(I think I did horrible. I was so undecided on many things, and I was never thinking ahead more than twenty turns

)
Pre-Turn
AI Statistics
The Russians have 68 Gold and are down Alphabet and Iron Working. Japan has 44 and are down Masonry and Iron Working. Egypt has only 12 gold, but is down only by The Wheel (they have Iron Working, and may trade it to other civs). IIRC, if they get the Wheel, then they can build their UU. India has no Gold, and are down Iron Working and Mysticism. We have every known tech.
Everyone but Egypt is down Iron Working, so we may have to give them something in order to prevent Egypt from getting thier gold. But Iron Working is very valuable, so Egypt may hesitate.
However, each of them are down either Alphabet, Mysticism, the Wheel, and Masonry. I'm not sure what to say about this, other than all of the AI can trade for simple techs easily, because if they don't have it, three other AIs do.
City Statistics
All cities but Hattusas are "Conent", with Hattusas having 1 happy. Ugarit looks strange, so far out there and with a solid civ in between it and the capital. Hattasus will expand culturally in 10 turns, but it doesn't really matter.
TURN 1 (1725 BC)
IBT
- Gandhi researches Iron Working! Or maybe he got it from Egypt. This seems likely, because India is the closest civ to Egypt.
Turn
- Assign Ugarit worker to start building road towards our main cities.
- Northwest scout sees Arab Warrior (scouting?). Arabs are down Masonry, Alphabet, The Wheel, and Iron Working. They have 2 Gold. No trades made. Continue sending warrior north to find Arab borders.
- Western Warrior moves along coast
- Settler sent towards Location 3
- Ack! Can't find Bonus Grassland to mine at Hattusas! Send worker to build roard to Riverbend, then Iron.
- East Warrior goes home for MP
- Scout proceeds and finds far eastern coastline. Looks like we are on a horseshoe continent.
TURN 2 (1725 BC)
IBT
- Arabs have 27 Gold! A bit strange considering that they had 2 Gold last turn. They are probably conducting deals with someone we do not know, because all other treasuries are constant.
Turn
- Tarsus Worker -> Settler. Move laborer from wheat (being roaded) to roaded bonus grassland to maximize production. Worker goes to bring freshwater to irrigate the wheat near Tarsus.
- Re-arrange laborers in Riverbend to create Spearmen soon enough to coincide with Settler.
- Add entertainer to Hattusas to prevent disorder.
TURN 2 (1675 BC)
IBT
Nothing
Turn
- Worker roading Wheat finishes. Goes to build road to Iron and Cattle
- Southeast Warrior finds Goody Hut, who teachs us Horseback Riding.
TURN 3 (16?? BC) (Forgot to write down)
IBT
- Gandhi gets mad at Worker in his territoty. He still remains at Cautious.
Turn
- As predicted, Riverbend creats Spearman -> Granary just in time to escort Settler. Rearranged laborers to normal.
TURN 4 (1625 BC)
IBT
- Russian Scout found far north. Suspect they have contact with Arabs.
- Surprised Russia has not researched anything yet. They haven't gained any gold, so they probably have a high science budget. Will trade on Turn 5.
- Meh. Barbarians are squatting on our silk. Make no move to stop them, as they are not a bonus resource, but a luxury. They will move soon, and if they attack our Spearman, they will most likely loose.
Turn
- Hattusas Settler -> Spearman (for MP...that means Garrison, right?). Settler sent with Warrior to 4a, with Horses. Will arrive in eight turns. Seems a little too long.
TURN 5 (1600 BC)
IBT
- As expected, silk barbarian attacks Spearman. At least we can road the Silk, now.
- Discovered Writing -> Philosophy (hopefully for free tecdh). We are half an era above everyone else.
- Japanese warrior comes too close for comfort, but out of barriers.
- Egypt has 135 Gold!

It's quite an accomplishment, because they had 12 Gold earlier. They have no new techs, though. Considering trading with them.
- India has 25 Gold! Before, they had 0. He is now Polite with us.
- Russia still has 68 Gold. Back off on trading techs. If they research another one, we can still take all their gold anyways.
Turn
- Arabic borders found.
TURN 6 (Forgot year)
IBT
- Egypt researches The Wheel! Give them Writing, because their treasury of 135 doesn't seem to get any higher. We are still up Horseback Riding.
- Russia still has only 68 Gold and no new techs. Russia also has a Worker in capital. Trade Alphabet for a Worker and 56 Gold (as high as they'll go). We are still up Horseback Riding.
Turn
- Silk Forests founded. Reveals Barbarian Camp. Start on Warrior to get rid of it.
- Southeast Warrior pops a Goody Hut for 50 Gold.
- Russian Worker sent to road Riverbend to Silk Forests, and hopefully the Silk.
TURN 7 (1550 BC)
IBT
- Accidentally leave troops in Arab borders. They are annoyed at us.
- Japan now has 56 Gold this turn and have moved up from 44. No deals made. I'm not sure when (I probably skiped over it), but they now have Masonry.
- Arabs lost 10 Gold and are now at 17.
- India gains 10 Gold and are now at 35. I'm guessing they traded with Arabs.
- Russia researches Horseback Riding.
- Japan tries to clear Barbarians near our borders for us. How nice. There is still 1 warrior and 1 horsemen there.
Turn
- Hattusas creates Spearman -> Barracks.
- Road continues to Riverbend.
- Can finally irrigate wheat near Tarsus
- Scout finds blue-ish borders. I'm colorblind, so I cannot tell.
- Warrior Scout arrives at Hattuasas. Moved to escort Tarsus's almost-complete Settler to Wines at location L.
- Add Entertainer to Hattusas to prevent Disorder.
TURN 8 (1525 BC)
IBT
Nothing
Turn
- Start irrigating Wheat near Tarsus
- Tarsus goes into Disorder! Oops...
- Blue-ish borders are Mayans. We are up Horseback Riding, Iron Working, and Alphabet. They have 12 Gold and 5 cities. No deals were made.
TURN 9 (1500 BC)
IBT
- Japan forces die while attacking Barbarian Horseman.
- Scout in Mayan Territory prompts removal.
- Mayans research Iron Working. It wasn't worth 12 Gold, anyways.
- Egypt jumped back from 0 all the way to 15.
Turn
- Ugarit Worker -> Settler to settle on Dyes. Worker sent to help build road south.
- Road to River Bend continues
TURN 10 (1475 BC)
IBT
Nothing
Turn
- Road to Sugar completed. Start irrigating.
- River Bend goes into Disorder. Again, oops.
- Tarsus Settler -> Worker. Sent Settler to different point by accident. It was too far away from L, anyways.
End-Dynasty Analysis
Japan: 56 Gold (Down Iron Working and Writing)
India: 35 Gold (Down Writing and Horseback Riding
Egypt: 25 Gold (Down Horseback Riding)
Arabia: 17 Gold (Down Alphabet, The Wheel, and Iron Working)
Maya: 12 Gold (Down Alphabet and Horseback Riding)
Russia: 0 Gold (Down Writing)
Workers are working on roads to Iron and Riverbend. Wheat will be irrigated soon, so both Hattusas and Tarsus have potentials to be Worker Factories.
Granary is a "prebuild" if anyone wants to change it.