting as it can be manipulated easily to keep some of the suspence in the pregame thread. If it's the real start color we're either Celts or China, mil/rel or mil/ind.

And no, I can't begin to say that we're standing on BG.
 
AlanH - I am guessing we are Chinese based on the color: it has to be a civ present in vanilla CIII, which rules out the Celts. America is also light blue, but we are not an expansionist civ. so that rules them out too. But I suppose the color could have been altered... guess I will find out soon enough.
 
I see the BG icon just behind the unit's right leg. I can just barely see it poking out on either side.
 
This is some really tough choices. I do like the worker or settler to the mountain NE. Probably worker. Then the settler west to the mountain depending on what the worker sees. If things look good over the mountain the settler will follow. After that it all depends on what is revealed. I hate the thought of cutting jungle to get a capital going so I really want out of that mess. Depending on the difficulty of the game I may move 3 squares depending on the river and what lies under the fog.
 
Bigfoot said:
AlanH - I am guessing we are Chinese based on the color: it has to be a civ present in vanilla CIII, which rules out the Celts. America is also light blue, but we are not an expansionist civ. so that rules them out too. But I suppose the color could have been altered... guess I will find out soon enough.
I don't think we should assume it must be a vanilla civ, because I suspect the "no add-ons" statement may be similar to the one made for 32 - no add-ons for PtW.
 
Tarkeel said:
The colour looks very much like the celts... Although ainwood has been known to muck about with that before ;)

Megalou said:
Yes, the Celts' alternative colour. I'm playing them right now in Conquests. In Conquests they have rather poor starting techs, but a great combination of traits, religious and agricultural, perfect for high difficulty levels. In PTW they are militaristic instead of agricultural.

I think the Celts is correct. I can't find another civ with that color, default or secondary. The closest I could come was Persia's alternate but Celt's alternate is an exact match when a print-screen is saved as JPEG.

If I was Ainwood, after the early detection of Netherlands in COTM02 based on color, I might switch the colors. Of course, he might think that we would think that... uh, never mind, my head hurts.
 
Having 2 bonus grassland for your capital is very important. So once again it's a bad idea to settle in place.

If the worker on the mountain sees bonus food, we should build the capital next to it. But if there isn't anything special by the river, we can save time by settling E, SW, or S.

The best build order looks like warrior x3, settler, granary. You could grow even faster by starting a granary immediately, but the risks invovled (no exploration, no defense, maybe even no pottery!) make this too dangerous for me.
 
The only thing I know for certain is worker N. After that all bets are off.
 
barbslinger said:
I hate the thought of cutting jungle to get a capital going so I really want out of that mess.

I don't know. I have always found that a little physical labor makes the beer colder and sweeter. So I will immediately plunge into the jungle and chop my way out in an alcoholic haze.

However, if the tribal eldars declare us a "dry" tribe, I will move the worker N. If I spot "crumbs," I may explore a bit more. If not, I will try to settle the best location I see that can be reached in three moves or less.

I notice Singularity labeled the square NE-NE a mountain. Is that definitely the case, or could it be a hill? If it is a mountain, a settler move NE to do more exploring seems likely. If it is a hill, that may well be the location of my capitol.

I think I may try to take on the role of AI banker in this game, a la DaveMcW/COTM2 and Moonsinger/HOF. A difficult strategy to implement, but wickedly powerful it seems.
 
DaveMcW said:
The best build order looks like warrior x3, settler, granary.

An interesting declaration. That was assuming a settle near the start, right?
 
bradleyfeanor said:
I notice Singularity labeled the square NE-NE a mountain. Is that definitely the case, or could it be a hill? If it is a mountain, a settler move NE to do more exploring seems likely. If it is a hill, that may well be the location of my capitol.

I thought I might saw some rust-red traces on the slopes of the terrain behind the mountain. But I won't know for sure before I can blow it up on my screen with ingame resolution. But if it's a hill, it could be a very nice spot.
 
The steep curve visible under the fog on the NE-NE square makes me think it is another mountain.

I do see some pixels that suggest a bonus shield on the starting tile, but I wouldn't swear on it.
 
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