Well - I managed the 10 turns
Preturn - production will be focussed on Galleys and workers.
Hlobane is building Courthouse due in 64 - switch to worker
Pelargir will switch to workers when it has built MI due in 1
All other build orders look good.
Everyone else has republic except Japan - trade Monotheism, Wines
and spices to America for Republic + Dyes.
I know this means we can't attack America for 20 turns but we still
have some exploring / building to do and the lux wil be useful.
We are now down Chivalry to Spain and up in tech on everyone else.
No point in selling Mono to anyone else - we can only get 12g max
Hit enter.
Spain demand we retreat - I comply
We get a few WLTKD days
Lux can go down to 0% . We now make 42 gpt. sci -> 70% means 17 gpt and
gunpowder now in 8 rather than 10
660 AD (1) - try to redistribute troops to make sure all towns are
adequately defended
Isabella wants to renegotiate Furs + 2gpt for Spices and wines.
Don' want to hack her off (and can't get Chivalry for anything )
so keep deal + get 35g
IT - Tiwanaku MI -> MI
670 Ad (2) - Not a lot
IT - Pelargir worker -> granary - although we need workers , Pelargir
needs a granary and it will only take 8 turns. Donut island - Worker -> walls
Spain now have gunpowder. We have it due in 5 . Can't see any point in changing research
680 Ad (3) - Galleys uncover a few more sea squares.
IT Zimbabwe builds courthouse. Now makes 5 spt so set it to build worker every 2 turns
Olly MI->MI
Eglarest worker->worker.
The RNG is lousy to us , we lose 3 exploring galleys
690 AD (4) - Not a lot
IT Ironland Galley->Galley
Vilcas Galley->Galley
Vilcbamba Galley->harbour
Nasca Galley->worker
Juli Galley->Galley
America have a worker for sale , but they want Ivory for it - decline.
700 AD (5) - General movement - galleys uncover a few more squares
without sinking but it is hard work !
IT - Decide to buy embassy from Spain for 66 G .
Madrid is size 12 has Barracks, Granary, Temple, Market , Library, Walls
Cathedral, Colloseum, Harbour, Pyramids, Collosus , Great Wall.
Prod 16 spt , Leos due in 23 turns
Has garrison of 9 troops.
Lux 1 wine, 2 furs, 1 incense, 1 spices, 1 ivory.
1 Iron
Zimbabwe worker->worker
Smyrna Galley->worker
Brithrombar worker->worker
710 AD (6) - workers work , galleys explore.
IT We learn gunpowder. Spain have Chivalry but we can't get it off them so
decide it is a better bet for research than either Theology or Chemistry.
Switch to Chiv, due in 7
Tiwanaku MI->MI
Lose another couple of exploring galleys
Nobody has much gold - Maya 7, Arabia 5, America 5, Japan 1, Spain 0
We're down chiv to Spain, up at least one tech on everyone else.
Build embassy with Japan for 51 G
Kyoto is building Market (due in 3) has temple , library and colloseum
is size 6 but still needs a clown to keep happy.
Has 1 fur, 4 incense, 1 iron.
Japanese have some good land and look very weak. Unfortunately we
still don't have a safe sea route over to them so I am going to assume
the Americans will be the easiest to attack . I'm therefore going to start moving
troops over to Juli to prepare for attack
720 AD (7) MOre of the same
IT - Zimbabwe worker->worker
Maya now has Chivalry. It would take Ivory, Wines and Gunpowder to get it . Seeing as
we will have it in 6 turns anyway I decline.
We can get Silks OR gems for Ivory and wines
(but not both). Seeing as we are happy enough I decide not to go for this either
We coould get horses from America but it would cost us Ivory+Gunpowder.
I guess we are better off waiting and taking them by force
730 AD (8) Troops move towards Juli to prepare for American invasion
IT - Olly MI ->Library (could do with a border expansion)
Ironland Gellay ->Aqueduct.
We get a palace expansion.
Maya start Knight's Templar
740 AD (9) More of the same
IT - We have Chivalry due in 5. However we don't have horses.
We could get Chivalry, Horses, Silks and Gems from the Maya for
Ivory. Gunpowder and wines.
We could instead take Horses for Ivory and wines
I will leave it up to the next player to decide - if we are going
to attack America soon we can capture their horses anyway.
I'll leave it up to the next player to decide since I only have
one more turn to play.
750 AD (10) More movement of troops towards Juli
Sorry - hit enter by mistake

(That's what comes of playing at 00-30 after
a night out on the beer

)
Zimbabwe worker->worker, Vilcas Galley->Galley, Nasca worker->worker,
Spanish start Sistine chapel
Summary - we have a few more workers and are managing to slowly clear
wetlands / jungle. Our military looks fairly strong and we should be able to
attack America as soon as the trade deal expires.
Spain are still looking pretty strong culturally.
Dealk with the Americans expires in about 10 turns . As soon as it does let's attack !
Perhaps we could bring the Mayans in as allies and then use them to
help us if/ when we have a go at spain.
Map / save to follow