Clive1 - Monarch (Training ?) game

SesnOfWthr said:
You know, you get a library and granary built in Riverbend, you can have a second settler factory. Although you wouldn't have any units to defend the settlers with...
You can claim that other cow if you settle the site due SW of Riverbend...
Bede said:
You as bad as I am. Good thing you and scout are advising and not playing. We would end up with a warmongering culture monster!!!
Lemme guess, I'm the kul-cher monsta? :p
Bede said:
Bede wants to ride in a chariot in silk pajamas hurling curses and javelins at the Japanese and Russians.
:rotfl:
I honestly think I could have lived the rest of this evening without experiencing the vision that came with reading that. :dubious: At least the evening was good... good company at one of my favorite haunts... tasty fish dip and "southern fried" gator tail on the shore of the same lake that the gator once lived in... though "southern fried" seems rather redundant; the northern-most point I've ever seen an alligator was off the coast of Beaufort, South Carolina....but I digress badly.

Some advice: pump an occasional settler out of Riverbend; 3 or 4 settlers out of there will really help with the land grab/infill settling. If you settle that site SW of Riverbend, you can claim that other horse and possibly start a second settler pump...
 
:thumbsup:

Good progress.
 
clyde1475.jpg
 
MSTK said:
(I think I did horrible. I was so undecided on many things, and I was never thinking ahead more than twenty turns :()

- Arabs have 27 Gold! A bit strange considering that they had 2 Gold last turn. They are probably conducting deals with someone we do not know, because all other treasuries are constant.

Having read your turnlog it looks like you did fine. I would have certainly been happy with with how you ended up !

Re Arabs going from 2 -> 27 gold, could they have got the 25g from a goody hut ?

I'll post some more detailed comments later today when I have downloaded the save and looked at it in more detail but looks like we are still in good shape.

Re being colour blind - if you click the main menu button at the top left and choose preferences there is an option 'Colour blind help'. I don't know whether you were aware of it. I don't know what it does since I have not had need to use it (not being colour blind) but it might help !

Amended roster -

mtgfreak - In the wings
Sir Clive -
Bede -
Viper275 -
MSTK - Just played
Admiral Kutzov - Up next
 
Colour blind help puts up who owns a city on the screen, ie: Washington (American). I usually play with it on to easily spot captured cities.
 
I'm not sure why you built a warrior and then a barracks in Hattusas?

Hattusas is the settler pump, and should be churning either 4 turn settlers, or 2 turn workers exclusively. If you need MP's, build them elsewhere....
 
The plan is to run Hattusas for settlers, Tarsus for workers and Riverbend for military, with the occasional settler/worker for growth control.

In line with that plan the sugar at Riverebend should be mined, not irrigated, as the irrigated feedlot gives enough food for a reasonable growth rate.

@AdmK,
You won't go wrong following the settlement order in scouts dotmap posted on previous page.
 
One of the best tools in the kit, and is considered spoiler-safe by the GOTM crowd.
 
Irrigating the Sugar is useless in Despotism, btw.

Judging from the map, I would advice against an early war against Japan. Get more cities and Monarchy, and then use your UU for the only thing it is really great: Far away fighting. India looks like a prime target. Fighting Japan now seems like a waste of resources to me, a couple more cities and a well timed GA sound better (and you can easily fight Japan then as well :) )

The 3MC is not really an outstanding UU, but if used correctly, it can be quite good: No need for slow defenders, just overrun everyone in reach.

Pretty sure Ugarit will have Oil...
 
Doc Tsiolkovski said:
India looks like a prime target. Fighting Japan now seems like a waste of resources to me, a couple more cities and a well timed GA sound better (and you can easily fight Japan then as well :) )

The 3MC is not really an outstanding UU, but if used correctly, it can be quite good: No need for slow defenders, just overrun everyone in reach.

I must admit Doc that I was also going to suggest fighting India first rather than Japan. This was based on the fact that (as I said in my original post) I am not good at warfare and with Japanese being militaristic India would presumably be the easier target (Yeah - what's wrong with being a coward? :) )

However what worries me about that is that if we are moving troops north for an attack against India we are going to have make sure we leave enough troops to defend the South in case of an attack from Japan (or someone else)
 
I'm looking at the screenie and the discussion, and a couple of thoughts come to mind:

* Why is Hattusas building a Barracks?

* Is this a standard map, or large? There seems to be an awful lot of land to be grabbed, and I'm wondering if we might want to loosen up city placement once the core is established; I think you guys will hit the OCN pretty quickly.

* Ugarit needs culture. It's a flip risk.

* Roading to the silks should be a priority

* Irrigate the cow at Riverbend.

Don't wait too long to war with Japan; Japan and India both Have UUs that come with Chivalry and are a handful (War Elephants get an extra hp in C3C). If you're going to take these guys out, you need to do it before the MA. The terrain isn't too bad for 3MCs, though you'll need to watch the marsh v. India and the mountains v. Japan.

Have a look at that 3-BG site south of Riverbend in my Dotmap. Units built there could go to Riverbend to meet settlers from Hattusas...and then depart...
 
scoutsout said:
I'm looking at the screenie and the discussion, and a couple of thoughts come to mind:

* Why is Hattusas building a Barracks?

* Is this a standard map, or large? There seems to be an awful lot of land to be grabbed, and I'm wondering if we might want to loosen up city placement once the core is established; I think you guys will hit the OCN pretty quickly.

...

I would agree re Hattusas. This my first time having used a settler factory but as far as I understand it the settler factory should just pump out settlers for as long as there is still land to be settled. I do agree we need another town which can pump out veterans ASAP but presumably that should not be Hattasus. We need to decide where it should be.

Re map size - it is a large map.

Uagrit . Silks , Cow advice all seem very sensible !
 
@Sir Clive: You've got it on the settler pump. Make settlers until there is no more land to grab. Build the units somewhere else.

Sir Clive said:
Re map size - it is a large map.
@Bede: Have you got an OCN referency handy? Can this tighter build still work on a larger map? (Does the OCN go up proportionately?)

You guys have probably figured out by now that I'm sorry I missed this one, and that Bede and I play well off each other. If you guys think Bede is strong now, just wait until this game matures. He is a master at city and empire management. I'm more of a... tactician. (Is that putting it politely enough Brother Bede?)
 
=scoutsoutYou guys have probably figured out by now that I'm sorry I missed this one, and that Bede and I play well off each other.

This is my first SG despite having lurked for quite a long time in this area of Civfanatics. I don't have the time to do more than 1 SG at a time but I am already keen to do another once this is finished . Whether it will be Regent , Monarch or Emperor depends on how well this one goes I guess ! Hopefully we can all get together in the next game !
 
Scout - the OCN does increase proportionally, but I can't find the actual value at the moment. The easiest way is to check the editor (not sure where though). Since I'm at work that is an impossibilty for me.

And what? I don't get a classification? :p
 
Hope I’ve followed the plan. Got some unexpected free time, so I played this morning.

1450 (1) worker & settler move SW of Tarsus in completion of a goto order. Hattasus builds settler. Riverbend builds spearman. Silk Forest builds warrior.

1425 (2) Russia is building the Colossus. OK Corral & Aleppo founded. Our Arabian Expeditionary Warrior killed by horseman barb.

1400 (3) Tarsus builds worker

1375 (4) Spearman wipes out barb camp near Silk Forest. Japan learns Iron Working. I’m concerned Egypt and Maya are getting close. Trade Alphabet to Maya for 37g & to Arabia for 42g. Everyone else has Alphabet.

1350 (5) Nothing significant. Continuing the road from Ugarit.

1325 (6) Hattasus builds settler. Tarsus builds worker. Silk Forest builds warrior. Start barracks in Aleppo.

1300 (7) OK Corral builds warrior.

1275 (8) Riverbend builds spearman.

1250 (9) Iron connected. Tarsus builds worker.

1225 (10) Research on Philosophy completed. Obtain Polytheism as bonus.

Egypt is polite, has 5 cities, 50g. We’re ahead HR, Phil & Polytheism. Maya are cautious, have 5 cities, 25g. We’re ahead writing and polytheism. India is polite, 5 cities - we have HR, writing and polytheism to trade to them. Japan is annoyed (and was for my entire ten turns). I never violated their territory. They have 5 cities, 56g. We can trade them writing, polytheism. Arabia has 6 cities, zero gold. They’re cautious. They need wheel, writing, iron working, polytheism. Russia went from cautious to annoyed. They have five cities, zero gold. We have writing and polytheism to trade to them.

Not sure I managed the settler & worker factories correctly. Built spearmen instead of warriors for defense in case of attack from Japan/Russia. Nearing completion of roads to silks and horses. Didn’t see any better use for Aleppo, so I started 2nd barracks.

Spearman/settler are heading for the wines so Bede can shout drunken curses from his chariot in his silk pjs when we attack Japan.
 
Not sure I managed the settler & worker factories correctly.

The worker factory looks correct, but you should have produced settlers on turns 1, 5, and 9. Instead you got settlers on turns 1 and 6. Not sure what went wrong there. Can you post a pic of the city screen?

Otherwise, things look good. Was poly the most expensive tech available when philo came in?

EDIT: nevermind the city screen pic. Whoever is up next needs to MM Hattusas to get the growth to size 6 and settler on the same turn. Can probably just change one citizen.

EDIT2: looks like moving the citizen from the wheat on plains to a forest would probably do it....
 
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